Player Matchup

Bacchus
Bacchus
Hitmanhillyer09
Bacchus
Level 124
God Stats
30W - 25L
1,527 SR
Queue Stats
81W - 77L
1,518 Elo+
Party 1
Kukulkan
Kukulkan
HitmantheSecond
Kukulkan
Level 64
God Stats
1W - 5L
1,082 SR
Queue Stats
1W - 9L
1,279 Elo+
Party 1
Thor
Thor
whatisdead
Thor
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 98L
1,511 Elo+
Party 1
Team Averages
Level 109
1,370 SR
1,436 Elo+

VS

Team Averages
Level 135
1,433 SR
1,591 Elo+
Nu Wa
Nu Wa
IceDreDreFish10
Nu Wa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 52L
1,487 Elo+
Party 2
Surtr
Surtr
SmiteMustBeToxic
Surtr
Level 127
God Stats
4W - 4L
1,183 SR
Queue Stats
61W - 57L
1,458 Elo+
Party 2
Rama
Rama
l BI Han l
Rama
Level 122
God Stats
2W - 0L
1,615 SR
Queue Stats
5W - 1L
1,829 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,654
665
7,628
11,559
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
9
0 / 1 / 1
6,846
685
3,079
4,078
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
6,801
680
6,946
8,631
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
7,553
755
7,634
6,446
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 0 / 2
7,666
767
7,511
8,860
7,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 2
6,752
675
5,587
8,042
2,535
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
4
4
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Kukulkan
0
1
1
0.5
W
2
0
1
2.5
W
2
0
2
3
W
0
1
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,653
Damage
20,732
24,268
Taken
23,348
17,298
Mitigated
11,682
4,722
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,628
389
205
2,388
11,559
12,525
0
4,243
7,002
19,393
0
L
Kukulkan
3,079
322
0
889
4,078
1,446
0
1,322
2,532
36,211
0
W
7,634
2,400
0
702
6,446
2,040
72
3,156
3,062
33,171
0
W
7,511
3,222
0
1,055
8,860
7,107
0
3,798
4,807
715
23,560
W
5,587
4,515
0
2,050
8,042
2,535
0
3,063
4,555
0
21,017
L
6,946
756
0
1,240
8,631
3,327
0
2,281
6,174
0
30,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,301
Gold Earned
21,971
125
Minions Killed
118
0
Camps Cleared
0
570,581
Distance Traveled
542,155
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,654
665
24
2
0
196,176
3
L
Kukulkan
6,846
685
59
6
0
187,430
0
W
Nu Wa
7,553
755
48
5
0
176,575
0
W
Surtr
7,666
767
32
3
0
192,510
0
W
Rama
6,752
675
38
4
0
173,070
0
L
Thor
6,801
680
42
4
0
186,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role