Player Matchup

Yemoja
Yemoja
Konkrett
Yemoja
Level 153
God Stats
5W - 2L
1,679 SR
Queue Stats
480W - 475L
1,467 Elo+
Solo
Kumbhakarna
Kumbhakarna
Randygoose
Kumbhakarna
Level 105
God Stats
1W - 4L
1,611 SR
Queue Stats
68W - 70L
1,470 Elo+
Party 1
Serqet
Serqet
Spuddy543
Serqet
Level 127
God Stats
3W - 3L
1,561 SR
Queue Stats
161W - 154L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
dylanorgod
Gilgamesh
Level 81
God Stats
2W - 1L
1,716 SR
Queue Stats
122W - 113L
1,480 Elo+
Party 1
Persephone
Persephone
semyah
Persephone
Level 127
God Stats
1W - 1L
1,307 SR
Queue Stats
276W - 285L
1,425 Elo+
Solo
Team Averages
Level 119
1,575 SR
1,462 Elo+

VS

Team Averages
Level 59
1,495 SR
1,514 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ClearMindo
Ao Kuang
Level 93
God Stats
2W - 7L
1,477 SR
Queue Stats
250W - 239L
1,445 Elo+
Solo
Cthulhu
Cthulhu
Leenos
Cthulhu
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 124L
1,525 Elo+
Party 2
Cabrakan
Cabrakan
MrXJ0ker
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,696 Elo+
Party 2
Hachiman
Hachiman
ogniowy_wkret
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Konkrett
Yemoja
15
2 / 2 / 20
9,424
942
6,004
14,475
12,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kumbhakarna
Randygoose
Kumbhakarna
17
8 / 2 / 15
10,162
1,016
7,472
14,801
16,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
Spuddy543
Serqet
15
7 / 3 / 17
9,003
900
13,416
13,849
16,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
dylanorgod
Gilgamesh
15
5 / 3 / 12
9,534
953
10,824
16,617
19,113
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
semyah
Persephone
16
6 / 4 / 12
10,099
1,010
17,265
12,744
6,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 6 / 7
8,386
839
9,271
11,009
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ao Kuang
ClearMindo
Ao Kuang
16
7 / 5 / 4
9,472
947
13,241
14,860
13,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Leenos
Cthulhu
14
1 / 4 / 9
8,393
839
11,129
13,109
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
MrXJ0ker
Cabrakan
13
1 / 6 / 11
8,283
828
7,416
13,067
17,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
ogniowy_wkret
Hachiman
12
1 / 7 / 9
7,495
750
13,613
12,210
6,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
53
28
Kills
13
14
Deaths
28
76
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
6
7
1.08
L
Ao Kuang
ClearMindo
Ao Kuang
7
5
4
1.8
W
Yemoja
Konkrett
Yemoja
2
2
20
6
L
Cthulhu
Leenos
Cthulhu
1
4
9
1.38
L
Cabrakan
MrXJ0ker
Cabrakan
1
6
11
1.08
W
Kumbhakarna
Randygoose
Kumbhakarna
8
2
15
7.75
W
Serqet
Spuddy543
Serqet
7
3
17
5.17
W
Gilgamesh
dylanorgod
Gilgamesh
5
3
12
3.67
L
Hachiman
ogniowy_wkret
Hachiman
1
7
9
0.79
W
Persephone
semyah
Persephone
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,981
Damage
54,670
72,486
Taken
64,255
71,621
Mitigated
56,308
34,635
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,271
839
2,969
2,529
11,009
5,680
233
6,030
4,674
16,598
0
L
Ao Kuang
ClearMindo
Ao Kuang
13,241
1,687
574
5,917
14,860
13,693
0
5,610
8,788
20,417
0
W
Yemoja
Konkrett
Yemoja
6,004
3,253
16,297
4,952
14,475
12,709
322
8,106
6,369
10,261
0
L
Cthulhu
Leenos
Cthulhu
11,129
827
128
1,674
13,109
13,343
274
6,172
6,669
22,589
0
L
Cabrakan
MrXJ0ker
Cabrakan
7,416
939
408
1,127
13,067
17,116
218
6,274
6,192
13,343
0
W
Kumbhakarna
Randygoose
Kumbhakarna
7,472
859
4,713
3,745
14,801
16,336
842
7,399
7,402
13,321
0
W
Serqet
Spuddy543
Serqet
13,416
3,202
654
605
13,849
16,564
1,240
8,115
5,734
0
15,992
W
Gilgamesh
dylanorgod
Gilgamesh
10,824
2,721
253
1,184
16,617
19,113
1,216
10,948
5,669
0
22,383
L
Hachiman
ogniowy_wkret
Hachiman
13,613
6,744
256
942
12,210
6,476
272
6,655
5,331
0
20,737
W
Persephone
semyah
Persephone
17,265
1,195
689
1,543
12,744
6,899
1,658
6,447
6,249
33,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,222
Gold Earned
42,029
92
Minions Killed
90
0
Camps Cleared
0
945,635
Distance Traveled
819,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,386
839
21
2
0
150,803
0
L
Ao Kuang
9,472
947
8
1
0
176,447
0
W
Yemoja
9,424
942
13
1
0
172,935
0
L
Cthulhu
8,393
839
32
3
0
181,131
0
L
Cabrakan
8,283
828
11
1
0
153,510
0
W
Kumbhakarna
10,162
1,016
9
1
0
194,702
0
W
Serqet
9,003
900
9
1
0
187,423
0
W
Gilgamesh
9,534
953
24
2
0
188,122
0
L
Hachiman
7,495
750
18
2
0
157,537
0
W
Persephone
10,099
1,010
37
4
0
202,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role