Player Matchup

Ra
Ra
Magnificent___J
Ra
Level 159
God Stats
8W - 6L
1,599 SR
Queue Stats
345W - 326L
1,561 Elo+
Party 1
Skadi
Skadi
SnowKill1994
Skadi
Level 86
God Stats
19W - 10L
1,837 SR
Queue Stats
42W - 28L
1,644 Elo+
Party 1
Da Ji
Da Ji
YouvB33NDeletedl
Da Ji
Level 141
God Stats
4W - 5L
1,356 SR
Queue Stats
68W - 60L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Ze_Last_Samurai
Cthulhu
Level 69
God Stats
37W - 37L
1,582 SR
Queue Stats
173W - 175L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
ddaniBoyy
Gilgamesh
Level 117
God Stats
13W - 8L
1,527 SR
Queue Stats
249W - 259L
1,466 Elo+
Solo
Team Averages
Level 114
1,580 SR
1,518 Elo+

VS

Team Averages
Level 70
1,527 SR
1,477 Elo+
Da Ji
Da Ji
FrothingLoins
Da Ji
Level 71
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 3
Anubis
Anubis
GoneDreamer
Anubis
Level 131
God Stats
4W - 10L
1,529 SR
Queue Stats
260W - 269L
1,475 Elo+
Solo
Kukulkan
Kukulkan
MajesticAsPanda
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Rama
Rama
Stryker1510
Rama
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 159L
1,448 Elo+
Party 2
Atlas
Atlas
ohsdbhag
Atlas
Level 48
God Stats
2W - 4L
1,605 SR
Queue Stats
64W - 65L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
8,069
672
4,745
7,883
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 4
6,394
533
7,654
6,535
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 2 / 5
6,587
549
4,451
8,852
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 3
6,991
583
7,451
9,131
6,342
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
ddaniBoyy
Gilgamesh
10
2 / 1 / 4
5,663
472
4,408
9,698
7,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 2
5,770
481
8,496
10,272
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
10
0 / 5 / 0
6,214
518
3,359
10,969
7,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
11
2 / 1 / 0
6,677
556
4,331
6,616
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,129
427
2,031
5,592
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
ohsdbhag
Atlas
8
0 / 3 / 0
5,760
480
3,121
10,261
8,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
4
4
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Anubis
0
5
0
0
W
5
1
4
7
L
Kukulkan
2
1
0
2
W
2
0
4
4
L
0
1
0
0
W
2
2
5
2.25
W
3
0
3
4.5
W
Gilgamesh
ddaniBoyy
Gilgamesh
2
1
4
4
L
Atlas
ohsdbhag
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,709
Damage
21,338
42,099
Taken
43,710
23,158
Mitigated
23,546
11,279
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,496
1,623
0
764
10,272
3,911
147
2,597
7,497
0
31,874
L
Anubis
3,359
348
0
3,173
10,969
7,404
152
5,439
5,364
48,419
0
W
4,745
140
720
2,852
7,883
3,389
64
3,020
4,863
67,858
0
L
Kukulkan
4,331
758
0
725
6,616
2,339
0
2,169
4,269
47,489
0
W
7,654
2,729
0
919
6,535
2,277
754
1,012
5,523
0
43,484
L
2,031
1,403
0
1,838
5,592
1,635
0
149
5,249
0
30,539
W
4,451
696
0
2,243
8,852
3,367
0
635
8,217
0
41,843
W
7,451
82
0
2,887
9,131
6,342
128
3,297
5,834
45,993
0
W
Gilgamesh
ddaniBoyy
Gilgamesh
4,408
1,041
0
1,658
9,698
7,783
0
2,847
6,851
0
16,283
L
Atlas
ohsdbhag
Atlas
3,121
700
149
3,237
10,261
8,257
0
1,392
8,492
23,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,704
Gold Earned
29,550
332
Minions Killed
297
0
Camps Cleared
0
1,297,305
Distance Traveled
1,153,704
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,770
481
42
4
0
240,191
0
L
Anubis
6,214
518
76
6
0
193,798
0
W
Ra
8,069
672
129
11
0
276,569
0
L
Kukulkan
6,677
556
97
8
0
255,957
0
W
Skadi
6,394
533
74
6
0
237,400
0
L
Rama
5,129
427
58
5
0
221,101
0
W
Da Ji
6,587
549
64
5
0
266,093
3
W
Cthulhu
6,991
583
50
4
0
256,494
0
W
Gilgamesh
5,663
472
15
1
0
260,749
0
L
Atlas
5,760
480
24
2
0
242,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role