Player Matchup

Tyr
Tyr
AndrUu09
Tyr
Level 148
God Stats
4W - 5L
1,448 SR
Queue Stats
79W - 66L
1,558 Elo+
Solo
Vulcan
Vulcan
ParanoidTaiga
Vulcan
Level 59
God Stats
6W - 3L
1,663 SR
Queue Stats
73W - 60L
1,579 Elo+
Party 2
Cerberus
Cerberus
TarTar87
Cerberus
Level 61
God Stats
11W - 9L
1,563 SR
Queue Stats
105W - 87L
1,549 Elo+
Party 2
Sol
Sol
imBobaFatt
Sol
Level 117
God Stats
6W - 3L
1,579 SR
Queue Stats
425W - 381L
1,570 Elo+
Party 2
Serqet
Serqet
zFerchsx-
Serqet
Level 114
God Stats
11W - 10L
1,459 SR
Queue Stats
581W - 520L
1,536 Elo+
Solo
Team Averages
Level 100
1,542 SR
1,558 Elo+

VS

Team Averages
Level 107
1,500 SR
1,513 Elo+
Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Abyssal Ranger
Ra
Level 103
God Stats
1W - 2L
1,248 SR
Queue Stats
79W - 73L
1,507 Elo+
Party 1
Heimdallr
Heimdallr
BacchusBelch947
Heimdallr
Level 149
God Stats
5W - 7L
1,465 SR
Queue Stats
253W - 236L
1,523 Elo+
Solo
Geb
Geb
Doomguy0623
Geb
Level 66
God Stats
9W - 8L
1,559 SR
Queue Stats
25W - 27L
1,539 Elo+
Party 1
Arachne
Arachne
Fireturtle05
Arachne
Level 107
God Stats
7W - 5L
1,726 SR
Queue Stats
71W - 66L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,112
676
6,181
14,638
10,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 3 / 1
6,629
552
9,361
5,113
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
TarTar87
Cerberus
11
2 / 1 / 8
6,641
553
6,786
12,525
8,620
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 3
8,730
728
5,957
3,795
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
zFerchsx-
Serqet
14
8 / 2 / 5
8,491
708
9,847
12,577
5,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 3 / 0
6,875
573
10,595
11,347
8,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 2
6,061
505
7,628
8,611
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
BacchusBelch947
Heimdallr
8
0 / 3 / 0
5,038
420
2,653
7,733
2,666
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 5 / 2
5,562
464
3,808
14,015
10,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Fireturtle05
Arachne
9
2 / 5 / 1
5,767
481
5,858
11,989
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
6
7
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
3
0
0.33
L
2
2
2
1.5
W
1
1
4
3
L
Heimdallr
BacchusBelch947
Heimdallr
0
3
0
0
L
1
5
2
0.4
L
Arachne
Fireturtle05
Arachne
2
5
1
0.5
W
3
3
1
1.17
W
Cerberus
TarTar87
Cerberus
2
1
8
6
W
4
0
3
5.5
W
Serqet
zFerchsx-
Serqet
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,132
Damage
30,542
48,648
Taken
53,695
28,326
Mitigated
27,672
16,182
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,595
1,653
0
3,268
11,347
8,262
0
0
11,321
0
53,962
L
7,628
1,340
763
2,254
8,611
2,802
0
5,858
2,288
50,136
0
W
6,181
569
0
8,062
14,638
10,867
0
0
14,638
0
57,806
L
Heimdallr
BacchusBelch947
Heimdallr
2,653
1,489
0
1,807
7,733
2,666
0
3,884
3,681
0
29,743
L
3,808
109
221
1,795
14,015
10,241
0
9,848
3,967
14,665
0
L
Arachne
Fireturtle05
Arachne
5,858
4,238
0
3,327
11,989
3,701
8
2,514
9,277
0
22,202
W
9,361
4,990
0
472
5,113
2,022
332
3,091
1,839
44,659
0
W
Cerberus
TarTar87
Cerberus
6,786
410
0
4,753
12,525
8,620
146
5,875
6,324
26,620
0
W
5,957
3,440
0
2,225
3,795
1,261
3,281
378
3,417
69,959
12,287
W
Serqet
zFerchsx-
Serqet
9,847
3,034
0
670
12,577
5,556
0
1,483
10,994
0
72,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,603
Gold Earned
29,303
479
Minions Killed
278
0
Camps Cleared
0
1,334,025
Distance Traveled
1,152,930
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,875
573
83
7
0
242,056
0
L
Ra
6,061
505
95
8
0
234,961
0
W
Tyr
8,112
676
106
9
0
268,107
1
L
Heimdallr
5,038
420
52
4
0
145,539
0
L
Geb
5,562
464
12
1
0
255,853
0
L
Arachne
5,767
481
36
3
0
274,521
0
W
Vulcan
6,629
552
76
6
0
252,504
0
W
Cerberus
6,641
553
50
4
0
259,387
0
W
Sol
8,730
728
141
12
0
256,165
2
W
Serqet
8,491
708
106
9
0
297,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role