Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
CPrezV2
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,416 Elo+
Party 2
Shiva
Shiva
Soupless98
Shiva
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
xDiamondTiara
Aphrodite
Level 86
God Stats
8W - 11L
1,474 SR
Queue Stats
50W - 51L
1,487 Elo+
Party 2
Hera
Hera
xFurySmash
Hera
Level 155
God Stats
6W - 3L
1,736 SR
Queue Stats
588W - 546L
1,536 Elo+
Solo
Team Averages
Level 79
1,542 SR
1,488 Elo+

VS

Team Averages
Level 125
1,469 SR
1,509 Elo+
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Ctello2
Freya
Level 82
God Stats
7W - 18L
1,321 SR
Queue Stats
185W - 211L
1,487 Elo+
Solo
Cthulhu
Cthulhu
MikeTheSav
Cthulhu
Level 158
God Stats
9W - 12L
1,484 SR
Queue Stats
194W - 185L
1,550 Elo+
Solo
Thor
Thor
MyStinkyToe
Thor
Level 129
God Stats
6W - 2L
1,769 SR
Queue Stats
73W - 64L
1,517 Elo+
Party 1
Atlas
Atlas
TangerineAtol78
Atlas
Level 129
God Stats
1W - 2L
1,270 SR
Queue Stats
27W - 22L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 1 / 0
4,955
496
3,702
5,496
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
CPrezV2
Thor
8
1 / 4 / 1
4,853
485
2,674
9,709
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
9
0 / 3 / 0
5,351
535
4,715
8,446
3,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
xDiamondTiara
Aphrodite
8
0 / 1 / 1
5,045
505
2,735
3,484
1,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 3 / 1
6,027
603
6,011
5,732
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 0 / 6
6,645
665
5,897
8,553
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Freya
Ctello2
Freya
11
4 / 1 / 4
6,613
661
5,842
7,509
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
MikeTheSav
Cthulhu
10
3 / 1 / 0
6,523
652
5,291
7,224
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 0
4,949
495
2,508
7,781
2,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 5
5,618
562
3,362
4,632
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
12
12
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
W
Nemesis
 
Nemesis
4
0
6
7
L
Thor
CPrezV2
Thor
1
4
1
0.38
W
Freya
Ctello2
Freya
4
1
4
6
W
Cthulhu
MikeTheSav
Cthulhu
3
1
0
3
W
1
1
0
1
L
Shiva
0
3
0
0
W
0
0
5
2.5
L
Aphrodite
xDiamondTiara
Aphrodite
0
1
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,837
Damage
22,900
32,867
Taken
35,699
11,721
Mitigated
16,652
8,123
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,702
2,486
0
944
5,496
1,801
0
2,241
3,205
0
33,148
W
Nemesis
 
Nemesis
5,897
2,680
0
2,099
8,553
3,152
0
2,055
6,498
0
43,877
L
Thor
CPrezV2
Thor
2,674
137
0
1,000
9,709
3,176
0
3,400
6,119
0
22,119
W
Freya
Ctello2
Freya
5,842
2,074
0
3,588
7,509
2,952
782
2,806
4,703
46,671
0
W
Cthulhu
MikeTheSav
Cthulhu
5,291
984
69
1,498
7,224
4,018
0
361
6,863
38,661
0
W
2,508
279
198
2,033
7,781
2,780
0
1,607
6,174
0
31,365
L
Shiva
4,715
1,303
0
1,681
8,446
3,204
0
4,354
3,774
0
36,342
W
3,362
1,256
170
2,046
4,632
3,750
217
1,798
2,834
19,263
0
L
Aphrodite
xDiamondTiara
Aphrodite
2,735
153
1,868
1,617
3,484
1,724
0
1,913
1,541
13,791
0
L
6,011
1,623
0
1,013
5,732
1,816
0
1,931
3,733
45,383
119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,231
Gold Earned
30,348
272
Minions Killed
323
0
Camps Cleared
0
1,028,234
Distance Traveled
1,004,137
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,955
496
58
6
0
210,747
0
W
Nemesis
6,645
665
69
7
0
229,292
0
L
Thor
4,853
485
40
4
0
219,804
0
W
Freya
6,613
661
82
8
0
185,416
0
W
Cthulhu
6,523
652
90
9
0
210,864
4
W
Thor
4,949
495
60
6
0
184,795
3
L
Shiva
5,351
535
63
6
0
211,367
1
W
Atlas
5,618
562
22
2
0
193,770
2
L
Aphrodite
5,045
505
28
3
0
197,276
0
L
Hera
6,027
603
83
8
0
189,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role