Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Cooltreehouse
Izanami
Level 49
God Stats
0W - 1L
1,301 SR
Queue Stats
5W - 7L
1,530 Elo+
Party 1
Janus
Janus
JustCarry
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,522 Elo+
Party 1
Team Averages
Level 43
1,434 SR
1,517 Elo+

VS

Team Averages
Level 39
1,618 SR
1,463 Elo+
Medusa
Medusa
LaitueFluff
Medusa
Level 27
God Stats
19W - 11L
1,723 SR
Queue Stats
96W - 111L
1,469 Elo+
Party 2
Anubis
Anubis
StinginRoger12
Anubis
Level 39
God Stats
8W - 8L
1,444 SR
Queue Stats
126W - 126L
1,404 Elo+
Solo
Guan Yu
Guan Yu
iamdallas
Guan Yu
Level 51
God Stats
11W - 8L
1,686 SR
Queue Stats
138W - 151L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 3 / 2
10,543
753
8,349
19,286
16,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
12
0 / 4 / 3
9,406
672
7,563
11,175
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
JustCarry
Janus
12
1 / 5 / 1
9,719
694
13,450
10,185
2,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 1 / 5
11,787
842
13,833
13,283
5,242
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 9
10,929
781
9,607
10,707
5,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
iamdallas
Guan Yu
14
4 / 2 / 7
11,119
794
12,801
17,183
15,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
2
1.33
L
Izanami
0
4
3
0.38
L
Janus
JustCarry
Janus
1
5
1
0.3
W
Medusa
6
1
5
8.5
W
2
2
9
3.25
W
Guan Yu
iamdallas
Guan Yu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,362
Damage
36,241
40,646
Taken
41,173
23,036
Mitigated
25,685
4,637
Healing
14,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,349
149
0
3,571
19,286
16,921
0
5,778
13,019
17,700
372
L
Izanami
7,563
4,519
0
1,066
11,175
3,272
0
2,545
8,317
0
42,732
L
Janus
JustCarry
Janus
13,450
234
0
0
10,185
2,843
0
1,603
8,184
53,447
0
W
Medusa
13,833
6,876
0
4,077
13,283
5,242
2,291
8,742
4,541
0
64,759
W
9,607
472
0
4,261
10,707
5,150
902
5,923
4,784
56,985
0
W
Guan Yu
iamdallas
Guan Yu
12,801
1,196
1,848
4,228
17,183
15,293
162
7,109
10,074
0
30,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,668
Gold Earned
33,835
150
Minions Killed
188
0
Camps Cleared
0
741,782
Distance Traveled
794,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,543
753
18
1
0
279,492
0
L
Izanami
9,406
672
65
5
0
232,458
0
L
Janus
9,719
694
67
5
0
229,832
0
W
Medusa
11,787
842
72
5
0
242,148
0
W
Anubis
10,929
781
90
6
0
251,275
0
W
Guan Yu
11,119
794
26
2
0
301,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role