Player Matchup

Merlin
Merlin
LunchBoxxxx
Merlin
Level 27
God Stats
2W - 1L
1,558 SR
Queue Stats
132W - 132L
1,463 Elo+
Party 1
Sobek
Sobek
WickedSaw
Sobek
Level 15
God Stats
1W - 0L
1,738 SR
Queue Stats
12W - 14L
1,395 Elo+
Party 1
King Arthur
King Arthur
darker008
King Arthur
Level 131
God Stats
21W - 15L
1,594 SR
Queue Stats
478W - 454L
1,480 Elo+
Solo
Chang'e
Chang'e
partycollins
Chang'e
Level 109
God Stats
3W - 2L
1,353 SR
Queue Stats
281W - 273L
1,535 Elo+
Solo
Nox
Nox
squigglyscratch
Nox
Level 126
God Stats
2W - 1L
1,424 SR
Queue Stats
99W - 88L
1,473 Elo+
Party 1
Team Averages
Level 82
1,533 SR
1,469 Elo+

VS

Team Averages
Level 102
1,485 SR
1,486 Elo+
Apollo
Apollo
InfiniteAnger
Apollo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 66L
1,565 Elo+
Party 2
Heimdallr
Heimdallr
LarsonsLunchb0x
Heimdallr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,493 Elo+
Solo
Vulcan
Vulcan
VisualBag965704
Vulcan
Level 113
God Stats
5W - 7L
1,423 SR
Queue Stats
579W - 603L
1,441 Elo+
Solo
Horus
Horus
alexandre1234567
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,397 Elo+
Solo
Nemesis
Nemesis
matt_ellisuky
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 233L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 1 / 19
10,243
854
14,797
10,045
5,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
WickedSaw
Sobek
16
9 / 2 / 17
10,729
894
6,893
18,878
24,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
darker008
King Arthur
17
9 / 2 / 14
10,467
872
16,303
17,575
20,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
partycollins
Chang'e
14
3 / 1 / 18
9,085
757
9,714
13,539
7,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
6 / 0 / 22
10,331
861
13,815
10,249
6,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
7,599
633
9,406
10,057
5,211
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
LarsonsLunchb0x
Heimdallr
14
2 / 7 / 0
8,424
702
9,181
13,864
6,730
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

16
2 / 5 / 3
9,124
760
24,190
10,459
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 8 / 4
7,576
631
2,774
19,324
22,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
14
2 / 5 / 3
8,558
713
7,244
15,501
18,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
19
30
Kills
6
6
Deaths
30
90
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Heimdallr
LarsonsLunchb0x
Heimdallr
2
7
0
0.29
W
Merlin
3
1
19
12.5
L
2
5
3
0.7
W
Sobek
WickedSaw
Sobek
9
2
17
8.75
L
0
8
4
0.25
W
King Arthur
darker008
King Arthur
9
2
14
8
L
Nemesis
2
5
3
0.7
W
Chang'e
partycollins
Chang'e
3
1
18
12
W
6
0
22
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,522
Damage
52,795
70,286
Taken
69,205
65,625
Mitigated
58,162
34,947
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,406
4,763
907
804
10,057
5,211
0
7,038
3,019
0
19,650
L
Heimdallr
LarsonsLunchb0x
Heimdallr
9,181
3,224
204
1,246
13,864
6,730
1,079
8,936
4,928
0
20,667
W
Merlin
14,797
1,875
1,226
410
10,045
5,550
2,419
4,665
5,288
47,343
0
L
24,190
10,008
1,189
1,648
10,459
5,066
500
7,508
2,951
45,804
0
W
Sobek
WickedSaw
Sobek
6,893
535
281
3,897
18,878
24,928
1,302
7,405
11,246
8,629
0
L
2,774
1,495
1,906
2,404
19,324
22,178
180
12,573
6,737
0
5,632
W
King Arthur
darker008
King Arthur
16,303
582
2,622
2,352
17,575
20,992
493
4,628
12,567
191
31,740
L
Nemesis
7,244
1,619
1,549
2,527
15,501
18,977
0
9,355
5,882
0
9,411
W
Chang'e
partycollins
Chang'e
9,714
1,105
14,006
6,414
13,539
7,158
2,251
3,277
10,178
19,734
0
W
13,815
1,986
1,645
2,094
10,249
6,997
1,173
4,215
5,833
24,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,855
Gold Earned
41,281
155
Minions Killed
105
0
Camps Cleared
0
1,253,857
Distance Traveled
979,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,599
633
21
2
0
169,450
0
L
Heimdallr
8,424
702
24
2
0
173,357
0
W
Merlin
10,243
854
65
5
0
222,396
0
L
Vulcan
9,124
760
46
4
0
222,580
0
W
Sobek
10,729
894
4
0
0
253,373
0
L
Horus
7,576
631
8
1
0
193,966
0
W
King Arthur
10,467
872
27
2
0
272,447
0
L
Nemesis
8,558
713
6
1
0
220,385
0
W
Chang'e
9,085
757
27
2
0
258,695
0
W
Nox
10,331
861
32
3
0
246,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role