Player Matchup

Arachne
Arachne
CLDWNTR
Arachne
Level 80
God Stats
3W - 2L
1,724 SR
Queue Stats
35W - 20L
1,637 Elo+
Party 2
Odin
Odin
ChewKokRong
Odin
Level 106
God Stats
2W - 1L
1,601 SR
Queue Stats
90W - 74L
1,646 Elo+
Party 2
Agni
Agni
NimSueyMe
Agni
Level 13
God Stats
1W - 1L
1,216 SR
Queue Stats
15W - 4L
1,732 Elo+
Party 2
Xing Tian
Xing Tian
SalmonSam
Xing Tian
Level 45
God Stats
3W - 0L
1,776 SR
Queue Stats
36W - 15L
1,605 Elo+
Party 2
Rama
Rama
bigK41
Rama
Level 86
God Stats
20W - 11L
1,651 SR
Queue Stats
188W - 142L
1,579 Elo+
Party 2
Team Averages
Level 66
1,594 SR
1,640 Elo+

VS

Team Averages
Level 58
1,423 SR
1,428 Elo+
Medusa
Medusa
DJ_Liquidus
Medusa
Level 41
God Stats
1W - 5L
1,193 SR
Queue Stats
149W - 167L
1,468 Elo+
Solo
Sol
Sol
GetSomeB17ches
Sol
Level 29
God Stats
3W - 6L
1,399 SR
Queue Stats
30W - 41L
1,371 Elo+
Party 1
King Arthur
King Arthur
aip_08
King Arthur
Level 43
God Stats
2W - 2L
1,519 SR
Queue Stats
21W - 21L
1,573 Elo+
Solo
Cthulhu
Cthulhu
sebastian2215
Cthulhu
Level 129
God Stats
0W - 3L
1,595 SR
Queue Stats
30W - 42L
1,362 Elo+
Party 1
Khepri
Khepri
sinister2341
Khepri
Level 48
God Stats
6W - 10L
1,408 SR
Queue Stats
146W - 225L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CLDWNTR
Arachne
13
1 / 0 / 2
7,554
839
923
2,440
1,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 11
8,034
893
5,421
6,331
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
15
3 / 2 / 7
8,666
963
12,538
5,414
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
SalmonSam
Xing Tian
15
2 / 2 / 8
8,337
926
6,216
9,063
9,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
bigK41
Rama
16
6 / 0 / 5
9,362
1,040
8,085
7,013
3,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 1 / 1
6,725
747
1,580
3,731
1,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 1
6,908
768
3,588
9,886
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
aip_08
King Arthur
14
3 / 5 / 0
7,756
862
5,993
12,966
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
14
1 / 2 / 2
7,228
803
6,905
9,639
7,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
10
0 / 1 / 1
6,421
713
161
1,750
838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
14
Kills
4
4
Deaths
14
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
CLDWNTR
Arachne
1
0
2
2
W
2
0
11
7.5
L
Medusa
0
1
1
0.5
L
0
5
1
0.1
W
Agni
3
2
7
3.25
W
Xing Tian
SalmonSam
Xing Tian
2
2
8
3
L
King Arthur
aip_08
King Arthur
3
5
0
0.6
W
Rama
bigK41
Rama
6
0
5
8.5
L
Cthulhu
1
2
2
1
L
Khepri
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,183
Damage
18,227
30,261
Taken
37,972
21,559
Mitigated
23,268
5,848
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CLDWNTR
Arachne
923
469
0
701
2,440
1,347
1,311
869
1,476
0
8,773
W
5,421
867
0
2,119
6,331
5,242
456
1,984
4,020
0
10,294
L
Medusa
1,580
244
0
868
3,731
1,448
0
1,889
1,701
0
11,569
L
3,588
869
0
1,333
9,886
3,929
0
4,621
4,855
13,234
0
W
Agni
12,538
827
0
270
5,414
2,351
886
1,634
3,515
37,007
0
W
Xing Tian
SalmonSam
Xing Tian
6,216
468
0
636
9,063
9,271
617
2,932
5,644
19,744
175
L
King Arthur
aip_08
King Arthur
5,993
589
0
1,489
12,966
9,722
0
6,063
6,320
2,630
13,753
W
Rama
bigK41
Rama
8,085
5,992
0
2,122
7,013
3,348
3,066
3,434
3,261
0
38,968
L
Cthulhu
6,905
261
342
1,183
9,639
7,331
0
3,931
5,503
18,505
0
L
Khepri
161
67
0
364
1,750
838
0
1,416
260
2,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
35,038
212
Minions Killed
103
0
Camps Cleared
0
950,909
Distance Traveled
618,742
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,554
839
25
3
0
118,281
0
W
Odin
8,034
893
16
2
0
223,242
3
L
Medusa
6,725
747
17
2
0
71,540
0
L
Sol
6,908
768
31
3
0
164,069
0
W
Agni
8,666
963
75
8
0
183,480
0
W
Xing Tian
8,337
926
23
3
0
200,581
0
L
King Arthur
7,756
862
37
4
0
169,846
2
W
Rama
9,362
1,040
73
8
0
225,325
0
L
Cthulhu
7,228
803
17
2
0
183,195
0
L
Khepri
6,421
713
1
0
0
30,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role