Player Matchup

Hachiman
Hachiman
DarkDolphinB
Hachiman
Level 70
God Stats
10W - 8L
1,633 SR
Queue Stats
548W - 590L
1,368 Elo+
Solo
Sylvanus
Sylvanus
S0DAP0PMAN
Sylvanus
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 37L
1,432 Elo+
Party 2
Merlin
Merlin
TonicArcturis
Merlin
Level 89
God Stats
10W - 4L
1,648 SR
Queue Stats
278W - 284L
1,410 Elo+
Party 2
Ravana
Ravana
boker6
Ravana
Level 83
God Stats
4W - 9L
1,257 SR
Queue Stats
406W - 394L
1,445 Elo+
Party 3
Jing Wei
Jing Wei
triisaratopps
Jing Wei
Level 87
God Stats
12W - 10L
1,424 SR
Queue Stats
413W - 407L
1,444 Elo+
Party 3
Team Averages
Level 95
1,492 SR
1,420 Elo+

VS

Team Averages
Level 45
1,499 SR
1,348 Elo+
Arachne
Arachne
BigDev2162657
Arachne
Level 32
God Stats
2W - 2L
1,496 SR
Queue Stats
66W - 84L
1,386 Elo+
Party 1
Ix Chel
Ix Chel
FamousWook
Ix Chel
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,441 Elo+
Solo
Shiva
Shiva
SirFragALOT75
Shiva
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,059 Elo+
Solo
Charybdis
Charybdis
ongoing_king9
Charybdis
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 110L
1,459 Elo+
Solo
Mercury
Mercury
silverfang87
Mercury
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 87L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DarkDolphinB
Hachiman
20
4 / 3 / 23
11,931
746
23,211
15,324
7,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
S0DAP0PMAN
Sylvanus
18
4 / 5 / 25
12,153
760
11,829
24,920
29,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
7 / 2 / 20
11,855
741
20,971
9,655
4,492
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
boker6
Ravana
19
8 / 6 / 19
12,215
763
16,074
21,213
19,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
triisaratopps
Jing Wei
20
8 / 1 / 18
12,662
791
20,542
10,468
5,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
19
7 / 6 / 4
11,091
693
11,256
19,264
11,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
FamousWook
Ix Chel
18
4 / 5 / 8
10,448
653
24,490
21,773
11,755
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

18
2 / 5 / 9
10,472
655
9,763
18,502
22,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
ongoing_king9
Charybdis
17
1 / 7 / 9
10,129
633
11,780
19,818
10,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
silverfang87
Mercury
16
3 / 8 / 7
9,639
602
8,482
20,602
10,269
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
54
31
Kills
17
17
Deaths
31
105
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Arachne
7
6
4
1.5
W
Hachiman
DarkDolphinB
Hachiman
4
3
23
5.17
L
Ix Chel
FamousWook
Ix Chel
4
5
8
1.6
W
Sylvanus
S0DAP0PMAN
Sylvanus
4
5
25
3.3
L
2
5
9
1.3
W
7
2
20
8.5
W
Ravana
boker6
Ravana
8
6
19
2.92
L
Charybdis
ongoing_king9
Charybdis
1
7
9
0.79
L
Mercury
silverfang87
Mercury
3
8
7
0.81
W
Jing Wei
triisaratopps
Jing Wei
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,627
Damage
65,771
81,580
Taken
99,959
66,588
Mitigated
66,898
37,513
Healing
32,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
11,256
7,995
1,907
3,505
19,264
11,709
203
5,807
13,457
0
16,367
W
Hachiman
DarkDolphinB
Hachiman
23,211
11,604
1,549
3,429
15,324
7,526
2,712
4,573
10,588
0
52,735
L
Ix Chel
FamousWook
Ix Chel
24,490
3,618
5,928
6,259
21,773
11,755
597
8,150
13,623
48,490
0
W
Sylvanus
S0DAP0PMAN
Sylvanus
11,829
2,474
10,804
9,285
24,920
29,787
364
6,384
18,209
19,954
0
L
9,763
1,202
2,132
3,088
18,502
22,988
26
6,542
11,960
0
16,273
W
20,971
521
744
747
9,655
4,492
1,222
2,698
6,957
49,833
0
W
Ravana
boker6
Ravana
16,074
2,415
1,668
4,487
21,213
19,503
689
7,771
13,058
3,228
27,186
L
Charybdis
ongoing_king9
Charybdis
11,780
3,979
263
3,866
19,818
10,177
511
5,975
13,843
0
30,271
L
Mercury
silverfang87
Mercury
8,482
1,801
2,136
3,092
20,602
10,269
0
8,155
12,447
0
17,988
W
Jing Wei
triisaratopps
Jing Wei
20,542
10,900
2,642
2,158
10,468
5,280
2,827
3,064
7,257
0
56,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,816
Gold Earned
51,779
266
Minions Killed
154
0
Camps Cleared
0
1,305,158
Distance Traveled
1,398,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,091
693
15
1
0
298,596
0
W
Hachiman
11,931
746
75
5
0
248,301
0
L
Ix Chel
10,448
653
48
3
0
269,652
0
W
Sylvanus
12,153
760
13
1
0
254,914
0
L
Shiva
10,472
655
16
1
0
296,286
0
W
Merlin
11,855
741
58
4
0
284,894
0
W
Ravana
12,215
763
29
2
0
254,396
0
L
Charybdis
10,129
633
58
4
0
227,159
0
L
Mercury
9,639
602
17
1
0
306,798
0
W
Jing Wei
12,662
791
91
6
0
262,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role