Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JohnathanMoura
Danzaburou
Level 123
God Stats
0W - 1L
1,547 SR
Queue Stats
4W - 4L
1,484 Elo+
Party 1
Zeus
Zeus
Olphenn
Zeus
Level 89
God Stats
8W - 3L
1,726 SR
Queue Stats
65W - 49L
1,507 Elo+
Solo
Bacchus
Bacchus
fernandohpu
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,578 Elo+
Party 1
Team Averages
Level 84
1,555 SR
1,514 Elo+

VS

Team Averages
Level 100
1,495 SR
1,447 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DasD67
Fenrir
Level 43
God Stats
2W - 2L
1,553 SR
Queue Stats
304W - 302L
1,336 Elo+
Solo
Baron Samedi
Baron Samedi
Lambogini72
Baron Samedi
Level 106
God Stats
5W - 2L
1,760 SR
Queue Stats
133W - 124L
1,478 Elo+
Solo
Ravana
Ravana
Loz3191
Ravana
Level 108
God Stats
8W - 7L
1,556 SR
Queue Stats
162W - 167L
1,466 Elo+
Solo
Vulcan
Vulcan
runner1248
Vulcan
Level 108
God Stats
1W - 1L
1,104 SR
Queue Stats
15W - 11L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
2 / 2 / 0
5,038
504
2,697
6,289
2,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
 
Maui
8
0 / 3 / 1
4,792
479
2,127
9,000
5,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
JohnathanMoura
Danzaburou
8
1 / 2 / 1
4,633
463
2,049
5,763
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Olphenn
Zeus
10
1 / 1 / 1
5,460
546
3,993
4,546
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
fernandohpu
Bacchus
7
0 / 3 / 1
4,539
454
2,282
6,903
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
2 / 0 / 3
6,226
623
4,158
5,081
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
DasD67
Fenrir
9
3 / 3 / 1
5,280
528
3,636
8,981
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Lambogini72
Baron Samedi
9
2 / 0 / 5
6,277
628
4,477
6,434
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Loz3191
Ravana
11
4 / 0 / 0
6,783
678
4,643
5,313
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
runner1248
Vulcan
9
0 / 2 / 0
5,133
513
2,500
3,956
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
0
1
L
Maui
 
Maui
0
3
1
0.17
W
Jing Wei
 
Jing Wei
2
0
3
3.5
W
Fenrir
DasD67
Fenrir
3
3
1
1.17
L
Danzaburou
JohnathanMoura
Danzaburou
1
2
1
0.75
W
Baron Samedi
Lambogini72
Baron Samedi
2
0
5
4.5
W
Ravana
Loz3191
Ravana
4
0
0
4
L
Zeus
Olphenn
Zeus
1
1
1
1.5
L
Bacchus
fernandohpu
Bacchus
0
3
1
0.17
W
Vulcan
runner1248
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,148
Damage
19,414
32,501
Taken
29,765
15,593
Mitigated
12,157
6,489
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,697
2,260
0
1,600
6,289
2,181
0
1,199
5,090
0
24,407
L
Maui
 
Maui
2,127
585
0
1,269
9,000
5,381
0
937
8,063
25,731
0
W
Jing Wei
 
Jing Wei
4,158
2,407
0
1,928
5,081
1,873
0
1,597
3,474
0
38,438
W
Fenrir
DasD67
Fenrir
3,636
1,110
0
271
8,981
3,014
20
768
8,073
0
36,351
L
Danzaburou
JohnathanMoura
Danzaburou
2,049
818
50
1,025
5,763
1,818
0
853
4,910
0
23,246
W
Baron Samedi
Lambogini72
Baron Samedi
4,477
931
507
2,706
6,434
3,024
0
1,597
4,827
26,765
0
W
Ravana
Loz3191
Ravana
4,643
1,384
0
2,260
5,313
2,725
0
1,510
3,803
0
45,699
L
Zeus
Olphenn
Zeus
3,993
195
0
1,470
4,546
1,533
47
3,123
1,423
41,617
0
L
Bacchus
fernandohpu
Bacchus
2,282
189
72
1,003
6,903
4,680
0
865
6,038
12,692
0
W
Vulcan
runner1248
Vulcan
2,500
793
0
250
3,956
1,521
0
2,930
996
35,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,462
Gold Earned
29,699
210
Minions Killed
308
0
Camps Cleared
0
876,996
Distance Traveled
979,833
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,038
504
49
5
0
151,416
0
L
Maui
4,792
479
36
4
0
175,470
0
W
Jing Wei
6,226
623
79
8
0
194,793
2
W
Fenrir
5,280
528
55
6
0
226,830
0
L
Danzaburou
4,633
463
32
3
0
181,814
0
W
Baron Samedi
6,277
628
35
4
0
176,219
0
W
Ravana
6,783
678
85
9
0
185,595
0
L
Zeus
5,460
546
72
7
0
185,854
0
L
Bacchus
4,539
454
21
2
0
182,442
0
W
Vulcan
5,133
513
54
5
0
196,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role