Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Old_Man_Knees97
Arachne
Level 69
God Stats
13W - 7L
1,713 SR
Queue Stats
102W - 91L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
Theflop1097
Kuzenbo
Level 64
God Stats
63W - 45L
1,610 SR
Queue Stats
239W - 259L
1,498 Elo+
Solo
Sol
Sol
thelunaticisback
Sol
Level 124
God Stats
418W - 405L
1,503 SR
Queue Stats
418W - 405L
1,468 Elo+
Solo
Kukulkan
Kukulkan
xarli_90
Kukulkan
Level 66
God Stats
13W - 12L
1,452 SR
Queue Stats
43W - 47L
1,416 Elo+
Solo
Team Averages
Level 94
1,556 SR
1,464 Elo+

VS

Team Averages
Level 108
1,475 SR
1,415 Elo+
Vulcan
Vulcan
Alnaroth
Vulcan
Level 138
God Stats
2W - 1L
1,587 SR
Queue Stats
17W - 15L
1,532 Elo+
Solo
Atlas
Atlas
Rebertuaari
Atlas
Level 83
God Stats
2W - 2L
1,605 SR
Queue Stats
84W - 100L
1,391 Elo+
Solo
Surtr
Surtr
SGTSubster
Surtr
Level 144
God Stats
1W - 3L
1,252 SR
Queue Stats
248W - 240L
1,456 Elo+
Solo
Mercury
Mercury
Wellanos
Mercury
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,211 Elo+
Solo
Ullr
Ullr
XG x TRIP3Y
Ullr
Level 115
God Stats
1W - 6L
1,430 SR
Queue Stats
188W - 220L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 2 / 1
6,681
668
4,466
6,408
5,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 2 / 0
5,543
554
3,509
9,133
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Theflop1097
Kuzenbo
9
1 / 1 / 3
5,483
548
2,814
7,634
5,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 0 / 1
5,306
531
5,580
5,383
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
xarli_90
Kukulkan
12
1 / 0 / 0
6,094
609
1,106
2,634
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Alnaroth
Vulcan
12
1 / 0 / 0
6,456
646
2,898
1,975
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 0
5,378
538
3,578
5,937
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
7
0 / 2 / 2
4,703
470
3,957
8,113
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Wellanos
Mercury
9
3 / 3 / 0
5,310
531
2,207
6,582
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 1
4,730
473
4,534
5,678
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
7
Kills
5
5
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
1
1.25
L
Vulcan
Alnaroth
Vulcan
1
0
0
1
W
2
2
0
1
L
1
1
0
1
L
Surtr
0
2
2
0.5
W
Kuzenbo
Theflop1097
Kuzenbo
1
1
3
2.5
L
Mercury
Wellanos
Mercury
3
3
0
1
L
0
1
1
0.5
W
1
0
1
1.5
W
Kukulkan
xarli_90
Kukulkan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,475
Damage
17,174
31,192
Taken
28,285
17,684
Mitigated
14,579
11,074
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,466
1,651
0
2,314
6,408
5,226
0
77
6,331
0
42,137
L
Vulcan
Alnaroth
Vulcan
2,898
737
0
648
1,975
749
0
265
1,710
48,842
0
W
3,509
2,378
0
4,187
9,133
4,044
0
2,483
6,544
0
43,383
L
3,578
1,896
186
2,141
5,937
4,300
0
3,838
2,099
19,366
0
L
Surtr
3,957
1,113
0
1,568
8,113
5,312
0
268
7,845
807
24,414
W
Kuzenbo
Theflop1097
Kuzenbo
2,814
1,436
0
1,930
7,634
5,649
0
2,598
5,031
9,494
0
L
Mercury
Wellanos
Mercury
2,207
1,338
0
250
6,582
2,071
0
1,240
5,310
0
17,693
L
4,534
2,134
0
750
5,678
2,147
0
3,810
1,868
0
34,700
W
5,580
2,809
0
2,393
5,383
1,677
1,024
1,399
3,984
40,850
1,423
W
Kukulkan
xarli_90
Kukulkan
1,106
0
0
250
2,634
1,088
0
392
2,228
46,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,107
Gold Earned
26,577
304
Minions Killed
276
0
Camps Cleared
0
923,561
Distance Traveled
968,068
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,681
668
72
7
0
168,252
2
L
Vulcan
6,456
646
111
11
0
195,059
2
W
Arachne
5,543
554
68
7
0
221,559
0
L
Atlas
5,378
538
21
2
0
174,506
3
L
Surtr
4,703
470
45
5
0
171,122
4
W
Kuzenbo
5,483
548
10
1
0
181,858
3
L
Mercury
5,310
531
32
3
0
251,329
0
L
Ullr
4,730
473
67
7
0
176,052
0
W
Sol
5,306
531
59
6
0
184,294
0
W
Kukulkan
6,094
609
95
10
0
167,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role