Player Matchup

Ares
Ares
Diamond II
YakeBr
Ares
Diamond II
Level 159
God Stats
2W - 2L
1,515 SR
Queue Stats
86W - 46L
2,492 MMR
Party 1
Anhur
Anhur
Diamond I
micdeca
Anhur
Diamond I
Level 163
God Stats
6W - 0L
1,690 SR
Queue Stats
88W - 47L
2,542 MMR
Party 1
Sol
Sol
Diamond II
oDeacon
Sol
Diamond II
Level 144
God Stats
3W - 1L
1,553 SR
Queue Stats
88W - 47L
2,485 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,586 SR
2,507 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,531 SR
2,068 MMR
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Masters
ApolloΩ
Discordia
Masters
Level 84
God Stats
0W - 3L
1,461 SR
Queue Stats
113W - 109L
2,464 MMR
Party 2
Bastet
Bastet
Diamond III
MikeTheGoat1213
Bastet
Diamond III
Level 69
God Stats
8W - 7L
1,633 SR
Queue Stats
195W - 196L
2,239 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
YakeBr
Ares
13
1 / 2 / 4
10,790
719
7,394
17,283
14,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
micdeca
Anhur
15
4 / 2 / 1
12,777
852
15,250
15,024
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
1 / 3 / 5
11,585
772
9,335
13,234
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SobekNe ZhaRaijinKuzenboBaron Samedi

VS

Bans
AchillesGaneshaMorgan Le FayBacchusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 2 / 4
10,257
684
7,165
17,719
19,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
ApolloΩ
Discordia
16
6 / 2 / 1
12,034
802
21,093
8,854
2,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 4
10,096
673
7,284
10,922
6,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
7
7
Deaths
6
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
4
1
L
Discordia
ApolloΩ
Discordia
6
2
1
3.25
L
1
2
4
1.5
W
Ares
YakeBr
Ares
1
2
4
1.5
W
Anhur
micdeca
Anhur
4
2
1
2.25
W
Sol
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,979
Damage
35,542
45,541
Taken
37,495
26,200
Mitigated
28,792
13,743
Healing
14,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,165
488
3,426
6,969
17,719
19,063
28
9,282
8,437
20,081
0
L
Discordia
ApolloΩ
Discordia
21,093
748
0
2,489
8,854
2,752
136
3,115
5,739
86,680
0
L
7,284
1,080
0
1,254
10,922
6,977
0
4,213
6,709
0
18,064
W
Ares
YakeBr
Ares
7,394
674
0
5,167
17,283
14,947
101
9,351
5,340
23,157
0
W
Anhur
micdeca
Anhur
15,250
8,536
0
2,580
15,024
5,920
1,938
9,263
5,216
0
70,660
W
Sol
9,335
3,006
0
5,996
13,234
5,333
576
8,848
4,053
60,422
7,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,152
Gold Earned
32,387
210
Minions Killed
163
0
Camps Cleared
0
822,665
Distance Traveled
807,799
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,257
684
26
2
0
281,250
4
L
Discordia
12,034
802
121
8
0
274,431
0
L
Bastet
10,096
673
16
1
0
252,118
0
W
Ares
10,790
719
19
1
0
285,121
3
W
Anhur
12,777
852
114
8
0
263,629
0
W
Sol
11,585
772
77
5
0
273,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role