Player Matchup

Arachne
Arachne
ToxicNinja264
Arachne
Level 48
God Stats
1W - 2L
1,602 SR
Queue Stats
30W - 54L
1,380 Elo+
Party 1
Charon
Charon
aliswag
Charon
Level 114
God Stats
2W - 4L
1,325 SR
Queue Stats
99W - 121L
1,474 Elo+
Party 1
Anhur
Anhur
ejaahm
Anhur
Level 128
God Stats
1W - 5L
1,547 SR
Queue Stats
148W - 165L
1,451 Elo+
Party 1
Scylla
Scylla
flames2469
Scylla
Level 81
God Stats
2W - 9L
1,718 SR
Queue Stats
17W - 45L
1,346 Elo+
Party 1
Ra
Ra
urbleedingBAD2
Ra
Level 129
God Stats
2W - 3L
1,754 SR
Queue Stats
123W - 161L
1,451 Elo+
Party 1
Team Averages
Level 100
1,589 SR
1,420 Elo+

VS

Team Averages
Level 128
1,595 SR
1,492 Elo+
Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FUZZYMONKEY21001
King Arthur
Level 148
God Stats
8W - 6L
1,822 SR
Queue Stats
122W - 102L
1,538 Elo+
Solo
Anhur
Anhur
PH Pup
Anhur
Level 86
God Stats
4W - 3L
1,517 SR
Queue Stats
34W - 37L
1,460 Elo+
Solo
Sol
Sol
rheet
Sol
Level 157
God Stats
3W - 1L
1,638 SR
Queue Stats
13W - 20L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
1 / 1 / 0
6,185
442
2,634
10,460
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
aliswag
Charon
9
0 / 2 / 1
6,105
436
4,025
12,621
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
ejaahm
Anhur
11
1 / 1 / 0
6,507
465
5,956
8,974
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
flames2469
Scylla
10
0 / 4 / 0
5,603
400
1,970
7,616
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 0
6,646
475
7,551
14,139
8,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
6 / 0 / 1
8,776
627
7,950
9,228
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
 
Baron Samedi
11
1 / 1 / 2
7,095
507
5,136
8,161
4,440
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
FUZZYMONKEY21001
King Arthur
15
3 / 0 / 2
9,321
666
9,696
13,423
9,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
PH Pup
Anhur
12
1 / 0 / 1
7,317
523
5,584
8,916
2,477
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
rheet
Sol
13
2 / 1 / 3
8,015
573
10,449
10,903
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
13
13
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
1
6.5
W
Baron Samedi
 
Baron Samedi
1
1
2
2
W
King Arthur
FUZZYMONKEY21001
King Arthur
3
0
2
4
W
Anhur
PH Pup
Anhur
1
0
1
1.5
L
Arachne
1
1
0
1
L
Charon
aliswag
Charon
0
2
1
0.25
L
Anhur
ejaahm
Anhur
1
1
0
1
L
Scylla
flames2469
Scylla
0
4
0
0
W
Sol
rheet
Sol
2
1
3
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,136
Damage
38,815
53,810
Taken
50,631
27,362
Mitigated
23,949
14,442
Healing
26,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,950
1,293
0
6,582
9,228
3,961
0
1,609
7,619
0
81,208
W
Baron Samedi
 
Baron Samedi
5,136
461
515
3,615
8,161
4,440
419
1,999
6,162
24,240
0
W
King Arthur
FUZZYMONKEY21001
King Arthur
9,696
1,780
0
5,392
13,423
9,558
0
6,816
6,480
0
70,231
W
Anhur
PH Pup
Anhur
5,584
2,225
0
4,036
8,916
2,477
40
1,078
7,838
0
46,556
L
Arachne
2,634
1,956
0
3,088
10,460
4,117
0
4,167
6,293
0
38,175
L
Charon
aliswag
Charon
4,025
778
0
2,073
12,621
9,374
0
5,345
7,276
25,554
0
L
Anhur
ejaahm
Anhur
5,956
3,064
0
2,478
8,974
2,752
0
2,438
6,536
0
43,694
L
Scylla
flames2469
Scylla
1,970
44
0
1,000
7,616
2,423
0
3,443
4,173
34,430
0
W
Sol
rheet
Sol
10,449
2,656
0
6,531
10,903
3,513
3,388
1,917
8,986
64,356
0
L
7,551
1,701
0
5,803
14,139
8,696
0
192
13,947
48,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,046
Gold Earned
40,524
295
Minions Killed
481
0
Camps Cleared
0
1,363,168
Distance Traveled
1,329,835
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,776
627
130
9
0
302,608
0
W
Baron Samedi
7,095
507
24
2
0
260,040
8
W
King Arthur
9,321
666
120
9
0
258,123
0
W
Anhur
7,317
523
89
6
0
256,089
1
L
Arachne
6,185
442
64
5
0
326,656
2
L
Charon
6,105
436
14
1
0
292,767
3
L
Anhur
6,507
465
85
6
0
252,130
2
L
Scylla
5,603
400
57
4
0
265,882
3
W
Sol
8,015
573
118
8
0
252,975
0
L
Ra
6,646
475
75
5
0
225,733
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role