Player Matchup

Set
Set
 
Set
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Cryogenesis98
Sol
Level 86
God Stats
12W - 7L
1,730 SR
Queue Stats
204W - 215L
1,442 Elo+
Party 1
Janus
Janus
DrivingTerror63
Janus
Level 136
God Stats
2W - 3L
1,557 SR
Queue Stats
236W - 213L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
FrostNovaUwU
Gilgamesh
Level 138
God Stats
3W - 2L
1,686 SR
Queue Stats
285W - 308L
1,455 Elo+
Party 1
Atlas
Atlas
TripUltra
Atlas
Level 105
God Stats
3W - 1L
1,759 SR
Queue Stats
86W - 93L
1,433 Elo+
Party 1
Team Averages
Level 124
1,646 SR
1,480 Elo+

VS

Team Averages
Level 130
1,485 SR
1,496 Elo+
Danzaburou
Danzaburou
Block3ddd
Danzaburou
Level 148
God Stats
4W - 3L
1,509 SR
Queue Stats
83W - 94L
1,563 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FAST SHOT 03
Tsukuyomi
Level 112
God Stats
7W - 6L
1,563 SR
Queue Stats
67W - 81L
1,441 Elo+
Party 2
Janus
Janus
Nisshmare
Janus
Level 143
God Stats
39W - 30L
1,603 SR
Queue Stats
170W - 160L
1,498 Elo+
Solo
Anhur
Anhur
ORVAC
Anhur
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 151L
1,520 Elo+
Party 2
Hercules
Hercules
incrediboy2004
Hercules
Level 98
God Stats
2W - 4L
1,250 SR
Queue Stats
31W - 45L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
4 / 4 / 4
7,642
546
7,176
12,415
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 6
8,324
595
7,563
11,839
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 2
8,040
574
5,033
9,862
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
FrostNovaUwU
Gilgamesh
15
1 / 1 / 0
9,009
644
9,589
13,416
8,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
TripUltra
Atlas
12
4 / 2 / 5
8,413
601
5,273
13,554
10,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Block3ddd
Danzaburou
14
7 / 6 / 4
9,182
656
15,543
14,741
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
FAST SHOT 03
Tsukuyomi
11
2 / 2 / 2
7,272
519
4,863
8,488
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Nisshmare
Janus
17
6 / 1 / 0
9,825
702
8,881
6,899
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
ORVAC
Anhur
12
2 / 4 / 5
7,969
569
2,973
10,185
7,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
14
0 / 1 / 1
8,266
590
8,216
12,895
12,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
14
Kills
17
17
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
4
4
1.5
W
Danzaburou
Block3ddd
Danzaburou
7
6
4
1.5
L
3
5
6
1.2
L
2
5
2
0.6
W
Tsukuyomi
FAST SHOT 03
Tsukuyomi
2
2
2
1.5
L
Gilgamesh
FrostNovaUwU
Gilgamesh
1
1
0
1
W
Janus
Nisshmare
Janus
6
1
0
6
W
Anhur
ORVAC
Anhur
2
4
5
1.13
L
Atlas
TripUltra
Atlas
4
2
5
3.25
W
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,634
Damage
40,476
61,086
Taken
53,208
31,369
Mitigated
31,164
11,690
Healing
14,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,176
4,190
0
1,783
12,415
5,785
333
1,317
11,024
0
52,767
W
Danzaburou
Block3ddd
Danzaburou
15,543
9,825
0
4,441
14,741
6,224
828
8,133
6,602
0
62,091
L
7,563
3,689
0
3,086
11,839
4,000
732
905
10,902
57,009
5,368
L
5,033
382
0
620
9,862
3,138
114
4,637
4,977
60,403
0
W
Tsukuyomi
FAST SHOT 03
Tsukuyomi
4,863
1,092
0
3,013
8,488
2,982
0
1,953
6,499
0
39,816
L
Gilgamesh
FrostNovaUwU
Gilgamesh
9,589
4,541
0
3,914
13,416
8,293
0
0
13,416
0
73,792
W
Janus
Nisshmare
Janus
8,881
451
0
1,000
6,899
2,482
169
2,734
4,057
96,491
0
W
Anhur
ORVAC
Anhur
2,973
1,250
0
1,731
10,185
7,109
280
5,257
4,812
0
18,761
L
Atlas
TripUltra
Atlas
5,273
1,919
0
2,287
13,554
10,153
0
1,566
11,886
26,752
0
W
Hercules
8,216
3,202
0
4,675
12,895
12,367
0
138
12,757
0
61,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
42,514
447
Minions Killed
433
0
Camps Cleared
0
1,426,594
Distance Traveled
1,390,839
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,642
546
62
4
0
298,366
0
W
Danzaburou
9,182
656
87
6
0
251,694
1
L
Sol
8,324
595
111
8
0
268,354
2
L
Janus
8,040
574
111
8
0
288,022
0
W
Tsukuyomi
7,272
519
55
4
0
272,536
0
L
Gilgamesh
9,009
644
136
10
0
300,220
4
W
Janus
9,825
702
159
11
0
322,471
1
W
Anhur
7,969
569
25
2
0
280,556
0
L
Atlas
8,413
601
27
2
0
271,632
0
W
Hercules
8,266
590
107
8
0
263,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role