Player Matchup

Ravana
Ravana
 
Ravana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Cry4_Me
Bellona
Level 156
God Stats
3W - 4L
1,530 SR
Queue Stats
187W - 198L
1,506 Elo+
Solo
Ishtar
Ishtar
DragonSlayers_Q8
Ishtar
Level 161
God Stats
6W - 12L
1,402 SR
Queue Stats
217W - 206L
1,587 Elo+
Solo
Cthulhu
Cthulhu
MrSchtroumph
Cthulhu
Level 101
God Stats
11W - 6L
1,684 SR
Queue Stats
167W - 142L
1,563 Elo+
Solo
Poseidon
Poseidon
luisgll97
Poseidon
Level 124
God Stats
0W - 4L
1,303 SR
Queue Stats
307W - 283L
1,565 Elo+
Solo
Team Averages
Level 134
1,484 SR
1,544 Elo+

VS

Team Averages
Level 132
1,479 SR
1,491 Elo+
Raijin
Raijin
 
Raijin
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Eukneek
Baron Samedi
Level 124
God Stats
2W - 3L
1,325 SR
Queue Stats
386W - 242L
1,569 Elo+
Solo
Izanami
Izanami
IsBjörnsMicke
Izanami
Level 133
God Stats
4W - 1L
1,478 SR
Queue Stats
89W - 90L
1,494 Elo+
Solo
Pele
Pele
metamaw
Pele
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 44L
1,348 Elo+
Solo
Horus
Horus
opajke
Horus
Level 43
God Stats
5W - 1L
1,591 SR
Queue Stats
6W - 4L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
0 / 2 / 1
4,885
543
2,877
4,318
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Cry4_Me
Bellona
7
0 / 4 / 0
4,647
516
2,698
8,306
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 2 / 0
5,008
556
2,164
4,216
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MrSchtroumph
Cthulhu
8
0 / 2 / 2
4,745
527
5,429
9,882
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
luisgll97
Poseidon
11
3 / 1 / 0
6,323
703
4,051
5,496
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 3 / 1
5,956
662
1,545
7,303
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Eukneek
Baron Samedi
11
5 / 0 / 1
6,485
721
7,145
6,541
3,520
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 1 / 1
5,640
627
2,548
5,782
1,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
metamaw
Pele
11
4 / 0 / 2
6,428
714
4,551
6,377
2,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
opajke
Horus
8
1 / 0 / 1
5,225
581
2,157
6,270
2,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
11
11
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
2
1
0.25
W
Raijin
 
Raijin
0
3
1
0.17
L
Bellona
Cry4_Me
Bellona
0
4
0
0
L
1
2
0
0.5
W
Baron Samedi
Eukneek
Baron Samedi
5
0
1
5.5
W
1
1
1
1.5
L
Cthulhu
MrSchtroumph
Cthulhu
0
2
2
0.5
L
Poseidon
luisgll97
Poseidon
3
1
0
3
W
Pele
metamaw
Pele
4
0
2
5
W
Horus
opajke
Horus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,219
Damage
17,946
32,218
Taken
32,273
14,063
Mitigated
13,405
7,083
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,877
860
0
382
4,318
1,934
0
1,297
3,021
0
32,960
W
Raijin
 
Raijin
1,545
204
0
1,781
7,303
2,783
0
3,168
3,861
52,016
0
L
Bellona
Cry4_Me
Bellona
2,698
178
0
1,924
8,306
5,076
0
5,006
3,300
0
24,110
L
2,164
1,444
0
983
4,216
1,078
0
210
4,006
0
22,994
W
Baron Samedi
Eukneek
Baron Samedi
7,145
1,165
142
5,271
6,541
3,520
0
249
6,266
40,456
0
W
2,548
1,625
0
1,639
5,782
1,913
281
2,413
3,005
0
47,854
L
Cthulhu
MrSchtroumph
Cthulhu
5,429
419
43
1,445
9,882
4,340
0
748
9,134
18,513
0
L
Poseidon
luisgll97
Poseidon
4,051
737
0
2,306
5,496
1,635
0
1,429
4,067
50,897
0
W
Pele
metamaw
Pele
4,551
914
0
2,923
6,377
2,280
0
1,061
5,238
0
48,719
W
Horus
opajke
Horus
2,157
1,134
2,251
2,482
6,270
2,909
397
1,593
4,423
0
8,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,608
Gold Earned
29,734
278
Minions Killed
349
0
Camps Cleared
0
953,626
Distance Traveled
1,010,087
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,885
543
58
6
0
220,547
0
W
Raijin
5,956
662
101
11
0
177,078
2
L
Bellona
4,647
516
47
5
0
146,253
0
L
Ishtar
5,008
556
59
7
0
182,397
4
W
Baron Samedi
6,485
721
66
7
0
181,206
0
W
Izanami
5,640
627
91
10
0
180,964
1
L
Cthulhu
4,745
527
23
3
0
207,332
0
L
Poseidon
6,323
703
91
10
0
197,097
0
W
Pele
6,428
714
78
9
0
250,279
0
W
Horus
5,225
581
13
1
0
220,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role