Player Matchup

Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
GCzikNTC
Rama
Level 156
God Stats
16W - 16L
1,589 SR
Queue Stats
191W - 189L
1,533 Elo+
Party 1
Athena
Athena
GuziKNTC
Athena
Level 204
God Stats
6W - 6L
1,396 SR
Queue Stats
249W - 302L
1,462 Elo+
Party 1
Izanami
Izanami
luan12luan2
Izanami
Level 111
God Stats
6W - 5L
1,267 SR
Queue Stats
147W - 161L
1,516 Elo+
Party 1
Sol
Sol
survivorrXD
Sol
Level 150
God Stats
26W - 28L
1,528 SR
Queue Stats
457W - 454L
1,490 Elo+
Solo
Team Averages
Level 153
1,456 SR
1,500 Elo+

VS

Team Averages
Level 137
1,497 SR
1,499 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BOTZ_PATRINIEL
Agni
Level 105
God Stats
2W - 6L
1,447 SR
Queue Stats
200W - 192L
1,474 Elo+
Solo
Chernobog
Chernobog
Dorflexxx
Chernobog
Level 155
God Stats
17W - 9L
1,513 SR
Queue Stats
629W - 490L
1,541 Elo+
Solo
Lancelot
Lancelot
betinhu
Lancelot
Level 148
God Stats
3W - 4L
1,502 SR
Queue Stats
214W - 216L
1,483 Elo+
Solo
Amaterasu
Amaterasu
rei do cod2 rg
Amaterasu
Level 128
God Stats
4W - 5L
1,525 SR
Queue Stats
176W - 172L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 1
5,188
519
975
5,464
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
9
0 / 0 / 1
5,265
527
3,055
5,193
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
GuziKNTC
Athena
7
1 / 2 / 0
4,872
487
2,306
9,060
6,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
luan12luan2
Izanami
12
0 / 0 / 0
6,431
643
1,080
4,661
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 1
6,683
668
6,456
7,475
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 1 / 0
5,757
576
3,661
5,080
3,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 1
5,812
581
2,374
3,100
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Dorflexxx
Chernobog
11
0 / 0 / 1
6,061
606
5,606
5,108
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
betinhu
Lancelot
10
1 / 1 / 1
5,582
558
3,825
4,894
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
rei do cod2 rg
Amaterasu
10
1 / 3 / 1
5,243
524
2,299
9,670
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
1
1.5
L
Ymir
 
Ymir
2
1
0
2
L
0
0
1
0.5
L
Chernobog
Dorflexxx
Chernobog
0
0
1
0.5
W
Rama
0
0
1
0.5
W
Athena
GuziKNTC
Athena
1
2
0
0.5
L
Lancelot
betinhu
Lancelot
1
1
1
1.5
W
Izanami
luan12luan2
Izanami
0
0
0
0
L
Amaterasu
rei do cod2 rg
Amaterasu
1
3
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,872
Damage
17,765
31,853
Taken
27,852
14,166
Mitigated
14,678
13,428
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
975
298
0
440
5,464
1,800
0
429
5,035
0
31,661
L
Ymir
 
Ymir
3,661
601
0
2,321
5,080
3,872
0
962
4,118
20,094
0
L
2,374
253
0
829
3,100
901
0
0
3,100
49,379
0
L
Chernobog
Dorflexxx
Chernobog
5,606
3,341
0
2,387
5,108
1,951
0
1,191
3,917
0
57,850
W
Rama
3,055
2,384
0
2,679
5,193
1,629
0
1,442
3,751
0
40,065
W
Athena
GuziKNTC
Athena
2,306
842
0
2,962
9,060
6,307
0
2,244
6,816
12,019
0
L
Lancelot
betinhu
Lancelot
3,825
716
0
2,764
4,894
1,954
0
1,014
3,880
0
35,822
W
Izanami
luan12luan2
Izanami
1,080
961
0
2,150
4,661
1,735
0
1,920
2,741
0
58,229
L
Amaterasu
rei do cod2 rg
Amaterasu
2,299
890
0
3,964
9,670
6,000
0
5,121
4,549
0
25,168
W
6,456
1,978
0
5,197
7,475
2,695
975
0
7,475
42,462
7,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,439
Gold Earned
28,455
343
Minions Killed
327
0
Camps Cleared
0
922,550
Distance Traveled
953,499
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,188
519
54
5
0
189,182
0
L
Ymir
5,757
576
27
3
0
189,994
4
L
Agni
5,812
581
92
9
0
185,421
0
L
Chernobog
6,061
606
101
10
0
190,065
2
W
Rama
5,265
527
81
8
0
175,167
0
W
Athena
4,872
487
13
1
0
202,491
1
L
Lancelot
5,582
558
69
7
0
232,278
0
W
Izanami
6,431
643
107
11
0
187,300
0
L
Amaterasu
5,243
524
38
4
0
155,741
1
W
Sol
6,683
668
88
9
0
168,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role