Player Matchup

Sobek
Sobek
BestAnubisNA69
Sobek
Level 67
God Stats
1W - 1L
1,295 SR
Queue Stats
14W - 12L
1,479 Elo+
Party 2
Ra
Ra
Bitesizedballz
Ra
Level 56
God Stats
1W - 1L
1,233 SR
Queue Stats
32W - 32L
1,491 Elo+
Party 2
Loki
Loki
HeilionZero
Loki
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,414 Elo+
Party 2
Hachiman
Hachiman
Myst1c-_Gh0st_-
Hachiman
Level 155
God Stats
4W - 4L
1,504 SR
Queue Stats
582W - 554L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
RellikZero
Gilgamesh
Level 108
God Stats
4W - 5L
1,545 SR
Queue Stats
91W - 87L
1,474 Elo+
Party 2
Team Averages
Level 83
1,415 SR
1,471 Elo+

VS

Team Averages
Level 95
1,475 SR
1,509 Elo+
Charon
Charon
BigOLeRedPanda
Charon
Level 100
God Stats
25W - 22L
1,758 SR
Queue Stats
100W - 127L
1,429 Elo+
Party 1
Apollo
Apollo
DDemps
Apollo
Level 49
God Stats
18W - 17L
1,465 SR
Queue Stats
105W - 103L
1,572 Elo+
Solo
Scylla
Scylla
KxUxMxA
Scylla
Level 129
God Stats
9W - 9L
1,502 SR
Queue Stats
206W - 211L
1,511 Elo+
Party 1
Horus
Horus
SukNutHiRez
Horus
Level 69
God Stats
14W - 12L
1,485 SR
Queue Stats
325W - 394L
1,479 Elo+
Party 1
Lancelot
Lancelot
zB_Augie
Lancelot
Level 129
God Stats
0W - 8L
1,165 SR
Queue Stats
510W - 478L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
5,656
1,131
2,672
5,796
4,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 4
5,281
1,056
2,677
4,072
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 5
5,209
1,042
5,146
5,350
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
11
2 / 2 / 3
5,494
1,099
3,436
3,744
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
RellikZero
Gilgamesh
9
2 / 1 / 3
5,193
1,039
2,985
5,102
3,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
5,273
1,055
2,765
5,946
4,821
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
DDemps
Apollo
10
2 / 3 / 4
5,476
1,095
3,317
6,087
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
KxUxMxA
Scylla
11
3 / 0 / 3
5,865
1,173
7,141
2,804
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 4
4,890
978
2,281
5,340
4,253
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
zB_Augie
Lancelot
6
0 / 0 / 0
2,848
570
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
8
Kills
8
8
Deaths
8
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
2
3
4
1.33
W
2
3
4
1.33
L
Apollo
DDemps
Apollo
2
3
4
1.33
W
1
1
5
3.5
L
Scylla
KxUxMxA
Scylla
3
0
3
4.5
W
Hachiman
2
2
3
1.75
W
Gilgamesh
RellikZero
Gilgamesh
2
1
3
3.5
L
1
2
4
1.5
L
Lancelot
zB_Augie
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,916
Damage
15,504
24,064
Taken
20,177
12,701
Mitigated
12,588
2,772
Healing
2,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,672
317
0
1,291
5,796
4,467
0
2,310
3,486
7,472
0
L
2,765
439
0
130
5,946
4,821
0
1,300
4,367
7,069
0
W
2,677
545
205
469
4,072
1,515
35
2,841
1,231
9,490
0
L
Apollo
DDemps
Apollo
3,317
1,816
0
877
6,087
2,611
0
1,448
4,566
0
8,388
W
5,146
1,577
0
230
5,350
2,013
0
2,642
2,708
0
11,044
L
Scylla
KxUxMxA
Scylla
7,141
148
0
500
2,804
903
74
721
2,083
17,160
0
W
Hachiman
3,436
2,900
0
295
3,744
1,427
0
788
2,956
0
15,009
W
Gilgamesh
RellikZero
Gilgamesh
2,985
572
0
282
5,102
3,279
0
1,325
3,777
0
4,295
L
2,281
695
120
469
5,340
4,253
16
1,880
3,460
0
4,054
L
Lancelot
zB_Augie
Lancelot
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,833
Gold Earned
24,352
73
Minions Killed
57
0
Camps Cleared
0
627,735
Distance Traveled
469,950
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,656
1,131
8
2
0
130,693
0
L
Charon
5,273
1,055
7
1
0
121,360
0
W
Ra
5,281
1,056
13
3
0
122,525
0
L
Apollo
5,476
1,095
18
4
0
115,010
0
W
Loki
5,209
1,042
22
4
0
153,834
0
L
Scylla
5,865
1,173
28
6
0
137,280
0
W
Hachiman
5,494
1,099
28
6
0
104,060
1
W
Gilgamesh
5,193
1,039
2
0
0
116,623
3
L
Horus
4,890
978
4
1
0
96,300
0
L
Lancelot
2,848
570
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role