Player Matchup

Izanami
Izanami
JulianP_99
Izanami
Level 39
God Stats
7W - 12L
1,389 SR
Queue Stats
22W - 41L
1,253 Elo+
Solo
Tiamat
Tiamat
dr_marlin66
Tiamat
Level 29
God Stats
3W - 6L
1,137 SR
Queue Stats
97W - 99L
1,317 Elo+
Party 2
Achilles
Achilles
dxltn
Achilles
Level 75
God Stats
2W - 1L
1,649 SR
Queue Stats
98W - 92L
1,321 Elo+
Party 2
Team Averages
Level 48
1,392 SR
1,297 Elo+

VS

Team Averages
Level 41
1,555 SR
1,312 Elo+
Janus
Janus
CraKd Chan
Janus
Level 48
God Stats
5W - 12L
1,435 SR
Queue Stats
191W - 211L
1,321 Elo+
Party 1
Arachne
Arachne
DropStepm
Arachne
Level 27
God Stats
19W - 18L
1,536 SR
Queue Stats
56W - 71L
1,315 Elo+
Party 1
Bacchus
Bacchus
dragonazulino
Bacchus
Level 49
God Stats
1W - 1L
1,694 SR
Queue Stats
98W - 111L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JulianP_99
Izanami
12
1 / 4 / 3
9,388
722
5,190
8,782
3,171
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
1 / 0 / 4
9,348
719
5,084
5,168
4,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
dxltn
Achilles
12
4 / 1 / 0
9,638
741
8,504
10,862
9,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
5 / 2 / 0
10,043
773
11,321
6,333
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DropStepm
Arachne
10
0 / 3 / 3
8,363
643
3,284
8,800
4,849
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
0 / 1 / 5
8,937
687
5,648
9,203
8,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
6
Kills
5
5
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
5
2
0
2.5
L
Arachne
DropStepm
Arachne
0
3
3
0.5
W
Izanami
JulianP_99
Izanami
1
4
3
0.63
W
Tiamat
1
0
4
3
L
Bacchus
0
1
5
2.5
W
Achilles
dxltn
Achilles
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,778
Damage
20,253
24,812
Taken
24,336
17,658
Mitigated
15,803
3,091
Healing
1,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
11,321
181
0
0
6,333
2,283
0
1,027
5,243
53,800
0
L
Arachne
DropStepm
Arachne
3,284
2,295
0
1,038
8,800
4,849
814
1,181
7,584
0
18,207
W
Izanami
JulianP_99
Izanami
5,190
2,217
0
1,342
8,782
3,171
1,272
6,064
2,718
0
46,691
W
Tiamat
5,084
730
0
1,565
5,168
4,497
0
4,313
855
22,412
0
L
Bacchus
5,648
602
79
815
9,203
8,671
0
2,799
6,244
18,153
0
W
Achilles
dxltn
Achilles
8,504
1,952
0
184
10,862
9,990
0
6,989
3,873
0
24,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,374
Gold Earned
27,343
143
Minions Killed
131
0
Camps Cleared
0
699,031
Distance Traveled
680,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,043
773
69
5
0
238,411
0
L
Arachne
8,363
643
36
3
0
201,795
0
W
Izanami
9,388
722
72
6
0
203,271
0
W
Tiamat
9,348
719
47
4
0
243,697
0
L
Bacchus
8,937
687
26
2
0
239,918
0
W
Achilles
9,638
741
24
2
0
252,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role