Player Matchup

Chaac
Chaac
Cravache_Magique
Chaac
Level 42
God Stats
1W - 3L
1,213 SR
Queue Stats
28W - 42L
1,262 Elo+
Party 1
Anubis
Anubis
elzio17mbala
Anubis
Level 44
God Stats
3W - 2L
1,496 SR
Queue Stats
23W - 38L
1,273 Elo+
Party 1
Lancelot
Lancelot
kironoa26
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,315 Elo+
Party 1
Team Averages
Level 49
1,403 SR
1,283 Elo+

VS

Team Averages
Level 44
1,607 SR
1,505 Elo+
Janus
Janus
Adricrack02
Janus
Level 65
God Stats
5W - 2L
1,600 SR
Queue Stats
77W - 66L
1,503 Elo+
Party 2
Atlas
Atlas
EduLaChup4
Atlas
Level 24
God Stats
4W - 3L
1,372 SR
Queue Stats
82W - 67L
1,506 Elo+
Party 2
Guan Yu
Guan Yu
edux99
Guan Yu
Level 44
God Stats
5W - 0L
1,849 SR
Queue Stats
80W - 65L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
7,294
608
3,211
10,801
9,382
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
0 / 8 / 0
7,985
665
5,598
10,866
4,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
kironoa26
Lancelot
9
1 / 7 / 0
8,150
679
4,907
9,990
3,255
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 12
10,533
878
13,165
4,943
1,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
12
3 / 0 / 16
9,494
791
6,641
8,226
7,200
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
edux99
Guan Yu
14
10 / 1 / 8
10,834
903
7,237
6,348
4,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
56
1
Kills
20
20
Deaths
1
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
L
0
5
0
0
W
Atlas
3
0
16
11
W
Guan Yu
edux99
Guan Yu
10
1
8
14
L
Anubis
0
8
0
0
L
Lancelot
kironoa26
Lancelot
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,716
Damage
27,043
31,657
Taken
19,517
17,514
Mitigated
13,453
3,454
Healing
2,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,165
721
0
124
4,943
1,537
275
1,730
3,213
55,666
0
L
3,211
219
0
1,265
10,801
9,382
0
7,217
3,584
0
8,814
W
Atlas
6,641
1,880
0
0
8,226
7,200
0
2,511
5,715
15,683
78
W
Guan Yu
edux99
Guan Yu
7,237
1,740
1,326
1,549
6,348
4,716
118
1,632
4,716
0
33,839
L
Anubis
5,598
557
0
1,561
10,866
4,877
0
7,010
3,856
36,309
0
L
Lancelot
kironoa26
Lancelot
4,907
1,229
0
628
9,990
3,255
0
5,953
4,037
0
20,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,429
Gold Earned
30,861
83
Minions Killed
146
0
Camps Cleared
0
567,820
Distance Traveled
691,643
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,533
878
87
7
0
210,497
0
L
Chaac
7,294
608
9
1
0
172,314
0
W
Atlas
9,494
791
7
1
0
230,274
2
W
Guan Yu
10,834
903
52
4
0
250,872
0
L
Anubis
7,985
665
49
4
0
165,729
0
L
Lancelot
8,150
679
25
2
0
229,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role