Player Matchup

Achilles
Achilles
NARUTONINJA227
Achilles
Level 136
God Stats
1W - 2L
1,746 SR
Queue Stats
103W - 115L
1,383 Elo+
Party 1
Baron Samedi
Baron Samedi
NeptunesBe4rd
Baron Samedi
Level 126
God Stats
15W - 9L
1,602 SR
Queue Stats
72W - 83L
1,398 Elo+
Solo
Neith
Neith
Problematic6903
Neith
Level 104
God Stats
4W - 2L
1,450 SR
Queue Stats
96W - 104L
1,404 Elo+
Party 1
Team Averages
Level 122
1,600 SR
1,395 Elo+

VS

Team Averages
Level 132
1,402 SR
1,394 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
TheMyNiiOn
Zeus
Level 125
God Stats
3W - 4L
1,276 SR
Queue Stats
7W - 12L
1,314 Elo+
Solo
Tyr
Tyr
YXVXY
Tyr
Level 123
God Stats
8W - 6L
1,431 SR
Queue Stats
72W - 90L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 1 / 1
6,958
696
3,494
11,316
10,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
NeptunesBe4rd
Baron Samedi
10
1 / 6 / 0
7,564
756
3,557
9,000
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 4 / 0
6,526
653
4,395
8,129
3,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 8
7,736
774
6,172
6,380
2,244
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 4
8,467
847
11,327
5,868
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyr
YXVXY
Tyr
11
6 / 0 / 5
8,882
888
7,256
7,874
6,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
8
5
L
Achilles
0
1
1
0.5
L
Baron Samedi
NeptunesBe4rd
Baron Samedi
1
6
0
0.17
L
0
4
0
0
W
4
1
4
6
W
Tyr
YXVXY
Tyr
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,446
Damage
24,755
28,445
Taken
20,122
17,518
Mitigated
10,784
5,223
Healing
7,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,172
1,550
0
3,065
6,380
2,244
820
1,213
5,167
0
23,903
L
Achilles
3,494
856
0
2,191
11,316
10,150
0
4,228
6,918
0
12,204
L
Baron Samedi
NeptunesBe4rd
Baron Samedi
3,557
49
365
1,750
9,000
4,325
0
4,470
4,387
24,670
0
L
4,395
770
0
917
8,129
3,043
0
3,166
4,708
0
19,606
W
11,327
1,283
0
1,273
5,868
2,050
147
1,477
4,391
36,218
0
W
Tyr
YXVXY
Tyr
7,256
474
0
3,502
7,874
6,490
426
1,570
6,304
901
27,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,048
Gold Earned
25,085
73
Minions Killed
112
0
Camps Cleared
0
542,940
Distance Traveled
537,278
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,736
774
23
2
0
176,359
0
L
Achilles
6,958
696
23
2
0
204,771
2
L
Baron Samedi
7,564
756
29
3
0
171,275
0
L
Neith
6,526
653
21
2
0
166,894
0
W
Zeus
8,467
847
46
5
0
155,290
0
W
Tyr
8,882
888
43
4
0
205,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role