Player Matchup

Heimdallr
Heimdallr
CarlosRuiz051020
Heimdallr
Level 129
God Stats
2W - 3L
1,387 SR
Queue Stats
441W - 456L
1,459 Elo+
Solo
Cerberus
Cerberus
EricksInMaHouse
Cerberus
Level 121
God Stats
1W - 1L
1,201 SR
Queue Stats
29W - 36L
1,363 Elo+
Solo
Khepri
Khepri
HydraVega
Khepri
Level 85
God Stats
1W - 1L
1,946 SR
Queue Stats
75W - 80L
1,550 Elo+
Party 1
Vulcan
Vulcan
Shade7x3
Vulcan
Level 127
God Stats
1W - 1L
1,615 SR
Queue Stats
72W - 74L
1,569 Elo+
Party 1
Sun Wukong
Sun Wukong
SilenceOfTheSnB
Sun Wukong
Level 49
God Stats
1W - 0L
1,310 SR
Queue Stats
21W - 23L
1,480 Elo+
Party 1
Team Averages
Level 102
1,492 SR
1,484 Elo+

VS

Team Averages
Level 101
1,519 SR
1,508 Elo+
Bacchus
Bacchus
Chronic_420Chaos
Bacchus
Level 159
God Stats
1W - 2L
1,611 SR
Queue Stats
279W - 265L
1,480 Elo+
Solo
Tiamat
Tiamat
Tazmania2030
Tiamat
Level 26
God Stats
1W - 1L
1,775 SR
Queue Stats
35W - 30L
1,592 Elo+
Solo
Awilix
Awilix
Tha CoddFather
Awilix
Level 154
God Stats
1W - 2L
1,502 SR
Queue Stats
189W - 191L
1,504 Elo+
Solo
Fenrir
Fenrir
TheLazyKing
Fenrir
Level 66
God Stats
1W - 3L
1,310 SR
Queue Stats
101W - 104L
1,478 Elo+
Solo
Amaterasu
Amaterasu
fragout52
Amaterasu
Level 100
God Stats
2W - 3L
1,399 SR
Queue Stats
267W - 258L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
15
3 / 2 / 16
9,101
910
14,300
7,811
4,536
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
17
8 / 2 / 12
9,553
955
13,179
17,422
16,723
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Khepri
HydraVega
Khepri
14
1 / 2 / 16
8,907
891
5,639
10,738
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Shade7x3
Vulcan
16
8 / 2 / 11
9,878
988
19,231
6,351
3,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SilenceOfTheSnB
Sun Wukong
16
6 / 2 / 13
9,088
909
10,138
18,322
16,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
7,777
778
8,357
21,103
23,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
16
4 / 4 / 6
8,690
869
14,906
9,462
7,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 7 / 1
7,310
731
6,940
11,604
5,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
11
0 / 8 / 5
7,050
705
6,247
12,568
7,369
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
fragout52
Amaterasu
15
0 / 3 / 4
7,442
744
7,043
15,893
16,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
30
26
Kills
8
10
Deaths
26
68
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
3
2
16
5.5
L
1
4
6
1
W
Cerberus
8
2
12
7
W
Khepri
HydraVega
Khepri
1
2
16
4.5
W
Vulcan
Shade7x3
Vulcan
8
2
11
6.75
W
Sun Wukong
SilenceOfTheSnB
Sun Wukong
6
2
13
6.25
L
Tiamat
4
4
6
1.75
L
3
7
1
0.5
L
Fenrir
0
8
5
0.31
L
Amaterasu
fragout52
Amaterasu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,487
Damage
43,493
60,644
Taken
70,630
52,272
Mitigated
59,571
21,787
Healing
21,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
14,300
7,698
1,254
1,199
7,811
4,536
2,362
3,412
4,399
0
27,081
L
8,357
998
379
8,051
21,103
23,217
0
9,115
11,988
18,086
0
W
Cerberus
13,179
463
1,408
7,509
17,422
16,723
56
5,736
11,375
21,183
1,485
W
Khepri
HydraVega
Khepri
5,639
274
123
600
10,738
10,544
13
3,461
7,031
8,467
0
W
Vulcan
Shade7x3
Vulcan
19,231
9,221
422
233
6,351
3,567
1,049
4,066
2,246
36,573
0
W
Sun Wukong
SilenceOfTheSnB
Sun Wukong
10,138
1,888
2,157
6,882
18,322
16,902
333
6,588
11,321
0
15,781
L
Tiamat
14,906
855
319
1,766
9,462
7,540
0
6,722
2,740
33,587
0
L
6,940
1,892
319
1,076
11,604
5,045
0
5,597
6,007
0
10,141
L
Fenrir
6,247
2,039
613
1,034
12,568
7,369
74
7,307
5,261
0
9,660
L
Amaterasu
fragout52
Amaterasu
7,043
2,117
863
7,391
15,893
16,400
0
7,823
8,070
0
18,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,527
Gold Earned
38,269
143
Minions Killed
102
0
Camps Cleared
0
1,011,142
Distance Traveled
1,034,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,101
910
36
4
0
178,206
0
L
Bacchus
7,777
778
15
2
0
200,455
0
W
Cerberus
9,553
955
38
4
0
215,977
0
W
Khepri
8,907
891
7
1
0
204,094
0
W
Vulcan
9,878
988
53
5
0
200,424
0
W
Sun Wukong
9,088
909
9
1
0
212,441
0
L
Tiamat
8,690
869
40
4
0
194,232
0
L
Awilix
7,310
731
11
1
0
184,324
0
L
Fenrir
7,050
705
8
1
0
249,025
0
L
Amaterasu
7,442
744
28
3
0
206,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role