Player Matchup

Tiamat
Tiamat
Altoid345
Tiamat
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 91L
1,547 Elo+
Solo
Tsukuyomi
Tsukuyomi
Crimson_Raider_
Tsukuyomi
Level 176
God Stats
1W - 2L
1,719 SR
Queue Stats
5W - 30L
1,192 Elo+
Party 1
Yu Huang
Yu Huang
KryptonianWRLD
Yu Huang
Level 124
God Stats
3W - 3L
1,571 SR
Queue Stats
105W - 111L
1,528 Elo+
Party 1
Chronos
Chronos
SkunkyMama
Chronos
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,337 Elo+
Party 1
Nu Wa
Nu Wa
makinpancakezz
Nu Wa
Level 87
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 5L
1,281 Elo+
Party 1
Team Averages
Level 124
1,557 SR
1,377 Elo+

VS

Team Averages
Level 95
1,536 SR
1,468 Elo+
Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Exfiltrationn
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,530 Elo+
Solo
Charon
Charon
Philliptheh0rse
Charon
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,412 Elo+
Solo
Fafnir
Fafnir
TouristicVirus6
Fafnir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 125L
1,429 Elo+
Solo
Anhur
Anhur
XxAntonixX8392
Anhur
Level 29
God Stats
8W - 3L
1,682 SR
Queue Stats
140W - 159L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Altoid345
Tiamat
12
1 / 7 / 3
7,025
703
6,782
10,369
6,907
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Crimson_Raider_
Tsukuyomi
12
2 / 6 / 2
7,209
721
7,728
10,811
8,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Yu Huang
14
1 / 2 / 7
7,955
796
11,878
7,228
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
SkunkyMama
Chronos
15
4 / 2 / 2
8,108
811
8,882
8,096
3,876
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 2 / 3
6,980
698
6,055
4,569
2,182
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
5 / 2 / 12
9,028
903
7,001
21,209
21,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 1 / 8
8,455
846
7,072
11,131
10,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 14
9,780
978
10,432
9,772
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 3 / 10
8,594
859
5,455
12,861
15,753
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 2 / 10
8,685
869
7,342
7,412
3,948
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
8
Kills
19
19
Deaths
9
17
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
2
12
5.5
L
Tiamat
Altoid345
Tiamat
1
7
3
0.36
L
Tsukuyomi
Crimson_Raider_
Tsukuyomi
2
6
2
0.5
W
2
1
8
6
L
Yu Huang
1
2
7
2.25
W
4
1
14
11
L
Chronos
SkunkyMama
Chronos
4
2
2
2.5
W
2
3
10
2.33
W
6
2
10
5.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,325
Damage
37,302
41,073
Taken
62,385
24,491
Mitigated
62,190
7,689
Healing
25,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,001
692
2,079
9,834
21,209
21,315
0
9,158
12,051
13,980
0
L
Tiamat
Altoid345
Tiamat
6,782
1,509
102
686
10,369
6,907
0
7,770
2,599
9,479
0
L
Tsukuyomi
Crimson_Raider_
Tsukuyomi
7,728
444
208
1,374
10,811
8,009
0
5,418
5,393
0
15,574
W
7,072
290
2,416
2,315
11,131
10,221
220
6,947
4,099
17,960
0
L
Yu Huang
11,878
1,436
392
1,935
7,228
3,517
0
5,409
1,819
23,402
0
W
10,432
1,606
817
1,431
9,772
10,953
207
5,817
3,955
23,136
0
L
Chronos
SkunkyMama
Chronos
8,882
2,387
601
2,391
8,096
3,876
0
7,130
966
17,069
0
W
5,455
2,184
904
3,624
12,861
15,753
141
5,992
6,808
11,682
0
W
7,342
2,939
1,090
1,179
7,412
3,948
1,051
5,537
1,875
0
17,889
L
6,055
1,467
0
0
4,569
2,182
0
4,233
336
13,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,277
Gold Earned
44,542
93
Minions Killed
103
0
Camps Cleared
0
885,966
Distance Traveled
1,080,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,028
903
23
2
0
221,744
0
L
Tiamat
7,025
703
9
1
0
170,330
0
L
Tsukuyomi
7,209
721
16
2
0
174,248
0
W
Geb
8,455
846
12
1
0
254,396
0
L
Yu Huang
7,955
796
27
3
0
169,540
0
W
Charon
9,780
978
19
2
0
198,572
0
L
Chronos
8,108
811
28
3
0
202,470
0
W
Fafnir
8,594
859
9
1
0
186,609
0
W
Anhur
8,685
869
40
4
0
219,082
0
L
Nu Wa
6,980
698
13
1
0
169,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role