Player Matchup

Kuzenbo
Kuzenbo
Deegenix
Kuzenbo
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 78L
1,387 Elo+
Party 1
Arachne
Arachne
Eastsid3
Arachne
Level 88
God Stats
13W - 10L
1,582 SR
Queue Stats
67W - 68L
1,428 Elo+
Party 1
Anhur
Anhur
Hmark84
Anhur
Level 106
God Stats
4W - 1L
1,950 SR
Queue Stats
100W - 97L
1,449 Elo+
Solo
Tiamat
Tiamat
ItsNoCalls
Tiamat
Level 149
God Stats
13W - 16L
1,295 SR
Queue Stats
169W - 179L
1,433 Elo+
Party 1
Chronos
Chronos
TroubledService
Chronos
Level 119
God Stats
21W - 21L
1,475 SR
Queue Stats
201W - 195L
1,439 Elo+
Party 1
Team Averages
Level 115
1,560 SR
1,427 Elo+

VS

Team Averages
Level 79
1,490 SR
1,464 Elo+
Izanami
Izanami
 
Izanami
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Carsyyn
Apollo
Level 63
God Stats
2W - 1L
1,459 SR
Queue Stats
24W - 21L
1,439 Elo+
Party 2
Ganesha
Ganesha
IrishPipeBomb
Ganesha
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 143L
1,560 Elo+
Solo
Hercules
Hercules
MoldyM1lk
Hercules
Level 82
God Stats
0W - 1L
1,259 SR
Queue Stats
23W - 30L
1,374 Elo+
Party 2
Kukulkan
Kukulkan
xDANGER ZONEx1
Kukulkan
Level 131
God Stats
14W - 6L
1,732 SR
Queue Stats
318W - 286L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Deegenix
Kuzenbo
10
1 / 0 / 4
6,969
581
4,288
7,731
7,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Eastsid3
Arachne
10
1 / 2 / 2
6,225
519
4,234
7,835
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Hmark84
Anhur
11
5 / 0 / 1
7,306
609
6,463
6,863
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
ItsNoCalls
Tiamat
13
1 / 0 / 0
7,429
619
4,098
4,693
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 1
8,090
674
3,944
7,629
4,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 5 / 0
5,520
460
6,107
9,509
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Carsyyn
Apollo
8
1 / 0 / 0
5,384
449
1,762
6,070
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
10
0 / 1 / 0
5,811
484
2,842
9,394
6,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
MoldyM1lk
Hercules
12
1 / 1 / 0
6,254
521
3,703
7,330
4,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
12
0 / 2 / 0
6,455
538
1,367
6,175
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
2
2
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
L
Apollo
Carsyyn
Apollo
1
0
0
1
W
Kuzenbo
Deegenix
Kuzenbo
1
0
4
3
W
Arachne
Eastsid3
Arachne
1
2
2
1
W
Anhur
Hmark84
Anhur
5
0
1
5.5
L
Ganesha
0
1
0
0
W
Tiamat
ItsNoCalls
Tiamat
1
0
0
1
L
Hercules
MoldyM1lk
Hercules
1
1
0
1
W
1
0
1
1.5
L
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,027
Damage
15,781
34,751
Taken
38,478
21,026
Mitigated
18,995
12,017
Healing
9,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,107
4,637
168
2,359
9,509
2,546
137
2,421
7,088
0
52,029
L
Apollo
Carsyyn
Apollo
1,762
1,006
0
537
6,070
2,073
0
380
5,554
0
35,219
W
Kuzenbo
Deegenix
Kuzenbo
4,288
1,684
0
1,164
7,731
7,984
135
1,128
6,603
22,233
0
W
Arachne
Eastsid3
Arachne
4,234
3,044
0
2,668
7,835
3,295
428
716
7,119
0
32,375
W
Anhur
Hmark84
Anhur
6,463
4,318
0
2,519
6,863
2,555
340
1,387
5,476
0
47,498
L
Ganesha
2,842
572
0
2,428
9,394
6,871
0
2,256
7,092
17,851
0
W
Tiamat
ItsNoCalls
Tiamat
4,098
496
0
2,624
4,693
2,670
333
625
4,068
52,082
0
L
Hercules
MoldyM1lk
Hercules
3,703
1,060
0
3,318
7,330
4,997
0
3,268
4,062
0
41,141
W
3,944
971
0
3,042
7,629
4,522
3,250
353
7,276
65,278
0
L
Kukulkan
1,367
232
0
750
6,175
2,508
0
3,535
2,352
54,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
29,424
377
Minions Killed
334
0
Camps Cleared
0
1,182,187
Distance Traveled
1,027,803
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,520
460
102
9
0
203,925
5
L
Apollo
5,384
449
59
5
0
163,779
0
W
Kuzenbo
6,969
581
26
2
0
236,239
0
W
Arachne
6,225
519
50
4
0
269,773
0
W
Anhur
7,306
609
81
7
0
227,307
0
L
Ganesha
5,811
484
4
0
0
231,043
0
W
Tiamat
7,429
619
97
8
0
232,086
1
L
Hercules
6,254
521
64
5
0
206,146
0
W
Chronos
8,090
674
123
10
0
216,782
0
L
Kukulkan
6,455
538
105
9
0
222,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role