Player Matchup

Rama
Rama
Clarkpd
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,311 Elo+
Party 1
Ishtar
Ishtar
D3Ad12
Ishtar
Level 72
God Stats
3W - 5L
1,465 SR
Queue Stats
483W - 469L
1,421 Elo+
Solo
Nu Wa
Nu Wa
cpdewitt
Nu Wa
Level 28
God Stats
0W - 4L
1,491 SR
Queue Stats
6W - 12L
1,259 Elo+
Party 1
Kukulkan
Kukulkan
kamikaze2082x2
Kukulkan
Level 65
God Stats
104W - 98L
1,604 SR
Queue Stats
239W - 301L
1,461 Elo+
Solo
Khepri
Khepri
temp-372169
Khepri
Level 59
God Stats
3W - 1L
1,662 SR
Queue Stats
57W - 57L
1,421 Elo+
Solo
Team Averages
Level 58
1,544 SR
1,375 Elo+

VS

Team Averages
Level 70
1,427 SR
1,418 Elo+
Tyr
Tyr
 
Tyr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Elsa Jean7103
Tiamat
Level 117
God Stats
2W - 1L
1,608 SR
Queue Stats
69W - 85L
1,474 Elo+
Party 3
Hel
Hel
N3ur0t1c6098
Hel
Level 44
God Stats
101W - 102L
1,421 SR
Queue Stats
197W - 222L
1,328 Elo+
Party 2
Neith
Neith
TwIsTeDxXxFaTe
Neith
Level 79
God Stats
57W - 57L
1,458 SR
Queue Stats
401W - 439L
1,328 Elo+
Party 2
Arachne
Arachne
ťwįľïğħť
Arachne
Level 63
God Stats
2W - 3L
1,148 SR
Queue Stats
15W - 11L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Clarkpd
Rama
8
0 / 7 / 0
5,848
390
1,422
12,015
4,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ishtar
D3Ad12
Ishtar
13
1 / 6 / 0
7,681
512
5,347
12,898
4,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
cpdewitt
Nu Wa
12
1 / 7 / 0
7,204
480
7,352
11,251
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
14
1 / 1 / 0
7,981
532
6,147
4,290
1,873
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
8
0 / 4 / 0
5,676
378
2,574
12,786
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 1 / 4
8,137
542
4,762
12,895
10,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

16
4 / 1 / 0
9,635
642
5,876
9,292
6,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
8 / 1 / 9
9,985
666
12,567
13,769
8,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
7 / 0 / 9
8,882
592
13,781
11,481
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 0 / 2
8,035
536
2,585
12,911
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
3
Kills
24
25
Deaths
3
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
4
3
L
Rama
Clarkpd
Rama
0
7
0
0
L
Ishtar
D3Ad12
Ishtar
1
6
0
0.17
W
4
1
0
4
W
8
1
9
12.5
W
7
0
9
11.5
L
Nu Wa
cpdewitt
Nu Wa
1
7
0
0.14
L
Kukulkan
1
1
0
1
L
Khepri
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
39,571
53,240
Taken
60,348
24,303
Mitigated
34,704
3,946
Healing
27,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,762
782
0
4,035
12,895
10,636
187
4,055
8,840
0
47,156
L
Rama
Clarkpd
Rama
1,422
1,199
0
959
12,015
4,138
0
1,116
10,899
0
26,269
L
Ishtar
D3Ad12
Ishtar
5,347
3,377
0
739
12,898
4,783
0
5,251
7,647
0
50,558
W
5,876
347
0
4,062
9,292
6,291
832
2,005
7,287
86,414
0
W
12,567
134
6,009
9,224
13,769
8,102
1,833
3,446
10,323
52,298
0
W
13,781
4,625
419
2,544
11,481
4,554
5,044
3,014
8,467
0
68,164
L
Nu Wa
cpdewitt
Nu Wa
7,352
1,315
0
250
11,251
4,198
0
6,920
4,331
43,252
0
L
Kukulkan
6,147
436
0
1,068
4,290
1,873
0
594
3,696
61,763
0
L
Khepri
2,574
149
0
930
12,786
9,311
0
4,562
8,224
11,325
0
W
2,585
2,192
0
1,664
12,911
5,121
248
3,553
9,358
0
46,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
44,674
330
Minions Killed
494
0
Camps Cleared
0
1,195,610
Distance Traveled
1,481,498
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,137
542
91
6
0
301,604
0
L
Rama
5,848
390
36
2
0
281,277
0
L
Ishtar
7,681
512
92
6
0
228,773
0
W
Tiamat
9,635
642
151
10
0
288,787
2
W
Hel
9,985
666
91
6
0
290,406
7
W
Neith
8,882
592
91
6
0
266,378
0
L
Nu Wa
7,204
480
73
5
0
227,875
0
L
Kukulkan
7,981
532
117
8
0
210,221
7
L
Khepri
5,676
378
12
1
0
247,464
0
W
Arachne
8,035
536
70
5
0
334,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role