Player Matchup

Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
J-air08
Xbalanque
Level 45
God Stats
67W - 83L
1,461 SR
Queue Stats
75W - 105L
1,351 Elo+
Party 1
Yu Huang
Yu Huang
Miguel15832
Yu Huang
Level 65
God Stats
3W - 7L
1,285 SR
Queue Stats
52W - 57L
1,400 Elo+
Solo
Mercury
Mercury
Pistol22Cold
Mercury
Level 57
God Stats
6W - 7L
1,550 SR
Queue Stats
106W - 133L
1,401 Elo+
Party 1
Achilles
Achilles
Tadeo1432
Achilles
Level 67
God Stats
0W - 1L
1,716 SR
Queue Stats
58W - 40L
1,537 Elo+
Solo
Team Averages
Level 72
1,502 SR
1,438 Elo+

VS

Team Averages
Level 63
1,522 SR
1,449 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AffectiveCrab52
Artemis
Level 65
God Stats
4W - 2L
1,445 SR
Queue Stats
121W - 121L
1,472 Elo+
Solo
Loki
Loki
GeistSlayer
Loki
Level 67
God Stats
6W - 2L
1,614 SR
Queue Stats
16W - 17L
1,403 Elo+
Solo
Anubis
Anubis
SoJxhnny
Anubis
Level 54
God Stats
3W - 1L
1,535 SR
Queue Stats
95W - 101L
1,443 Elo+
Solo
Amaterasu
Amaterasu
vLiteFoot
Amaterasu
Level 58
God Stats
42W - 33L
1,518 SR
Queue Stats
69W - 58L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 3 / 4
7,988
499
4,425
12,664
11,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xbalanque
J-air08
Xbalanque
11
0 / 5 / 5
6,839
427
6,681
12,541
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Miguel15832
Yu Huang
12
1 / 5 / 3
7,708
482
8,477
11,887
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
Pistol22Cold
Mercury
12
2 / 5 / 2
7,781
486
4,810
18,581
6,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Tadeo1432
Achilles
13
4 / 10 / 0
8,699
544
11,036
18,628
10,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 1 / 13
9,266
579
6,981
11,890
10,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 2 / 5
9,407
588
11,071
11,809
4,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 5
7,773
486
5,285
8,716
3,116
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
SoJxhnny
Anubis
15
9 / 2 / 2
9,942
621
14,572
13,799
7,291
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
vLiteFoot
Amaterasu
16
11 / 1 / 0
11,148
697
14,766
19,340
10,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
28
28
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
4
1.33
W
Baron Samedi
 
Baron Samedi
0
1
13
6.5
W
7
2
5
4.75
W
1
3
5
1.17
L
Xbalanque
J-air08
Xbalanque
0
5
5
0.5
L
Yu Huang
Miguel15832
Yu Huang
1
5
3
0.5
L
Mercury
Pistol22Cold
Mercury
2
5
2
0.6
W
Anubis
SoJxhnny
Anubis
9
2
2
5
L
Achilles
Tadeo1432
Achilles
4
10
0
0.4
W
Amaterasu
vLiteFoot
Amaterasu
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,429
Damage
52,675
74,301
Taken
65,554
36,544
Mitigated
36,670
13,170
Healing
29,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,425
561
2,197
5,412
12,664
11,133
278
4,554
8,110
52,330
0
W
Baron Samedi
 
Baron Samedi
6,981
344
2,703
3,192
11,890
10,586
620
2,369
9,521
26,899
0
W
11,071
5,343
0
3,426
11,809
4,786
280
2,925
8,884
0
62,172
W
5,285
1,950
0
713
8,716
3,116
413
1,203
7,513
0
35,596
L
Xbalanque
J-air08
Xbalanque
6,681
2,041
0
1,459
12,541
4,373
866
4,155
8,386
0
36,715
L
Yu Huang
Miguel15832
Yu Huang
8,477
892
0
675
11,887
4,193
0
5,710
6,177
49,195
0
L
Mercury
Pistol22Cold
Mercury
4,810
2,251
0
2,965
18,581
6,372
0
5,184
13,397
0
51,458
W
Anubis
SoJxhnny
Anubis
14,572
387
0
7,141
13,799
7,291
0
5,375
8,424
84,510
0
L
Achilles
Tadeo1432
Achilles
11,036
5,985
0
462
18,628
10,473
61
2,092
16,536
0
35,679
W
Amaterasu
vLiteFoot
Amaterasu
14,766
10,541
0
11,839
19,340
10,891
2,238
2,212
17,128
142
86,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,015
Gold Earned
47,536
341
Minions Killed
404
0
Camps Cleared
0
1,560,696
Distance Traveled
1,617,483
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,988
499
97
6
0
296,372
4
W
Baron Samedi
9,266
579
46
3
0
282,343
0
W
Artemis
9,407
588
74
5
0
285,967
2
W
Loki
7,773
486
50
3
0
386,869
0
L
Xbalanque
6,839
427
61
4
0
305,224
1
L
Yu Huang
7,708
482
83
5
0
285,883
0
L
Mercury
7,781
486
59
4
0
372,547
0
W
Anubis
9,942
621
110
7
0
320,746
0
L
Achilles
8,699
544
41
3
0
300,670
0
W
Amaterasu
11,148
697
124
8
0
341,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role