Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Akalanks
Morgan Le Fay
Bronze III
Level 63
God Stats
1W - 1L
1,611 SR
Queue Stats
1W - 2L
1,600 MMR
Solo
Janus
Janus
Platinum IV
Chief Michelin
Janus
Platinum IV
Level 155
God Stats
27W - 20L
1,616 SR
Queue Stats
218W - 217L
1,619 MMR
Solo
Xbalanque
Xbalanque
Gold III
NeVaFoRgEeet
Xbalanque
Gold III
Level 119
God Stats
14W - 9L
1,669 SR
Queue Stats
220W - 211L
1,629 MMR
Solo
Pele
Pele
Bronze III
Pistol22Cold
Pele
Bronze III
Level 58
God Stats
2W - 3L
1,444 SR
Queue Stats
4W - 14L
1,600 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,568 SR
1,590 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,752 SR
1,610 MMR
Rama
Rama
Gold II
Hol4Perr4s
Rama
Gold II
Level 157
God Stats
2W - 1L
1,841 SR
Queue Stats
55W - 50L
1,606 MMR
Solo
Maui
Maui
Gold V
Martagus
Maui
Gold V
Level 159
God Stats
2W - 1L
1,908 SR
Queue Stats
36W - 32L
1,595 MMR
Party 1
Arachne
Arachne
Gold IV
Nfd Joker
Arachne
Gold IV
Level 132
God Stats
17W - 12L
1,669 SR
Queue Stats
244W - 245L
1,452 MMR
Party 2
Scylla
Scylla
Platinum IV
Tru Wra1th
Scylla
Platinum IV
Level 147
God Stats
5W - 9L
1,479 SR
Queue Stats
145W - 144L
1,802 MMR
Party 2
Eset
Eset
Silver I
kestril1
Eset
Silver I
Level 158
God Stats
5W - 1L
1,861 SR
Queue Stats
36W - 32L
1,595 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 3 / 1
7,126
445
5,790
12,989
14,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Akalanks
Morgan Le Fay
12
2 / 4 / 1
7,744
484
9,127
14,364
8,475
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 1 / 2
9,023
564
7,197
7,886
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
NeVaFoRgEeet
Xbalanque
14
0 / 1 / 0
8,241
515
7,777
9,190
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 0
7,225
452
7,344
17,157
7,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
Maman BrigitteTsukuyomiRaijinAnhur

VS

Bans
SerqetThanatosKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
8,823
551
4,476
10,018
4,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Maui
12
0 / 1 / 5
7,486
468
3,963
11,292
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Nfd Joker
Arachne
15
6 / 1 / 5
9,231
577
10,653
14,589
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Tru Wra1th
Scylla
15
2 / 0 / 0
8,625
539
7,691
6,136
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Eset
16
5 / 2 / 5
9,794
612
13,825
13,251
8,698
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
13
13
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
1
0.5
L
Morgan Le Fay
Akalanks
Morgan Le Fay
2
4
1
0.63
L
0
1
2
1
W
0
0
0
0
W
Maui
0
1
5
2.5
L
Xbalanque
NeVaFoRgEeet
Xbalanque
0
1
0
0
W
Arachne
Nfd Joker
Arachne
6
1
5
8.5
L
1
4
0
0.25
W
Scylla
Tru Wra1th
Scylla
2
0
0
2
W
Eset
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
40,608
61,586
Taken
55,286
36,532
Mitigated
32,425
16,597
Healing
23,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,790
854
0
2,371
12,989
14,143
0
4,915
8,074
24,029
0
L
Morgan Le Fay
Akalanks
Morgan Le Fay
9,127
987
0
7,304
14,364
8,475
0
8,474
5,890
56,932
0
L
7,197
475
0
1,323
7,886
3,065
0
3,938
3,948
93,996
0
W
4,476
3,984
0
6,146
10,018
4,569
320
629
9,389
0
85,280
W
Maui
3,963
622
0
1,837
11,292
10,207
0
5,035
6,191
21,197
0
L
Xbalanque
NeVaFoRgEeet
Xbalanque
7,777
3,221
0
3,357
9,190
3,730
0
150
9,040
0
76,719
W
Arachne
Nfd Joker
Arachne
10,653
7,131
0
5,618
14,589
7,061
0
4,796
9,655
0
71,306
L
7,344
1,498
0
2,242
17,157
7,119
0
8,002
9,155
0
67,654
W
Scylla
Tru Wra1th
Scylla
7,691
387
0
1,354
6,136
1,890
0
3,171
2,771
74,178
0
W
Eset
13,825
681
277
8,337
13,251
8,698
366
8,031
5,166
83,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,359
Gold Earned
43,959
499
Minions Killed
526
0
Camps Cleared
0
1,664,238
Distance Traveled
1,704,963
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,126
445
31
2
0
346,391
0
L
Morgan Le Fay
7,744
484
87
5
0
278,752
0
L
Janus
9,023
564
171
11
0
356,450
4
W
Rama
8,823
551
158
10
0
316,639
6
W
Maui
7,486
468
36
2
0
341,673
2
L
Xbalanque
8,241
515
128
8
0
295,873
4
W
Arachne
9,231
577
92
6
0
403,096
0
L
Pele
7,225
452
82
5
0
386,772
2
W
Scylla
8,625
539
127
8
0
332,706
4
W
Eset
9,794
612
113
7
0
310,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role