Player Matchup

Medusa
Medusa
COOKEDxSNOW
Medusa
Level 107
God Stats
5W - 6L
1,450 SR
Queue Stats
59W - 44L
1,563 Elo+
Party 3
Chang'e
Chang'e
EvolutionVR
Chang'e
Level 146
God Stats
40W - 33L
1,594 SR
Queue Stats
584W - 571L
1,544 Elo+
Party 4
Chaac
Chaac
Frankdaddyjr
Chaac
Level 154
God Stats
3W - 2L
1,511 SR
Queue Stats
93W - 75L
1,530 Elo+
Party 3
Baron Samedi
Baron Samedi
Nogardhero
Baron Samedi
Level 156
God Stats
10W - 8L
1,526 SR
Queue Stats
44W - 57L
1,423 Elo+
Solo
Da Ji
Da Ji
Sidedraft
Da Ji
Level 155
God Stats
15W - 12L
1,498 SR
Queue Stats
637W - 599L
1,564 Elo+
Party 4
Team Averages
Level 144
1,516 SR
1,525 Elo+

VS

Team Averages
Level 149
1,603 SR
1,516 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Brandino316
Charybdis
Level 165
God Stats
2W - 5L
1,611 SR
Queue Stats
131W - 110L
1,557 Elo+
Party 2
Artemis
Artemis
DebentI
Artemis
Level 129
God Stats
4W - 5L
1,543 SR
Queue Stats
141W - 127L
1,527 Elo+
Party 2
Charon
Charon
DuckPole
Charon
Level 158
God Stats
36W - 21L
1,754 SR
Queue Stats
363W - 384L
1,479 Elo+
Party 1
Merlin
Merlin
LapidusThePilot
Merlin
Level 138
God Stats
47W - 32L
1,608 SR
Queue Stats
514W - 425L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 0 / 5
7,947
795
4,290
3,605
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
EvolutionVR
Chang'e
14
2 / 0 / 8
8,155
816
7,233
9,473
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
5 / 0 / 5
8,754
875
7,929
9,697
11,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Nogardhero
Baron Samedi
15
1 / 0 / 3
8,143
814
5,747
5,983
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Sidedraft
Da Ji
14
4 / 0 / 7
8,330
833
9,695
7,184
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
0 / 3 / 0
7,518
752
6,311
8,369
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Brandino316
Charybdis
13
0 / 0 / 0
7,214
721
5,897
6,672
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
DebentI
Artemis
13
0 / 4 / 0
7,114
711
6,192
10,023
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
DuckPole
Charon
13
0 / 3 / 0
6,972
697
3,860
6,365
3,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 2 / 0
7,663
766
4,505
7,147
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
12
Kills
0
0
Deaths
12
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
0
0
L
Charybdis
Brandino316
Charybdis
0
0
0
0
W
Medusa
0
0
5
2.5
L
Artemis
DebentI
Artemis
0
4
0
0
L
Charon
DuckPole
Charon
0
3
0
0
W
Chang'e
EvolutionVR
Chang'e
2
0
8
6
W
5
0
5
7.5
L
0
2
0
0
W
Baron Samedi
Nogardhero
Baron Samedi
1
0
3
2.5
W
Da Ji
Sidedraft
Da Ji
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,894
Damage
26,765
35,942
Taken
38,576
23,957
Mitigated
17,428
18,312
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,311
303
0
917
8,369
3,880
0
3,868
4,401
29,440
0
L
Charybdis
Brandino316
Charybdis
5,897
2,871
0
1,642
6,672
2,600
0
779
5,618
0
21,329
W
Medusa
4,290
837
0
403
3,605
1,564
1,402
1,310
2,251
0
23,727
L
Artemis
DebentI
Artemis
6,192
2,447
0
747
10,023
4,256
108
2,961
6,973
0
17,604
L
Charon
DuckPole
Charon
3,860
352
0
817
6,365
3,903
0
2,701
3,493
9,664
0
W
Chang'e
EvolutionVR
Chang'e
7,233
268
4,330
4,123
9,473
3,589
537
4,086
5,335
27,032
0
W
7,929
897
0
5,012
9,697
11,564
0
3,717
5,774
0
21,904
L
4,505
166
0
500
7,147
2,789
147
2,671
4,394
26,579
0
W
Baron Samedi
Nogardhero
Baron Samedi
5,747
454
1,007
2,142
5,983
3,090
1,179
3,354
2,531
31,681
0
W
Da Ji
Sidedraft
Da Ji
9,695
2,431
0
1,295
7,184
4,150
196
1,809
5,375
0
15,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,329
Gold Earned
36,481
218
Minions Killed
197
0
Camps Cleared
0
1,071,862
Distance Traveled
950,257
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,518
752
58
6
0
207,272
0
L
Charybdis
7,214
721
42
4
0
201,541
0
W
Medusa
7,947
795
60
6
0
206,448
2
L
Artemis
7,114
711
26
3
0
171,040
0
L
Charon
6,972
697
15
2
0
187,837
0
W
Chang'e
8,155
816
45
5
0
233,445
0
W
Chaac
8,754
875
32
3
0
220,778
2
L
Merlin
7,663
766
56
6
0
182,567
0
W
Baron Samedi
8,143
814
63
6
0
174,093
0
W
Da Ji
8,330
833
18
2
0
237,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role