Player Matchup

Shiva
Shiva
Silver IV
 
Shiva
Silver IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
FatalLordKing
Danzaburou
Silver I
Level 67
God Stats
114W - 94L
1,553 SR
Queue Stats
169W - 194L
1,021 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
GoldnGabriel
Morgan Le Fay
Silver II
Level 197
God Stats
136W - 137L
1,527 SR
Queue Stats
504W - 542L
1,087 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,527 SR
1,203 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,510 SR
1,385 MMR
Fenrir
Fenrir
Silver V
 
Fenrir
Silver V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
Imactlyvryhigh
Bacchus
Gold V
Level 98
God Stats
11W - 10L
1,531 SR
Queue Stats
107W - 119L
1,155 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
2 / 6 / 1
8,067
807
4,206
13,413
7,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
FatalLordKing
Danzaburou
10
1 / 6 / 2
7,374
737
3,828
10,794
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Morgan Le Fay
GoldnGabriel
Morgan Le Fay
9
0 / 3 / 2
6,826
683
5,316
4,453
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ThothAthenaAgniRaijinScylla

VS

Bans
AresHou YiMaman BrigitteMartichorasAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 3 / 6
9,297
930
8,909
8,686
3,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
 
Anubis
11
5 / 1 / 6
8,832
883
5,758
5,448
2,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 0 / 12
8,758
876
10,052
8,569
10,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
6
1
0.42
W
Fenrir
 
Fenrir
8
3
6
3.67
W
Anubis
 
Anubis
5
1
6
8
L
Danzaburou
FatalLordKing
Danzaburou
1
6
2
0.33
L
Morgan Le Fay
GoldnGabriel
Morgan Le Fay
0
3
2
0.33
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,350
Damage
24,719
28,660
Taken
22,703
12,751
Mitigated
16,538
1,834
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,206
1,141
0
246
13,413
7,783
0
6,611
6,457
0
14,079
W
Fenrir
 
Fenrir
8,909
2,934
0
875
8,686
3,860
941
2,613
6,073
0
24,187
W
Anubis
 
Anubis
5,758
740
0
2,631
5,448
2,652
289
2,029
3,419
39,441
0
L
Danzaburou
FatalLordKing
Danzaburou
3,828
1,768
0
1,299
10,794
3,506
0
6,093
4,276
0
16,440
L
Morgan Le Fay
GoldnGabriel
Morgan Le Fay
5,316
1,125
0
289
4,453
1,462
0
2,356
1,934
25,161
0
W
10,052
1,438
0
4,940
8,569
10,026
951
1,456
7,113
28,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,267
Gold Earned
26,887
73
Minions Killed
116
0
Camps Cleared
0
491,079
Distance Traveled
540,218
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,067
807
13
1
0
173,132
0
W
Fenrir
9,297
930
22
2
0
165,413
2
W
Anubis
8,832
883
72
7
0
169,648
0
L
Danzaburou
7,374
737
24
2
0
156,813
0
L
Morgan Le Fay
6,826
683
36
4
0
161,134
1
W
Bacchus
8,758
876
22
2
0
205,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role