Player Matchup

Loki
Loki
 
Loki
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AnubisMain19318
King Arthur
Level 149
God Stats
6W - 3L
1,633 SR
Queue Stats
158W - 124L
1,550 Elo+
Party 1
Artio
Artio
DISTRONKTION
Artio
Level 125
God Stats
1W - 1L
1,265 SR
Queue Stats
44W - 32L
1,541 Elo+
Party 1
Thanatos
Thanatos
TFSRaid
Thanatos
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,290 Elo+
Party 1
Team Averages
Level 117
1,480 SR
1,476 Elo+

VS

Team Averages
Level 105
1,542 SR
1,536 Elo+
Poseidon
Poseidon
 
Poseidon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Sebux
Chang'e
Level 108
God Stats
10W - 8L
1,710 SR
Queue Stats
68W - 50L
1,558 Elo+
Party 3
Ymir
Ymir
Sibux
Ymir
Level 109
God Stats
1W - 6L
1,314 SR
Queue Stats
96W - 74L
1,528 Elo+
Party 3
Anhur
Anhur
SmurfPaioFox
Anhur
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,574 Elo+
Party 2
Da Ji
Da Ji
Taraloe
Da Ji
Level 143
God Stats
43W - 21L
1,686 SR
Queue Stats
281W - 250L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 1 / 2
7,842
713
6,087
7,048
2,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
 
Merlin
10
0 / 2 / 5
6,154
559
3,311
4,865
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
AnubisMain19318
King Arthur
9
3 / 2 / 0
5,641
513
7,433
9,259
5,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 2
6,527
593
4,390
8,773
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
TFSRaid
Thanatos
11
6 / 4 / 3
6,998
636
5,437
11,636
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
0 / 5 / 2
5,234
476
1,476
6,347
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Sebux
Chang'e
10
1 / 3 / 1
5,702
518
4,576
8,797
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Sibux
Ymir
10
1 / 2 / 5
5,795
527
3,610
8,686
6,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 1
5,199
473
2,730
5,619
1,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Taraloe
Da Ji
11
5 / 3 / 1
6,683
608
7,066
10,532
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
9
10
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
1
2
7
W
Merlin
 
Merlin
0
2
5
1.25
L
Poseidon
 
Poseidon
0
5
2
0.2
W
King Arthur
AnubisMain19318
King Arthur
3
2
0
1.5
W
0
1
2
1
L
Chang'e
Sebux
Chang'e
1
3
1
0.5
L
Ymir
Sibux
Ymir
1
2
5
1.75
L
2
3
1
0.83
W
Thanatos
TFSRaid
Thanatos
6
4
3
1.88
L
Da Ji
Taraloe
Da Ji
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
19,458
41,581
Taken
39,981
19,116
Mitigated
16,174
11,489
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,087
1,399
0
1,761
7,048
2,352
0
1,108
5,940
0
59,418
W
Merlin
 
Merlin
3,311
636
0
310
4,865
1,400
902
796
4,069
36,375
0
L
Poseidon
 
Poseidon
1,476
361
0
840
6,347
1,117
15
0
6,347
25,749
0
W
King Arthur
AnubisMain19318
King Arthur
7,433
894
0
975
9,259
5,355
0
1,714
7,500
0
30,171
W
4,390
98
0
2,359
8,773
5,631
0
4,173
4,190
36,807
149
L
Chang'e
Sebux
Chang'e
4,576
761
280
2,657
8,797
2,776
0
3,024
5,432
31,076
0
L
Ymir
Sibux
Ymir
3,610
1,100
0
1,392
8,686
6,690
0
1,773
6,885
17,137
0
L
2,730
2,008
0
908
5,619
1,745
0
1,288
4,331
0
23,937
W
Thanatos
TFSRaid
Thanatos
5,437
1,156
0
6,084
11,636
4,378
0
1,390
10,220
0
44,269
L
Da Ji
Taraloe
Da Ji
7,066
2,310
0
4,008
10,532
3,846
0
1,033
9,434
0
44,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,162
Gold Earned
28,613
329
Minions Killed
242
0
Camps Cleared
0
1,034,693
Distance Traveled
953,590
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,842
713
91
8
0
230,607
0
W
Merlin
6,154
559
78
7
0
182,605
1
L
Poseidon
5,234
476
46
4
0
156,748
0
W
King Arthur
5,641
513
23
2
0
209,876
1
W
Artio
6,527
593
69
6
0
181,136
0
L
Chang'e
5,702
518
63
6
0
188,946
3
L
Ymir
5,795
527
19
2
0
198,335
0
L
Anhur
5,199
473
44
4
0
160,280
0
W
Thanatos
6,998
636
68
6
0
230,469
0
L
Da Ji
6,683
608
70
6
0
249,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role