Player Matchup

Cthulhu
Cthulhu
EatdapussComplex
Cthulhu
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,414 Elo+
Party 1
Achilles
Achilles
Jeggsandbacon
Achilles
Level 16
God Stats
14W - 12L
1,498 SR
Queue Stats
16W - 16L
1,405 Elo+
Party 1
Neith
Neith
Seismikz
Neith
Level 43
God Stats
35W - 28L
1,577 SR
Queue Stats
40W - 32L
1,549 Elo+
Solo
Nemesis
Nemesis
TheTurtleKid
Nemesis
Level 8
God Stats
4W - 2L
1,880 SR
Queue Stats
13W - 12L
1,424 Elo+
Party 1
Scylla
Scylla
ivyyyt
Scylla
Level 14
God Stats
8W - 11L
1,444 SR
Queue Stats
14W - 15L
1,386 Elo+
Party 1
Team Averages
Level 25
1,580 SR
1,435 Elo+

VS

Team Averages
Level 33
1,557 SR
1,428 Elo+
Jormungandr
Jormungandr
JacksonStoned
Jormungandr
Level 6
God Stats
0W - 4L
1,158 SR
Queue Stats
4W - 12L
1,320 Elo+
Party 2
Cupid
Cupid
KnightsNight
Cupid
Level 49
God Stats
3W - 2L
1,756 SR
Queue Stats
134W - 130L
1,404 Elo+
Party 2
Hun Batz
Hun Batz
Len39
Hun Batz
Level 38
God Stats
6W - 8L
1,565 SR
Queue Stats
240W - 228L
1,487 Elo+
Solo
Hera
Hera
MorphisDorphis
Hera
Level 27
God Stats
100W - 100L
1,452 SR
Queue Stats
117W - 125L
1,404 Elo+
Party 2
Ix Chel
Ix Chel
Raul7499
Ix Chel
Level 47
God Stats
3W - 1L
1,852 SR
Queue Stats
79W - 68L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 14
10,563
1,056
12,058
13,101
15,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Jeggsandbacon
Achilles
16
4 / 0 / 13
10,011
1,001
8,546
12,192
15,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Seismikz
Neith
16
2 / 0 / 15
10,293
1,029
19,924
11,174
5,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
TheTurtleKid
Nemesis
16
4 / 4 / 12
10,028
1,003
8,442
15,599
8,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ivyyyt
Scylla
16
5 / 0 / 10
10,702
1,070
12,583
4,800
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

252

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JacksonStoned
Jormungandr
15
0 / 9 / 3
8,918
892
6,467
20,335
21,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 3
9,521
952
9,376
13,267
5,723
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Len39
Hun Batz
15
1 / 1 / 4
9,718
972
10,942
14,478
7,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 2
9,030
903
9,574
9,224
4,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ix Chel
Raul7499
Ix Chel
15
2 / 1 / 2
10,173
1,017
16,809
7,078
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
19
19
Kills
5
5
Deaths
19
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
Jormungandr
JacksonStoned
Jormungandr
0
9
3
0.17
W
Achilles
Jeggsandbacon
Achilles
4
0
13
10.5
L
2
5
3
0.7
L
Hun Batz
Len39
Hun Batz
1
1
4
3
L
0
3
2
0.33
L
Ix Chel
Raul7499
Ix Chel
2
1
2
3
W
Neith
Seismikz
Neith
2
0
15
9.5
W
Nemesis
TheTurtleKid
Nemesis
4
4
12
2.5
W
Scylla
ivyyyt
Scylla
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,553
Damage
53,168
56,866
Taken
64,382
46,474
Mitigated
43,227
6,470
Healing
14,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,058
469
352
1,154
13,101
15,122
0
8,508
4,069
28,324
1,140
L
Jormungandr
JacksonStoned
Jormungandr
6,467
2,671
0
588
20,335
21,979
0
8,949
10,650
11,552
95
W
Achilles
Jeggsandbacon
Achilles
8,546
792
0
785
12,192
15,958
0
6,094
5,623
0
12,449
L
9,376
4,617
1,373
2,995
13,267
5,723
0
4,572
8,285
0
15,490
L
Hun Batz
Len39
Hun Batz
10,942
3,496
0
2,564
14,478
7,727
0
3,587
10,558
0
22,221
L
9,574
1,910
988
1,740
9,224
4,767
0
2,114
6,889
25,583
0
L
Ix Chel
Raul7499
Ix Chel
16,809
1,987
2,577
1,320
7,078
3,031
0
3,155
3,647
62,345
0
W
Neith
Seismikz
Neith
19,924
13,318
0
2,560
11,174
5,063
0
5,736
5,250
0
41,333
W
Nemesis
TheTurtleKid
Nemesis
8,442
3,421
0
1,226
15,599
8,172
0
8,230
6,815
0
13,678
W
Scylla
ivyyyt
Scylla
12,583
1,202
0
393
4,800
2,159
0
2,401
2,354
46,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,597
Gold Earned
47,360
200
Minions Killed
206
5
Camps Cleared
7
952,629
Distance Traveled
975,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,563
1,056
34
3
2
205,528
0
L
Jormungandr
8,918
892
13
1
2
163,279
0
W
Achilles
10,011
1,001
5
1
0
226,151
0
L
Cupid
9,521
952
9
1
0
199,755
0
L
Hun Batz
9,718
972
22
2
4
221,127
0
L
Hera
9,030
903
49
5
0
185,581
0
L
Ix Chel
10,173
1,017
113
11
1
205,454
0
W
Neith
10,293
1,029
47
5
2
170,592
0
W
Nemesis
10,028
1,003
18
2
0
171,779
0
W
Scylla
10,702
1,070
96
10
1
178,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role