Player Matchup

Fenrir
Fenrir
Ghost Zenin
Fenrir
Level 99
God Stats
23W - 21L
1,515 SR
Queue Stats
294W - 316L
1,377 Elo+
Party 3
Zeus
Zeus
LE3VIL
Zeus
Level 253
God Stats
51W - 69L
1,484 SR
Queue Stats
394W - 688L
1,332 Elo+
Party 3
Ra
Ra
PAPA WHOOLY
Ra
Level 48
God Stats
3W - 2L
1,435 SR
Queue Stats
65W - 158L
1,341 Elo+
Party 3
Sun Wukong
Sun Wukong
QB2Z
Sun Wukong
Level 18
God Stats
1W - 1L
1,270 SR
Queue Stats
4W - 6L
1,320 Elo+
Party 3
Ullr
Ullr
RyuNora
Ullr
Level 138
God Stats
5W - 7L
1,480 SR
Queue Stats
301W - 377L
1,482 Elo+
Party 3
Team Averages
Level 111
1,437 SR
1,370 Elo+

VS

Team Averages
Level 53
1,441 SR
1,500 Elo+
Pele
Pele
BaldBabyVamana
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 74L
1,555 Elo+
Party 2
Achilles
Achilles
DEE3EE3EZ
Achilles
Level 41
God Stats
1W - 5L
1,247 SR
Queue Stats
71W - 80L
1,502 Elo+
Solo
Cernunnos
Cernunnos
ElTwiggy
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,368 Elo+
Party 1
Ra
Ra
Nonibalogna
Ra
Level 119
God Stats
5W - 4L
1,552 SR
Queue Stats
437W - 391L
1,557 Elo+
Party 2
Sylvanus
Sylvanus
get me kushi
Sylvanus
Level 46
God Stats
2W - 3L
1,408 SR
Queue Stats
59W - 68L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 1 / 4
8,025
573
5,125
12,575
9,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
LE3VIL
Zeus
16
9 / 2 / 2
9,855
704
14,887
10,129
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 4
8,808
629
7,157
8,459
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
QB2Z
Sun Wukong
15
0 / 0 / 2
9,216
658
9,405
15,093
10,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
RyuNora
Ullr
13
1 / 1 / 6
7,780
556
8,360
9,246
3,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
7,799
557
8,661
14,649
6,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
DEE3EE3EZ
Achilles
15
0 / 1 / 0
8,205
586
8,545
15,639
11,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
ElTwiggy
Cernunnos
10
0 / 2 / 1
6,372
455
6,781
9,903
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 2 / 1
8,490
606
5,586
9,786
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
get me kushi
Sylvanus
12
1 / 4 / 2
7,329
524
4,309
16,582
12,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
7
7
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Achilles
DEE3EE3EZ
Achilles
0
1
0
0
L
Cernunnos
ElTwiggy
Cernunnos
0
2
1
0.25
W
Fenrir
3
1
4
5
W
Zeus
LE3VIL
Zeus
9
2
2
5
L
3
2
1
1.75
W
1
3
4
1
W
Sun Wukong
QB2Z
Sun Wukong
0
0
2
1
W
Ullr
RyuNora
Ullr
1
1
6
4
L
Sylvanus
get me kushi
Sylvanus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,934
Damage
33,882
55,502
Taken
66,559
31,647
Mitigated
37,696
14,805
Healing
15,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,661
2,204
0
2,404
14,649
6,102
0
6,241
8,408
0
56,845
L
Achilles
DEE3EE3EZ
Achilles
8,545
1,473
0
2,707
15,639
11,272
0
309
15,330
0
65,908
L
Cernunnos
ElTwiggy
Cernunnos
6,781
2,934
0
2,218
9,903
3,874
526
2,367
7,536
0
45,239
W
Fenrir
5,125
974
0
2,264
12,575
9,258
353
3,020
9,465
0
19,712
W
Zeus
LE3VIL
Zeus
14,887
2,077
0
820
10,129
3,484
48
1,842
8,263
88,073
1,863
L
5,586
452
288
2,236
9,786
4,446
578
7,702
2,084
61,221
0
W
7,157
307
432
1,839
8,459
4,022
696
3,466
4,650
72,216
0
W
Sun Wukong
QB2Z
Sun Wukong
9,405
2,067
0
7,683
15,093
10,891
105
0
15,093
0
80,148
W
Ullr
RyuNora
Ullr
8,360
3,848
0
1,767
9,246
3,992
716
1,529
7,717
0
59,349
L
Sylvanus
get me kushi
Sylvanus
4,309
1,497
2,025
4,019
16,582
12,002
451
5,008
11,574
26,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,684
Gold Earned
38,195
482
Minions Killed
413
0
Camps Cleared
0
1,464,966
Distance Traveled
1,309,826
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,799
557
78
6
0
309,150
0
L
Achilles
8,205
586
111
8
0
281,666
0
L
Cernunnos
6,372
455
75
5
0
204,562
0
W
Fenrir
8,025
573
18
1
0
308,870
0
W
Zeus
9,855
704
112
8
0
292,277
1
L
Ra
8,490
606
119
9
0
277,882
0
W
Ra
8,808
629
122
9
0
283,766
0
W
Sun Wukong
9,216
658
138
10
0
290,666
0
W
Ullr
7,780
556
92
7
0
289,387
3
L
Sylvanus
7,329
524
30
2
0
236,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role