Player Matchup

Charon
Charon
Alunge
Charon
Level 260
God Stats
3W - 2L
1,664 SR
Queue Stats
355W - 373L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DamplyMoist
Morgan Le Fay
Level 162
God Stats
1W - 0L
1,201 SR
Queue Stats
54W - 53L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
DmonsTer816
Danzaburou
Level 178
God Stats
3W - 1L
1,808 SR
Queue Stats
246W - 267L
1,566 Elo+
Party 1
Anubis
Anubis
Tip4U92
Anubis
Level 43
God Stats
1W - 0L
1,687 SR
Queue Stats
53W - 62L
1,493 Elo+
Party 1
Sobek
Sobek
sidestepit
Sobek
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 85L
1,553 Elo+
Party 1
Team Averages
Level 157
1,572 SR
1,543 Elo+

VS

Team Averages
Level 141
1,516 SR
1,550 Elo+
Cabrakan
Cabrakan
AExLIGHTNING
Cabrakan
Level 170
God Stats
8W - 4L
1,678 SR
Queue Stats
349W - 336L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
Aeraecura
Danzaburou
Level 138
God Stats
3W - 4L
1,534 SR
Queue Stats
543W - 553L
1,507 Elo+
Solo
Fenrir
Fenrir
Demonlordsora
Fenrir
Level 187
God Stats
10W - 10L
1,553 SR
Queue Stats
921W - 881L
1,621 Elo+
Party 2
Mercury
Mercury
Jagez
Mercury
Level 118
God Stats
2W - 6L
1,316 SR
Queue Stats
133W - 132L
1,534 Elo+
Solo
Maui
Maui
Warfaa
Maui
Level 94
God Stats
3W - 2L
1,498 SR
Queue Stats
259W - 233L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Alunge
Charon
16
4 / 4 / 15
10,518
809
7,096
13,641
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
DamplyMoist
Morgan Le Fay
20
12 / 1 / 13
12,180
937
23,438
9,993
5,874
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DmonsTer816
Danzaburou
18
9 / 3 / 13
10,864
836
21,037
11,385
5,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Tip4U92
Anubis
14
1 / 4 / 13
8,663
666
5,576
7,128
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
17
1 / 5 / 21
10,190
784
8,622
16,356
19,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AExLIGHTNING
Cabrakan
15
1 / 7 / 11
8,210
632
5,850
18,036
21,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Aeraecura
Danzaburou
16
6 / 7 / 5
9,769
751
12,230
13,526
7,234
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 6 / 9
8,910
685
13,179
17,022
15,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
Jagez
Mercury
15
0 / 5 / 11
8,032
618
7,036
13,213
6,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
Warfaa
Maui
18
3 / 3 / 11
9,705
747
7,243
12,997
17,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
63
27
Kills
16
17
Deaths
28
75
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AExLIGHTNING
Cabrakan
1
7
11
0.93
L
Danzaburou
Aeraecura
Danzaburou
6
7
5
1.21
W
Charon
Alunge
Charon
4
4
15
2.88
W
Morgan Le Fay
DamplyMoist
Morgan Le Fay
12
1
13
18.5
L
6
6
9
1.75
W
Danzaburou
DmonsTer816
Danzaburou
9
3
13
5.17
L
Mercury
Jagez
Mercury
0
5
11
1.1
W
Anubis
Tip4U92
Anubis
1
4
13
1.88
L
Maui
Warfaa
Maui
3
3
11
2.83
W
Sobek
1
5
21
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,769
Damage
45,538
58,503
Taken
74,794
50,172
Mitigated
68,155
15,948
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AExLIGHTNING
Cabrakan
5,850
377
605
1,335
18,036
21,276
0
10,949
6,754
6,742
430
L
Danzaburou
Aeraecura
Danzaburou
12,230
5,663
401
1,300
13,526
7,234
0
9,069
4,420
0
32,627
W
Charon
Alunge
Charon
7,096
609
617
1,588
13,641
15,143
561
3,351
10,073
14,870
0
W
Morgan Le Fay
DamplyMoist
Morgan Le Fay
23,438
1,167
1,140
1,475
9,993
5,874
663
2,263
7,730
44,584
0
L
13,179
1,701
1,385
1,798
17,022
15,889
0
8,048
8,812
2,125
18,151
W
Danzaburou
DmonsTer816
Danzaburou
21,037
12,355
490
4,036
11,385
5,867
953
3,792
7,359
0
35,935
L
Mercury
Jagez
Mercury
7,036
1,072
1,687
3,557
13,213
6,457
0
8,067
5,063
0
18,807
W
Anubis
Tip4U92
Anubis
5,576
177
303
653
7,128
3,319
156
881
6,247
12,102
0
L
Maui
Warfaa
Maui
7,243
802
910
2,636
12,997
17,299
0
7,819
5,013
19,372
0
W
Sobek
8,622
500
1,280
4,366
16,356
19,969
0
3,738
12,306
14,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,415
Gold Earned
44,626
144
Minions Killed
103
0
Camps Cleared
0
1,112,437
Distance Traveled
1,094,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,210
632
2
0
0
195,291
0
L
Danzaburou
9,769
751
47
4
0
180,036
0
W
Charon
10,518
809
16
1
0
224,939
0
W
Morgan Le Fay
12,180
937
37
3
0
250,094
0
L
Fenrir
8,910
685
12
1
0
226,733
0
W
Danzaburou
10,864
836
47
4
0
206,690
0
L
Mercury
8,032
618
23
2
0
258,119
0
W
Anubis
8,663
666
22
2
0
205,484
0
L
Maui
9,705
747
19
1
0
234,099
0
W
Sobek
10,190
784
22
2
0
225,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role