Player Matchup

Awilix
Awilix
 
Awilix
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
JamesRager
Yemoja
Level 123
God Stats
3W - 5L
1,529 SR
Queue Stats
21W - 28L
1,446 Elo+
Party 2
Jing Wei
Jing Wei
MissKameltoe
Jing Wei
Level 159
God Stats
1W - 2L
1,476 SR
Queue Stats
145W - 151L
1,471 Elo+
Party 3
Surtr
Surtr
PhoneticX
Surtr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Tiamat
Tiamat
mendaciousx
Tiamat
Level 174
God Stats
0W - 5L
1,094 SR
Queue Stats
165W - 167L
1,469 Elo+
Party 3
Team Averages
Level 142
1,420 SR
1,477 Elo+

VS

Team Averages
Level 115
1,459 SR
1,458 Elo+
Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DoubtfulDog
Danzaburou
Level 155
God Stats
4W - 2L
1,557 SR
Queue Stats
109W - 103L
1,520 Elo+
Solo
Ra
Ra
ENIGMATIC_MAYHEM
Ra
Level 109
God Stats
50W - 48L
1,366 SR
Queue Stats
223W - 288L
1,430 Elo+
Party 1
Achilles
Achilles
Foot_Oceanic
Achilles
Level 153
God Stats
6W - 9L
1,472 SR
Queue Stats
493W - 463L
1,456 Elo+
Solo
Horus
Horus
GeffNeff56
Horus
Level 69
God Stats
11W - 16L
1,402 SR
Queue Stats
108W - 171L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
1 / 6 / 1
7,547
444
8,105
15,761
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
JamesRager
Yemoja
7
1 / 0 / 0
5,987
352
1,254
4,103
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
MissKameltoe
Jing Wei
14
0 / 3 / 1
8,171
481
4,300
12,084
4,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
PhoneticX
Surtr
12
0 / 6 / 0
7,326
431
7,039
13,804
9,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
15
0 / 3 / 1
8,640
508
6,086
9,903
6,061
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
5 / 0 / 6
9,338
549
7,772
8,979
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
DoubtfulDog
Danzaburou
14
3 / 0 / 4
10,065
592
8,778
6,819
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
3 / 1 / 4
10,223
601
7,884
9,067
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Foot_Oceanic
Achilles
16
7 / 0 / 0
10,373
610
9,033
12,820
12,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
12
0 / 1 / 8
8,512
501
3,474
10,798
10,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
18
18
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
6
1
0.25
W
Lancelot
 
Lancelot
5
0
6
8
W
Danzaburou
DoubtfulDog
Danzaburou
3
0
4
5
W
3
1
4
5
W
Achilles
Foot_Oceanic
Achilles
7
0
0
7
W
Horus
0
1
8
4
L
Yemoja
JamesRager
Yemoja
1
0
0
1
L
Jing Wei
MissKameltoe
Jing Wei
0
3
1
0.17
L
Surtr
PhoneticX
Surtr
0
6
0
0
L
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,784
Damage
36,941
55,655
Taken
48,483
26,503
Mitigated
34,105
14,390
Healing
19,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,105
3,455
0
4,062
15,761
5,498
0
2,763
12,806
0
63,938
W
Lancelot
 
Lancelot
7,772
833
0
941
8,979
4,364
484
1,423
7,556
0
71,461
W
Danzaburou
DoubtfulDog
Danzaburou
8,778
3,482
0
3,266
6,819
2,645
944
344
6,475
0
80,561
W
7,884
438
1,350
4,464
9,067
4,022
0
2,518
6,549
85,024
0
W
Achilles
Foot_Oceanic
Achilles
9,033
1,680
0
3,582
12,820
12,831
124
958
11,862
873
64,975
W
Horus
3,474
1,374
1,754
4,592
10,798
10,243
135
2,929
7,869
0
15,295
L
Yemoja
JamesRager
Yemoja
1,254
388
1,372
1,636
4,103
1,456
0
729
3,247
9,065
0
L
Jing Wei
MissKameltoe
Jing Wei
4,300
3,259
0
2,593
12,084
4,141
826
756
11,197
0
72,210
L
Surtr
PhoneticX
Surtr
7,039
2,182
0
2,191
13,804
9,347
0
409
13,391
961
41,582
L
Tiamat
6,086
623
0
2,536
9,903
6,061
0
2,964
6,616
71,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,671
Gold Earned
48,511
440
Minions Killed
493
0
Camps Cleared
0
1,390,134
Distance Traveled
1,726,756
1
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,547
444
89
5
0
335,391
0
W
Lancelot
9,338
549
99
6
0
426,908
7
W
Danzaburou
10,065
592
123
7
0
321,087
2
W
Ra
10,223
601
156
9
0
344,205
4
W
Achilles
10,373
610
103
6
0
298,957
4
W
Horus
8,512
501
12
1
0
335,599
7
L
Yemoja
5,987
352
9
1
0
155,345
0
L
Jing Wei
8,171
481
150
9
0
300,242
0
L
Surtr
7,326
431
62
4
0
289,415
1
L
Tiamat
8,640
508
130
8
0
309,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role