Player Matchup

Charon
Charon
AJC2002
Charon
Level 82
God Stats
12W - 4L
1,624 SR
Queue Stats
127W - 95L
1,528 Elo+
Party 2
Surtr
Surtr
ImAlpharious
Surtr
Level 29
God Stats
4W - 3L
1,513 SR
Queue Stats
52W - 38L
1,388 Elo+
Party 2
Ymir
Ymir
Prince-Febreze
Ymir
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,481 Elo+
Party 3
Danzaburou
Danzaburou
TheBeanie05
Danzaburou
Level 48
God Stats
10W - 7L
1,785 SR
Queue Stats
25W - 20L
1,408 Elo+
Party 3
Izanami
Izanami
reddiscotiger
Izanami
Level 87
God Stats
7W - 11L
1,152 SR
Queue Stats
35W - 40L
1,435 Elo+
Party 3
Team Averages
Level 56
1,515 SR
1,448 Elo+

VS

Team Averages
Level 54
1,380 SR
1,394 Elo+
Jing Wei
Jing Wei
ElitexSpartan43
Jing Wei
Level 21
God Stats
5W - 7L
1,248 SR
Queue Stats
12W - 12L
1,369 Elo+
Party 1
Cupid
Cupid
REG GENO
Cupid
Level 19
God Stats
2W - 4L
1,362 SR
Queue Stats
12W - 12L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
aShipofSeamen
Nu Wa
Level 48
God Stats
18W - 15L
1,569 SR
Queue Stats
25W - 26L
1,451 Elo+
Solo
Tyr
Tyr
keyonsay_bunny
Tyr
Level 44
God Stats
2W - 3L
1,526 SR
Queue Stats
78W - 87L
1,413 Elo+
Solo
Jormungandr
Jormungandr
tuanrregguj
Jormungandr
Level 136
God Stats
1W - 4L
1,196 SR
Queue Stats
12W - 12L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AJC2002
Charon
10
2 / 0 / 5
6,624
1,325
4,119
3,225
2,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 5
5,724
1,145
3,414
4,009
2,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 5
5,776
1,155
2,594
3,807
2,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TheBeanie05
Danzaburou
11
1 / 1 / 6
5,962
1,192
5,083
2,151
1,026
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
11
3 / 0 / 3
6,503
1,301
4,731
2,453
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

400

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
1 / 1 / 1
5,628
1,126
2,699
5,832
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
REG GENO
Cupid
10
0 / 2 / 2
5,384
1,077
4,514
4,994
1,917
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 0 / 0
4,844
969
0
163
67
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 1
5,594
1,119
1,222
4,442
4,154
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
tuanrregguj
Jormungandr
10
1 / 2 / 2
5,738
1,148
4,379
7,735
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
7
Kills
3
3
Deaths
7
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
AJC2002
Charon
2
0
5
4.5
L
Jing Wei
1
1
1
1.5
W
1
0
5
3.5
W
0
2
5
1.25
L
Cupid
REG GENO
Cupid
0
2
2
0.5
W
Danzaburou
TheBeanie05
Danzaburou
1
1
6
4
L
0
0
0
0
L
1
2
1
0.75
W
Izanami
3
0
3
4.5
L
Jormungandr
tuanrregguj
Jormungandr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,941
Damage
12,814
15,645
Taken
23,166
9,808
Mitigated
13,947
4,401
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
AJC2002
Charon
4,119
657
0
1,488
3,225
2,604
0
463
2,689
6,993
64
L
Jing Wei
2,699
2,198
0
840
5,832
2,324
0
1,027
4,805
0
11,369
W
3,414
1,918
0
1,485
4,009
2,722
0
805
3,049
299
7,991
W
2,594
567
0
437
3,807
2,453
0
1,237
2,492
8,302
0
L
Cupid
REG GENO
Cupid
4,514
2,763
0
607
4,994
1,917
0
1,564
3,430
0
13,078
W
Danzaburou
TheBeanie05
Danzaburou
5,083
2,134
0
442
2,151
1,026
0
794
1,274
0
13,688
L
0
0
0
0
163
67
0
163
0
0
0
L
1,222
171
0
129
4,442
4,154
0
1,662
2,780
0
7,064
W
Izanami
4,731
3,174
0
549
2,453
1,003
0
618
1,762
0
22,330
L
Jormungandr
tuanrregguj
Jormungandr
4,379
771
0
528
7,735
5,485
0
2,248
5,352
18,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,589
Gold Earned
27,188
99
Minions Killed
85
3
Camps Cleared
4
413,129
Distance Traveled
385,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,624
1,325
7
1
0
97,071
0
L
Jing Wei
5,628
1,126
15
3
2
113,755
0
W
Surtr
5,724
1,145
10
2
1
88,261
0
W
Ymir
5,776
1,155
17
3
1
60,512
0
L
Cupid
5,384
1,077
28
6
0
83,946
0
W
Danzaburou
5,962
1,192
17
3
1
85,950
0
L
Nu Wa
4,844
969
0
0
0
167
0
L
Tyr
5,594
1,119
10
2
0
89,927
0
W
Izanami
6,503
1,301
48
10
0
81,335
0
L
Jormungandr
5,738
1,148
32
6
2
97,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role