Player Matchup

Cu Chulainn
Cu Chulainn
Aaronheart
Cu Chulainn
Level 36
God Stats
3W - 8L
1,300 SR
Queue Stats
149W - 148L
1,490 Elo+
Party 1
Sol
Sol
Newt0nsLaw
Sol
Level 26
God Stats
35W - 24L
1,689 SR
Queue Stats
39W - 40L
1,350 Elo+
Party 2
Izanami
Izanami
Slyight
Izanami
Level 40
God Stats
101W - 66L
1,579 SR
Queue Stats
121W - 95L
1,506 Elo+
Party 2
Anubis
Anubis
SpeedNova
Anubis
Level 103
God Stats
145W - 75L
1,609 SR
Queue Stats
232W - 202L
1,509 Elo+
Party 2
Nemesis
Nemesis
Zephyrite16
Nemesis
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
62W - 60L
1,429 Elo+
Party 1
Team Averages
Level 47
1,535 SR
1,457 Elo+

VS

Team Averages
Level 88
1,462 SR
1,445 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Atkinx
Kukulkan
Level 53
God Stats
1W - 1L
1,279 SR
Queue Stats
72W - 80L
1,422 Elo+
Party 3
Bastet
Bastet
EnviousAbstract
Bastet
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 68L
1,426 Elo+
Party 3
Medusa
Medusa
MotivatedStoner_
Medusa
Level 68
God Stats
4W - 3L
1,530 SR
Queue Stats
58W - 62L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aaronheart
Cu Chulainn
12
0 / 1 / 1
7,145
550
3,819
10,989
6,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 3 / 0
6,072
467
1,630
8,902
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
Slyight
Izanami
12
5 / 1 / 5
8,008
616
10,928
7,608
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
SpeedNova
Anubis
10
6 / 3 / 2
6,873
529
10,118
10,108
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Zephyrite16
Nemesis
12
0 / 0 / 1
6,815
524
1,794
6,118
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 2
7,334
564
5,895
5,355
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
 
Yemoja
10
0 / 5 / 0
6,021
463
1,935
10,256
5,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Atkinx
Kukulkan
15
6 / 0 / 2
9,392
722
5,726
4,637
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 6
7,917
609
8,023
11,542
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 0
5,824
448
2,807
8,629
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
11
Kills
8
8
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
2
1
W
Yemoja
 
Yemoja
0
5
0
0
L
Cu Chulainn
Aaronheart
Cu Chulainn
0
1
1
0.5
W
Kukulkan
Atkinx
Kukulkan
6
0
2
7
W
2
1
6
5
W
0
4
0
0
L
0
3
0
0
L
Izanami
Slyight
Izanami
5
1
5
7.5
L
Anubis
SpeedNova
Anubis
6
3
2
2.33
L
Nemesis
Zephyrite16
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,289
Damage
24,386
43,725
Taken
40,419
18,753
Mitigated
15,815
9,438
Healing
12,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,895
1,081
0
1,596
5,355
1,789
627
1,013
4,342
47,718
0
W
Yemoja
 
Yemoja
1,935
499
1,460
1,201
10,256
5,238
175
4,178
6,078
15,237
0
L
Cu Chulainn
Aaronheart
Cu Chulainn
3,819
380
0
2,673
10,989
6,915
0
3,504
7,104
0
62,883
W
Kukulkan
Atkinx
Kukulkan
5,726
539
0
750
4,637
1,997
0
828
3,809
73,679
0
W
8,023
1,455
0
6,475
11,542
4,455
0
2,385
9,157
0
67,014
W
2,807
1,030
0
750
8,629
2,336
474
3,344
5,285
0
41,349
L
1,630
440
0
1,884
8,902
2,500
0
3,461
5,395
37,544
0
L
Izanami
Slyight
Izanami
10,928
7,988
0
1,997
7,608
2,705
1,053
1,921
5,641
0
51,919
L
Anubis
SpeedNova
Anubis
10,118
474
0
2,326
10,108
4,491
0
3,212
6,818
44,481
0
L
Nemesis
Zephyrite16
Nemesis
1,794
525
0
558
6,118
2,142
0
833
5,211
0
57,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,913
Gold Earned
36,488
403
Minions Killed
412
0
Camps Cleared
0
1,263,189
Distance Traveled
1,310,778
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,334
564
92
7
0
241,443
10
W
Yemoja
6,021
463
19
1
0
221,648
2
L
Cu Chulainn
7,145
550
93
7
0
226,847
1
W
Kukulkan
9,392
722
140
11
0
300,392
2
W
Bastet
7,917
609
106
8
0
310,824
2
W
Medusa
5,824
448
55
4
0
236,471
2
L
Sol
6,072
467
67
5
0
232,096
0
L
Izanami
8,008
616
90
7
0
238,042
0
L
Anubis
6,873
529
59
5
0
241,752
1
L
Nemesis
6,815
524
94
7
0
324,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role