Player Matchup

Cthulhu
Cthulhu
Jonathanrenk
Cthulhu
Level 84
God Stats
11W - 10L
1,628 SR
Queue Stats
403W - 417L
1,380 Elo+
Solo
Nu Wa
Nu Wa
iam_Destruktor
Nu Wa
Level 51
God Stats
11W - 10L
1,594 SR
Queue Stats
85W - 66L
1,360 Elo+
Party 1
Da Ji
Da Ji
lovermoon
Da Ji
Level 41
God Stats
5W - 3L
1,447 SR
Queue Stats
17W - 16L
1,342 Elo+
Party 1
Team Averages
Level 59
1,557 SR
1,361 Elo+

VS

Team Averages
Level 52
1,525 SR
1,360 Elo+
Ah Puch
Ah Puch
BigDoinkDilly
Ah Puch
Level 27
God Stats
8W - 15L
1,487 SR
Queue Stats
44W - 57L
1,341 Elo+
Party 2
Shiva
Shiva
ClassicalFrog
Shiva
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 261L
1,396 Elo+
Solo
Martichoras
Martichoras
Shadow884
Martichoras
Level 64
God Stats
5W - 11L
1,587 SR
Queue Stats
48W - 61L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jonathanrenk
Cthulhu
11
0 / 1 / 6
7,296
730
7,817
8,112
5,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 1 / 5
7,184
718
4,971
6,646
2,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
lovermoon
Da Ji
11
6 / 1 / 1
8,180
818
3,546
8,062
3,810
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
3 / 3 / 0
7,737
774
11,875
7,292
2,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 2
6,815
682
1,362
5,655
5,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
Shadow884
Martichoras
9
0 / 4 / 1
6,624
662
3,428
9,038
3,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
3
3
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
3
3
0
1
L
0
0
2
1
W
Cthulhu
Jonathanrenk
Cthulhu
0
1
6
3
L
Martichoras
Shadow884
Martichoras
0
4
1
0.13
W
1
1
5
3.5
W
Da Ji
lovermoon
Da Ji
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,334
Damage
16,665
22,820
Taken
21,985
11,714
Mitigated
10,775
1,988
Healing
3,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
11,875
237
0
1,918
7,292
2,524
0
4,096
3,196
30,853
0
L
1,362
199
165
494
5,655
5,154
0
3,728
1,927
0
16,520
W
Cthulhu
Jonathanrenk
Cthulhu
7,817
58
375
773
8,112
5,591
39
4,119
3,993
33,866
0
L
Martichoras
Shadow884
Martichoras
3,428
398
0
467
9,038
3,097
54
5,707
3,331
0
19,821
W
4,971
1,388
0
610
6,646
2,313
583
3,980
2,666
24,009
0
W
Da Ji
lovermoon
Da Ji
3,546
735
0
230
8,062
3,810
775
4,323
3,739
0
9,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,660
Gold Earned
21,176
97
Minions Killed
88
0
Camps Cleared
0
546,864
Distance Traveled
479,783
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,737
774
41
4
0
174,920
0
L
Shiva
6,815
682
14
1
0
162,071
0
W
Cthulhu
7,296
730
55
6
0
196,149
1
L
Martichoras
6,624
662
33
3
0
142,792
0
W
Nu Wa
7,184
718
24
2
0
152,305
0
W
Da Ji
8,180
818
18
2
0
198,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role