Player Matchup

Cu Chulainn
Cu Chulainn
Cerbluvfreya
Cu Chulainn
Level 46
God Stats
0W - 2L
1,208 SR
Queue Stats
224W - 207L
1,516 Elo+
Party 2
Chaac
Chaac
II Psykosis II
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
II Voltar II
Danzaburou
Level 65
God Stats
0W - 1L
1,262 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
THE HOMIE COKE
Amaterasu
Level 123
God Stats
5W - 4L
1,603 SR
Queue Stats
744W - 717L
1,552 Elo+
Party 2
Sylvanus
Sylvanus
WANTED SLAYER24
Sylvanus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,421 Elo+
Party 1
Team Averages
Level 71
1,415 SR
1,498 Elo+

VS

Team Averages
Level 123
1,584 SR
1,471 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Kreiina
Cthulhu
Level 156
God Stats
3W - 2L
1,593 SR
Queue Stats
516W - 565L
1,444 Elo+
Solo
Loki
Loki
SsSNAKEBELLYsS
Loki
Level 159
God Stats
5W - 7L
1,501 SR
Queue Stats
1,009W - 1,013L
1,464 Elo+
Solo
Sylvanus
Sylvanus
jkeg
Sylvanus
Level 88
God Stats
2W - 1L
1,767 SR
Queue Stats
112W - 100L
1,467 Elo+
Solo
Tsukuyomi
Tsukuyomi
tHeGaMeRZHuNTeR
Tsukuyomi
Level 55
God Stats
2W - 1L
1,559 SR
Queue Stats
108W - 107L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cerbluvfreya
Cu Chulainn
11
2 / 3 / 2
7,597
584
9,466
10,045
7,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 7 / 3
8,862
682
11,590
16,861
11,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
II Voltar II
Danzaburou
17
4 / 6 / 2
9,559
735
8,935
13,733
6,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
THE HOMIE COKE
Amaterasu
10
0 / 4 / 2
7,069
544
2,285
10,143
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
14
0 / 6 / 4
7,648
588
3,913
16,648
16,145
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
10 / 1 / 12
11,292
869
20,723
16,019
9,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Kreiina
Cthulhu
15
1 / 2 / 18
9,935
764
12,040
13,475
16,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 2 / 14
10,341
795
9,739
9,184
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
jkeg
Sylvanus
17
1 / 0 / 22
9,763
751
7,809
12,638
10,187
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tsukuyomi
tHeGaMeRZHuNTeR
Tsukuyomi
16
9 / 5 / 6
10,356
797
8,635
10,184
5,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
98
7
Kills
26
26
Deaths
10
13
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
12
16
L
Cu Chulainn
Cerbluvfreya
Cu Chulainn
2
3
2
1
L
1
7
3
0.36
L
Danzaburou
II Voltar II
Danzaburou
4
6
2
0.83
W
Cthulhu
Kreiina
Cthulhu
1
2
18
5
W
5
2
14
6
L
Amaterasu
THE HOMIE COKE
Amaterasu
0
4
2
0.25
L
Sylvanus
0
6
4
0.33
W
Sylvanus
jkeg
Sylvanus
1
0
22
12
W
Tsukuyomi
tHeGaMeRZHuNTeR
Tsukuyomi
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,189
Damage
58,946
67,430
Taken
61,500
50,646
Mitigated
46,940
13,813
Healing
32,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,723
8,910
1,017
4,187
16,019
9,379
2,180
1,347
14,271
0
38,511
L
Cu Chulainn
Cerbluvfreya
Cu Chulainn
9,466
1,409
446
2,118
10,045
7,435
0
3,663
6,382
0
14,839
L
11,590
2,108
213
2,593
16,861
11,370
0
4,522
12,339
0
24,997
L
Danzaburou
II Voltar II
Danzaburou
8,935
1,488
0
1,494
13,733
6,133
68
3,025
10,708
0
21,425
W
Cthulhu
Kreiina
Cthulhu
12,040
257
3,538
2,704
13,475
16,676
368
669
12,719
26,396
645
W
9,739
1,654
636
445
9,184
5,402
1,268
652
8,414
0
22,324
L
Amaterasu
THE HOMIE COKE
Amaterasu
2,285
652
896
1,720
10,143
9,563
0
3,029
7,114
0
5,368
L
Sylvanus
3,913
814
1,695
2,638
16,648
16,145
0
4,965
11,683
8,644
0
W
Sylvanus
jkeg
Sylvanus
7,809
3,341
11,147
8,224
12,638
10,187
1,135
863
11,573
15,728
0
W
Tsukuyomi
tHeGaMeRZHuNTeR
Tsukuyomi
8,635
2,376
0
784
10,184
5,296
2,201
382
9,546
0
15,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
51,687
101
Minions Killed
125
0
Camps Cleared
0
964,716
Distance Traveled
1,231,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,292
869
51
4
0
234,688
0
L
Cu Chulainn
7,597
584
18
1
0
213,426
0
L
Chaac
8,862
682
39
3
0
219,834
0
L
Danzaburou
9,559
735
26
2
0
214,708
0
W
Cthulhu
9,935
764
24
2
0
251,430
0
W
Loki
10,341
795
19
1
0
280,994
0
L
Amaterasu
7,069
544
6
0
0
149,140
0
L
Sylvanus
7,648
588
12
1
0
167,608
0
W
Sylvanus
9,763
751
15
1
0
216,448
0
W
Tsukuyomi
10,356
797
16
1
0
247,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role