Player Matchup

Ymir
Ymir
ImVinDiesel
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,269 Elo+
Party 3
Bacchus
Bacchus
Intrickit
Bacchus
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
137W - 146L
1,401 Elo+
Solo
Susano
Susano
Mishraan
Susano
Level 27
God Stats
0W - 2L
1,257 SR
Queue Stats
12W - 16L
1,314 Elo+
Party 3
Medusa
Medusa
banannanah
Medusa
Level 29
God Stats
4W - 3L
1,497 SR
Queue Stats
275W - 270L
1,440 Elo+
Party 2
Janus
Janus
phatttteeee
Janus
Level 105
God Stats
10W - 6L
1,439 SR
Queue Stats
395W - 383L
1,469 Elo+
Party 2
Team Averages
Level 49
1,439 SR
1,379 Elo+

VS

Team Averages
Level 104
1,373 SR
1,440 Elo+
Shiva
Shiva
BlueTsunami808
Shiva
Level 87
God Stats
3W - 3L
1,420 SR
Queue Stats
416W - 554L
1,409 Elo+
Solo
Cernunnos
Cernunnos
DARKJESTER56789
Cernunnos
Level 95
God Stats
3W - 3L
1,405 SR
Queue Stats
91W - 107L
1,515 Elo+
Solo
Discordia
Discordia
DancingOutlaw1
Discordia
Level 107
God Stats
3W - 1L
1,528 SR
Queue Stats
84W - 104L
1,380 Elo+
Party 1
Fenrir
Fenrir
DrZummey
Fenrir
Level 115
God Stats
1W - 0L
1,290 SR
Queue Stats
116W - 129L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
McFrazlin
Sun Wukong
Level 115
God Stats
2W - 1L
1,224 SR
Queue Stats
91W - 90L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 9
8,487
707
4,577
18,849
20,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Intrickit
Bacchus
16
4 / 5 / 5
9,142
762
6,723
12,073
10,187
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Mishraan
Susano
16
6 / 9 / 6
9,549
796
12,263
16,161
8,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
banannanah
Medusa
15
5 / 7 / 11
8,658
722
11,750
14,763
7,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 5 / 13
9,119
760
15,658
10,440
4,847
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 19
9,666
806
7,225
14,379
13,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
DARKJESTER56789
Cernunnos
19
17 / 4 / 12
12,034
1,003
25,190
13,263
6,769
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
DancingOutlaw1
Discordia
20
5 / 2 / 22
11,317
943
14,954
8,372
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
DrZummey
Fenrir
15
4 / 8 / 13
9,586
799
6,914
14,597
7,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
McFrazlin
Sun Wukong
15
3 / 6 / 19
9,656
805
8,850
17,616
22,604
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
118
20
Kills
33
33
Deaths
25
44
Assists
85
Player
Kills
Deaths
Assists
KDA
W
4
5
19
2.7
W
Cernunnos
DARKJESTER56789
Cernunnos
17
4
12
5.75
W
Discordia
DancingOutlaw1
Discordia
5
2
22
8
W
Fenrir
DrZummey
Fenrir
4
8
13
1.31
L
1
7
9
0.79
L
Bacchus
Intrickit
Bacchus
4
5
5
1.3
W
Sun Wukong
McFrazlin
Sun Wukong
3
6
19
2.08
L
Susano
Mishraan
Susano
6
9
6
1
L
Medusa
banannanah
Medusa
5
7
11
1.5
L
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,971
Damage
63,133
72,286
Taken
68,227
52,244
Mitigated
54,590
9,470
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,225
615
822
1,781
14,379
13,599
251
6,084
8,295
0
11,254
W
Cernunnos
DARKJESTER56789
Cernunnos
25,190
13,970
535
3,120
13,263
6,769
5,243
6,778
6,485
0
49,518
W
Discordia
DancingOutlaw1
Discordia
14,954
746
1,141
1,873
8,372
4,120
1,283
3,116
5,256
35,458
0
W
Fenrir
DrZummey
Fenrir
6,914
1,852
94
1,700
14,597
7,498
607
5,951
8,646
0
10,803
L
4,577
993
337
849
18,849
20,839
0
3,560
15,126
12,236
0
L
Bacchus
Intrickit
Bacchus
6,723
590
1,146
2,528
12,073
10,187
391
1,535
10,285
12,991
0
W
Sun Wukong
McFrazlin
Sun Wukong
8,850
366
824
3,738
17,616
22,604
307
5,029
12,587
0
17,382
L
Susano
Mishraan
Susano
12,263
2,638
146
875
16,161
8,482
0
3,337
12,683
0
24,043
L
Medusa
banannanah
Medusa
11,750
4,201
779
922
14,763
7,889
1,056
3,042
11,583
0
18,748
L
15,658
245
573
1,315
10,440
4,847
0
3,480
6,832
28,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,955
Gold Earned
52,259
89
Minions Killed
129
0
Camps Cleared
0
964,276
Distance Traveled
1,016,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,666
806
5
0
0
168,951
0
W
Cernunnos
12,034
1,003
43
4
0
199,064
0
W
Discordia
11,317
943
55
5
0
226,845
0
W
Fenrir
9,586
799
10
1
0
196,816
0
L
Ymir
8,487
707
15
1
0
189,959
0
L
Bacchus
9,142
762
9
1
0
159,352
0
W
Sun Wukong
9,656
805
16
1
0
225,174
0
L
Susano
9,549
796
18
2
0
193,351
0
L
Medusa
8,658
722
16
1
0
205,949
0
L
Janus
9,119
760
31
3
0
215,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role