Player Matchup

Medusa
Medusa
FingolfinOP
Medusa
Level 54
God Stats
3W - 2L
1,432 SR
Queue Stats
32W - 34L
1,471 Elo+
Solo
Janus
Janus
HadesVT
Janus
Level 100
God Stats
2W - 7L
1,173 SR
Queue Stats
107W - 107L
1,555 Elo+
Party 1
Bacchus
Bacchus
Rholo215
Bacchus
Level 81
God Stats
1W - 1L
1,517 SR
Queue Stats
71W - 59L
1,504 Elo+
Solo
Bastet
Bastet
bspace404
Bastet
Level 49
God Stats
2W - 1L
1,805 SR
Queue Stats
270W - 285L
1,477 Elo+
Party 1
Shiva
Shiva
papanick
Shiva
Level 146
God Stats
16W - 14L
1,510 SR
Queue Stats
521W - 499L
1,514 Elo+
Party 1
Team Averages
Level 86
1,487 SR
1,504 Elo+

VS

Team Averages
Level 113
1,520 SR
1,457 Elo+
Medusa
Medusa
AfricanCaulk
Medusa
Level 158
God Stats
13W - 9L
1,616 SR
Queue Stats
427W - 397L
1,568 Elo+
Party 3
Hades
Hades
De4thTh3K1d5506
Hades
Level 11
God Stats
5W - 15L
1,363 SR
Queue Stats
5W - 15L
1,313 Elo+
Party 2
Achilles
Achilles
M3Dev
Achilles
Level 154
God Stats
2W - 2L
1,720 SR
Queue Stats
71W - 77L
1,487 Elo+
Party 2
Ravana
Ravana
OD-Savages_MSBS
Ravana
Level 141
God Stats
4W - 8L
1,385 SR
Queue Stats
349W - 320L
1,542 Elo+
Party 3
Yemoja
Yemoja
PumpkinCatto
Yemoja
Level 100
God Stats
2W - 5L
1,513 SR
Queue Stats
19W - 37L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 1 / 12
9,201
920
9,860
8,489
3,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
HadesVT
Janus
16
3 / 0 / 9
8,751
875
10,399
3,392
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Rholo215
Bacchus
15
4 / 1 / 13
8,703
870
8,388
9,171
10,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
bspace404
Bastet
14
4 / 1 / 10
8,493
849
6,160
7,825
3,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
papanick
Shiva
17
7 / 0 / 8
9,701
970
10,364
10,269
8,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 3 / 1
7,397
740
5,609
10,932
4,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 6 / 1
7,274
727
4,198
12,374
9,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
M3Dev
Achilles
14
1 / 5 / 0
7,687
769
6,475
11,521
10,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 0
6,916
692
2,597
7,488
3,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
14
0 / 3 / 0
7,721
772
1,903
10,228
7,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
5
21
Kills
3
3
Deaths
21
52
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
1
0.5
L
1
6
1
0.25
W
Medusa
3
1
12
9
W
Janus
HadesVT
Janus
3
0
9
7.5
L
Achilles
M3Dev
Achilles
1
5
0
0.2
L
0
4
0
0
L
Yemoja
0
3
0
0
W
Bacchus
Rholo215
Bacchus
4
1
13
10.5
W
Bastet
bspace404
Bastet
4
1
10
9
W
Shiva
papanick
Shiva
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,171
Damage
20,782
39,146
Taken
52,543
27,421
Mitigated
35,456
7,797
Healing
7,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,609
2,091
0
988
10,932
4,578
0
3,829
6,943
0
19,310
L
4,198
691
245
918
12,374
9,237
0
4,088
7,863
10,313
0
W
Medusa
9,860
3,220
0
908
8,489
3,693
1,239
1,336
7,036
0
41,581
W
Janus
HadesVT
Janus
10,399
555
0
532
3,392
1,435
1,004
999
2,263
35,699
0
L
Achilles
M3Dev
Achilles
6,475
826
0
1,000
11,521
10,901
0
3,561
7,511
2,064
21,248
L
2,597
626
0
695
7,488
3,212
0
2,748
4,598
0
12,481
L
Yemoja
1,903
171
2,089
1,995
10,228
7,528
0
2,615
7,306
14,041
0
W
Bacchus
Rholo215
Bacchus
8,388
1,093
0
2,339
9,171
10,632
216
2,336
6,597
14,715
465
W
Bastet
bspace404
Bastet
6,160
715
0
773
7,825
3,033
543
684
7,102
0
12,153
W
Shiva
papanick
Shiva
10,364
1,165
279
2,966
10,269
8,628
378
2,031
8,140
0
33,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,849
Gold Earned
36,995
233
Minions Killed
159
0
Camps Cleared
0
1,158,320
Distance Traveled
894,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,397
740
46
5
0
169,545
0
L
Hades
7,274
727
20
2
0
160,540
0
W
Medusa
9,201
920
65
7
0
205,529
0
W
Janus
8,751
875
79
8
0
230,938
0
L
Achilles
7,687
769
34
3
0
200,980
0
L
Ravana
6,916
692
27
3
0
181,343
0
L
Yemoja
7,721
772
32
3
0
181,885
0
W
Bacchus
8,703
870
15
2
0
223,807
0
W
Bastet
8,493
849
17
2
0
251,402
0
W
Shiva
9,701
970
57
6
0
246,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role