Player Matchup

Osiris
Osiris
DarkLordVyke
Osiris
Level 125
God Stats
0W - 2L
1,204 SR
Queue Stats
349W - 354L
1,646 Elo+
Party 2
Agni
Agni
Diegocc970205
Agni
Level 123
God Stats
2W - 3L
1,502 SR
Queue Stats
266W - 262L
1,444 Elo+
Party 1
Bacchus
Bacchus
EMSHAWN
Bacchus
Level 154
God Stats
10W - 12L
1,573 SR
Queue Stats
478W - 485L
1,524 Elo+
Party 1
Thoth
Thoth
Guitar xHero420
Thoth
Level 152
God Stats
3W - 3L
1,586 SR
Queue Stats
333W - 343L
1,614 Elo+
Party 2
Olorun
Olorun
Richardx801
Olorun
Level 156
God Stats
1W - 2L
1,544 SR
Queue Stats
336W - 337L
1,544 Elo+
Party 1
Team Averages
Level 142
1,482 SR
1,554 Elo+

VS

Team Averages
Level 137
1,630 SR
1,549 Elo+
Ah Puch
Ah Puch
LieutenantSauce
Ah Puch
Level 133
God Stats
4W - 2L
1,808 SR
Queue Stats
229W - 228L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
ObeyedLeader598
Ao Kuang
Level 147
God Stats
2W - 1L
1,505 SR
Queue Stats
156W - 140L
1,571 Elo+
Party 3
Eset
Eset
Pathoren99
Eset
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,579 Elo+
Party 3
Gilgamesh
Gilgamesh
RejectChaos
Gilgamesh
Level 156
God Stats
1W - 0L
1,511 SR
Queue Stats
84W - 76L
1,579 Elo+
Party 3
Anubis
Anubis
Vaydrix
Anubis
Level 128
God Stats
1W - 0L
1,826 SR
Queue Stats
11W - 10L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 4 / 4
7,673
767
3,691
10,327
12,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 2
6,648
665
2,464
5,896
2,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
EMSHAWN
Bacchus
14
2 / 4 / 2
8,072
807
5,243
9,089
12,316
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 4 / 2
8,201
820
8,823
7,448
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
12
2 / 5 / 1
7,486
749
4,792
7,887
3,382
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
9,665
967
13,145
7,278
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
16
6 / 1 / 12
9,389
939
8,079
9,378
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 11
8,440
844
2,631
6,708
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
RejectChaos
Gilgamesh
13
7 / 2 / 9
8,951
895
8,847
11,182
9,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
Vaydrix
Anubis
16
2 / 1 / 9
9,308
931
4,428
6,881
4,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
7
Kills
22
22
Deaths
8
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
4
4
0.5
L
0
5
2
0.2
L
Bacchus
EMSHAWN
Bacchus
2
4
2
0.75
L
3
4
2
1
W
4
2
14
5.5
W
Ao Kuang
6
1
12
12
W
3
2
11
4.25
W
Gilgamesh
RejectChaos
Gilgamesh
7
2
9
5.75
L
Olorun
2
5
1
0.5
W
Anubis
Vaydrix
Anubis
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,013
Damage
37,130
40,647
Taken
41,427
34,563
Mitigated
31,698
4,630
Healing
17,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,691
1,369
79
1,479
10,327
12,834
0
6,702
3,302
0
11,382
L
2,464
193
0
0
5,896
2,682
0
4,533
1,363
6,988
0
L
Bacchus
EMSHAWN
Bacchus
5,243
419
179
736
9,089
12,316
0
6,630
2,245
8,852
0
L
8,823
66
0
455
7,448
3,349
0
4,577
2,820
22,523
0
W
13,145
294
1,034
2,119
7,278
3,806
1,232
4,799
2,479
29,144
0
W
Ao Kuang
8,079
1,672
0
2,018
9,378
10,885
1,517
5,238
4,140
12,046
0
W
2,631
255
1,932
1,808
6,708
3,332
993
5,143
1,565
7,208
0
W
Gilgamesh
RejectChaos
Gilgamesh
8,847
1,944
1,450
3,114
11,182
9,464
352
2,377
8,805
0
12,483
L
Olorun
4,792
1,960
920
782
7,887
3,382
0
5,211
2,634
15,347
0
W
Anubis
Vaydrix
Anubis
4,428
255
138
3,413
6,881
4,211
757
3,765
3,116
25,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,080
Gold Earned
45,753
95
Minions Killed
127
0
Camps Cleared
0
844,295
Distance Traveled
883,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,673
767
9
1
0
183,413
0
L
Agni
6,648
665
11
1
0
161,535
0
L
Bacchus
8,072
807
14
1
0
184,885
0
L
Thoth
8,201
820
25
3
0
161,326
0
W
Ah Puch
9,665
967
36
4
0
195,723
0
W
Ao Kuang
9,389
939
10
1
0
157,005
0
W
Eset
8,440
844
7
1
0
169,334
0
W
Gilgamesh
8,951
895
6
1
0
194,210
0
L
Olorun
7,486
749
36
4
0
153,136
0
W
Anubis
9,308
931
68
7
0
166,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role