Player Matchup

Mercury
Mercury
Naxish
Mercury
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,312 Elo+
Party 1
Freya
Freya
SmerSter
Freya
Level 35
God Stats
4W - 1L
1,721 SR
Queue Stats
11W - 11L
1,527 Elo+
Party 1
Bacchus
Bacchus
Waldwichtel379
Bacchus
Level 26
God Stats
0W - 2L
1,336 SR
Queue Stats
9W - 5L
1,595 Elo+
Party 1
Team Averages
Level 35
1,519 SR
1,478 Elo+

VS

Team Averages
Level 71
1,692 SR
1,593 Elo+
Thoth
Thoth
CristoQ
Thoth
Level 106
God Stats
4W - 2L
1,731 SR
Queue Stats
17W - 4L
1,765 Elo+
Solo
Medusa
Medusa
Fphylip
Medusa
Level 42
God Stats
24W - 10L
1,691 SR
Queue Stats
46W - 40L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
anto11811
Cthulhu
Level 65
God Stats
24W - 15L
1,654 SR
Queue Stats
47W - 35L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Naxish
Mercury
12
1 / 8 / 3
9,666
744
5,112
13,131
5,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
SmerSter
Freya
13
4 / 9 / 4
10,945
842
11,702
15,724
6,398
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 4 / 2
10,376
798
9,448
16,808
23,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CristoQ
Thoth
14
6 / 2 / 12
11,790
907
18,635
10,273
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Fphylip
Medusa
15
9 / 5 / 6
12,198
938
13,954
13,168
5,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
anto11811
Cthulhu
14
6 / 1 / 14
11,710
901
6,420
11,876
16,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
21
21
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
CristoQ
Thoth
6
2
12
6
W
Medusa
Fphylip
Medusa
9
5
6
2.4
L
Mercury
Naxish
Mercury
1
8
3
0.31
L
Freya
SmerSter
Freya
4
9
4
0.67
L
3
4
2
1
W
Cthulhu
anto11811
Cthulhu
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
39,009
45,663
Taken
35,317
34,497
Mitigated
26,553
3,998
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
CristoQ
Thoth
18,635
112
0
1,059
10,273
4,105
1,217
5,642
4,631
51,999
0
W
Medusa
Fphylip
Medusa
13,954
8,784
0
2,926
13,168
5,810
507
9,548
3,620
0
45,932
L
Mercury
Naxish
Mercury
5,112
1,695
0
1,362
13,131
5,019
0
7,477
5,654
0
24,319
L
Freya
SmerSter
Freya
11,702
3,037
0
2,075
15,724
6,398
0
8,164
7,560
36,382
1,785
L
9,448
1,161
0
561
16,808
23,080
0
9,336
7,472
27,770
0
W
Cthulhu
anto11811
Cthulhu
6,420
367
177
1,024
11,876
16,638
143
6,454
5,422
20,836
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,987
Gold Earned
35,698
115
Minions Killed
145
0
Camps Cleared
0
718,694
Distance Traveled
760,496
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,790
907
56
4
0
257,245
3
W
Medusa
12,198
938
57
4
0
238,112
0
L
Mercury
9,666
744
23
2
0
269,868
0
L
Freya
10,945
842
60
5
0
194,521
0
L
Bacchus
10,376
798
32
2
0
254,305
0
W
Cthulhu
11,710
901
32
2
0
265,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role