Player Matchup

Nu Wa
Nu Wa
Gold I
BasicSnowflake_
Nu Wa
Gold I
Level 227
God Stats
222W - 223L
1,544 SR
Queue Stats
691W - 713L
1,638 MMR
Solo
Atlas
Atlas
Platinum V
CharlieAkuma
Atlas
Platinum V
Level 210
God Stats
3W - 2L
1,955 SR
Queue Stats
491W - 477L
1,635 MMR
Solo
Anhur
Anhur
Platinum V
MasterLuis
Anhur
Platinum V
Level 177
God Stats
44W - 36L
1,598 SR
Queue Stats
518W - 518L
1,624 MMR
Solo
Fenrir
Fenrir
Gold II
miguelrogelis100
Fenrir
Gold II
Level 126
God Stats
14W - 6L
1,637 SR
Queue Stats
82W - 77L
1,643 MMR
Solo
Ne Zha
Ne Zha
Bronze III
trk258gaming
Ne Zha
Bronze III
Level 46
God Stats
1W - 1L
1,514 SR
Queue Stats
13W - 21L
1,623 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,650 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,598 SR
1,629 MMR
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold II
Chaot1c01
Ganesha
Gold II
Level 120
God Stats
4W - 1L
1,601 SR
Queue Stats
65W - 64L
1,634 MMR
Solo
Olorun
Olorun
Gold III
DivineSangan
Olorun
Gold III
Level 107
God Stats
6W - 8L
1,345 SR
Queue Stats
215W - 215L
1,583 MMR
Party 2
Bastet
Bastet
Platinum V
J20P
Bastet
Platinum V
Level 154
God Stats
30W - 24L
1,650 SR
Queue Stats
316W - 292L
1,704 MMR
Party 1
Martichoras
Martichoras
Gold I
Lucsa2
Martichoras
Gold I
Level 106
God Stats
10W - 8L
1,897 SR
Queue Stats
87W - 87L
1,724 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,540
708
2,983
2,383
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 1 / 0
3,680
736
1,864
4,244
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
3
0 / 1 / 0
2,880
576
1,105
1,731
474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
3 / 1 / 0
4,357
871
4,389
3,603
1,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
6
0 / 2 / 0
3,380
676
840
5,246
1,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SusanoMulanAthenaThor

VS

Bans
Ao KuangMaman BrigitteThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
1 / 3 / 0
3,664
733
1,889
6,105
1,561
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Chaot1c01
Ganesha
5
0 / 0 / 3
3,729
746
764
2,102
982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
6
0 / 0 / 4
3,543
709
1,848
2,785
919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
J20P
Bastet
7
5 / 0 / 2
4,683
937
2,169
3,995
1,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Martichoras
Lucsa2
Martichoras
7
1 / 0 / 1
3,995
799
1,174
3,597
1,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
7
7
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
3
0
0.33
L
0
2
1
0.25
W
Ganesha
Chaot1c01
Ganesha
0
0
3
1.5
L
0
1
0
0
W
Olorun
0
0
4
2
W
Bastet
J20P
Bastet
5
0
2
6
W
Martichoras
Lucsa2
Martichoras
1
0
1
1.5
L
Anhur
0
1
0
0
L
3
1
0
3
L
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,181
Damage
7,844
17,207
Taken
18,584
6,703
Mitigated
5,807
5,074
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
1,889
160
50
2,823
6,105
1,561
0
96
5,646
17,067
0
L
2,983
769
0
393
2,383
481
0
0
2,383
15,787
0
W
Ganesha
Chaot1c01
Ganesha
764
236
87
771
2,102
982
0
578
1,490
8,178
0
L
1,864
913
0
1,829
4,244
2,667
0
1,436
2,808
16,133
0
W
Olorun
1,848
1,110
60
1,390
2,785
919
0
1,145
1,606
20,111
0
W
Bastet
J20P
Bastet
2,169
714
0
1,821
3,995
1,219
0
637
3,278
0
20,657
W
Martichoras
Lucsa2
Martichoras
1,174
913
0
1,206
3,597
1,126
0
2,009
1,388
0
24,661
L
Anhur
1,105
954
0
572
1,731
474
0
808
923
0
7,515
L
4,389
960
0
1,438
3,603
1,636
0
1,889
1,714
0
20,022
L
Ne Zha
840
402
0
842
5,246
1,445
0
368
4,878
0
19,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,837
Gold Earned
19,614
136
Minions Killed
156
0
Camps Cleared
0
486,874
Distance Traveled
557,350
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,664
733
32
6
0
111,295
0
L
Nu Wa
3,540
708
33
7
0
91,935
0
W
Ganesha
3,729
746
0
0
0
111,948
0
L
Atlas
3,680
736
23
5
0
107,288
2
W
Olorun
3,543
709
48
10
0
106,973
0
W
Bastet
4,683
937
35
7
0
134,697
2
W
Martichoras
3,995
799
41
8
0
92,437
0
L
Anhur
2,880
576
19
4
0
48,842
0
L
Fenrir
4,357
871
33
7
0
113,538
0
L
Ne Zha
3,380
676
28
6
0
125,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role