Player Matchup

Vamana
Vamana
Fidomaniac
Vamana
Level 138
God Stats
11W - 9L
1,532 SR
Queue Stats
527W - 557L
1,473 Elo+
Party 1
Amaterasu
Amaterasu
Juanestebancr
Amaterasu
Level 157
God Stats
2W - 2L
1,562 SR
Queue Stats
114W - 137L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
SebasM18
Ne Zha
Level 126
God Stats
7W - 4L
1,405 SR
Queue Stats
299W - 291L
1,495 Elo+
Party 1
Chaac
Chaac
SoyRoyelius
Chaac
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,587 Elo+
Party 1
Charybdis
Charybdis
flaco1030
Charybdis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,496 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,502 Elo+

VS

Team Averages
Level 106
1,486 SR
1,483 Elo+
Kali
Kali
Creator324
Kali
Level 69
God Stats
0W - 2L
1,289 SR
Queue Stats
192W - 186L
1,437 Elo+
Solo
Scylla
Scylla
Jesusnm13
Scylla
Level 86
God Stats
0W - 1L
1,557 SR
Queue Stats
3W - 7L
1,462 Elo+
Party 2
Hera
Hera
MommyMilker1416
Hera
Level 109
God Stats
0W - 1L
1,383 SR
Queue Stats
1W - 4L
1,383 Elo+
Party 2
Medusa
Medusa
Riverlotus
Medusa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
Trollebos
Ah Puch
Level 162
God Stats
1W - 2L
1,699 SR
Queue Stats
35W - 27L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fidomaniac
Vamana
17
5 / 4 / 13
10,383
865
11,067
15,109
17,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Juanestebancr
Amaterasu
16
4 / 4 / 13
10,009
834
8,056
20,314
22,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ne Zha
SebasM18
Ne Zha
19
11 / 2 / 9
11,703
975
17,201
11,261
5,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 3 / 14
10,136
845
12,578
14,693
15,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
flaco1030
Charybdis
16
3 / 3 / 13
9,816
818
10,270
9,060
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 6
7,860
655
6,370
16,620
6,570
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Jesusnm13
Scylla
17
3 / 4 / 11
9,462
789
5,074
10,119
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 7 / 6
8,193
683
9,860
11,056
3,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Riverlotus
Medusa
17
5 / 5 / 8
9,426
786
14,569
14,136
6,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Trollebos
Ah Puch
16
4 / 4 / 8
9,402
784
12,653
9,771
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
55
27
Kills
16
16
Deaths
27
62
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
W
Vamana
Fidomaniac
Vamana
5
4
13
2.88
L
Scylla
Jesusnm13
Scylla
3
4
11
2.13
W
Amaterasu
Juanestebancr
Amaterasu
4
4
13
2.63
L
1
7
6
0.57
L
Medusa
Riverlotus
Medusa
5
5
8
1.8
W
Ne Zha
SebasM18
Ne Zha
11
2
9
7.75
W
4
3
14
3.67
L
Ah Puch
Trollebos
Ah Puch
4
4
8
2
W
Charybdis
flaco1030
Charybdis
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,172
Damage
48,526
70,437
Taken
61,702
64,598
Mitigated
24,751
27,889
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,370
3,185
497
1,811
16,620
6,570
0
257
15,807
0
10,238
W
Vamana
Fidomaniac
Vamana
11,067
4,052
1,702
2,908
15,109
17,368
54
4,986
10,123
0
23,259
L
Scylla
Jesusnm13
Scylla
5,074
581
218
2,934
10,119
3,578
0
84
9,739
19,665
0
W
Amaterasu
Juanestebancr
Amaterasu
8,056
3,072
1,035
6,351
20,314
22,223
1,197
8,245
12,069
0
16,091
L
9,860
3,309
329
1,126
11,056
3,973
0
136
10,648
18,785
0
L
Medusa
Riverlotus
Medusa
14,569
5,129
121
2,290
14,136
6,470
0
110
13,693
0
26,801
W
Ne Zha
SebasM18
Ne Zha
17,201
1,567
2,925
3,361
11,261
5,523
368
5,796
5,465
0
34,979
W
12,578
917
0
5,481
14,693
15,899
495
4,132
10,561
2,103
22,878
L
Ah Puch
Trollebos
Ah Puch
12,653
296
686
2,027
9,771
4,160
0
168
9,311
22,254
0
W
Charybdis
flaco1030
Charybdis
10,270
5,576
1,269
2,857
9,060
3,585
1,900
4,428
4,632
0
25,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,047
Gold Earned
44,343
146
Minions Killed
116
0
Camps Cleared
0
1,265,842
Distance Traveled
1,035,132
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,860
655
3
0
0
206,432
0
W
Vamana
10,383
865
20
2
0
254,900
0
L
Scylla
9,462
789
44
4
0
228,788
0
W
Amaterasu
10,009
834
20
2
0
251,839
0
L
Hera
8,193
683
23
2
0
195,777
0
L
Medusa
9,426
786
23
2
0
211,594
0
W
Ne Zha
11,703
975
50
4
0
272,823
0
W
Chaac
10,136
845
23
2
0
258,440
0
L
Ah Puch
9,402
784
23
2
0
192,541
0
W
Charybdis
9,816
818
33
3
0
227,840
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role