Player Matchup

Ix Chel
Ix Chel
BlackWolfBJN
Ix Chel
Level 138
God Stats
12W - 3L
1,692 SR
Queue Stats
62W - 48L
1,575 Elo+
Solo
Pele
Pele
FlybyRyan
Pele
Level 123
God Stats
28W - 13L
1,654 SR
Queue Stats
398W - 420L
1,525 Elo+
Party 1
Kukulkan
Kukulkan
MrDlad
Kukulkan
Level 108
God Stats
1W - 0L
1,817 SR
Queue Stats
102W - 92L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
xRetr0
Jing Wei
Level 48
God Stats
2W - 1L
1,640 SR
Queue Stats
48W - 49L
1,492 Elo+
Party 1
Zhong Kui
Zhong Kui
xTanukiJayx
Zhong Kui
Level 159
God Stats
1W - 0L
1,695 SR
Queue Stats
16W - 21L
1,511 Elo+
Party 1
Team Averages
Level 115
1,700 SR
1,518 Elo+

VS

Team Averages
Level 125
1,556 SR
1,527 Elo+
Poseidon
Poseidon
CashierDon
Poseidon
Level 108
God Stats
5W - 3L
1,709 SR
Queue Stats
71W - 97L
1,425 Elo+
Solo
Rama
Rama
Klinton_Azur
Rama
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,471 Elo+
Party 2
Odin
Odin
SoulGalore
Odin
Level 158
God Stats
2W - 5L
1,532 SR
Queue Stats
212W - 177L
1,550 Elo+
Solo
Raijin
Raijin
TwoWlrds
Raijin
Level 151
God Stats
4W - 11L
1,539 SR
Queue Stats
682W - 553L
1,638 Elo+
Party 2
Ah Puch
Ah Puch
V7 Drip
Ah Puch
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
335W - 294L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BlackWolfBJN
Ix Chel
11
3 / 1 / 4
6,764
676
8,372
7,348
3,035
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
11
5 / 1 / 1
6,176
618
5,435
7,251
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
MrDlad
Kukulkan
10
0 / 0 / 3
5,447
545
3,376
3,643
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
xRetr0
Jing Wei
11
0 / 0 / 1
5,397
540
2,380
3,993
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
xTanukiJayx
Zhong Kui
9
2 / 3 / 1
5,376
538
3,713
8,121
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CashierDon
Poseidon
9
0 / 2 / 1
5,078
508
2,198
6,164
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 0 / 1
6,002
600
1,937
5,060
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 1
5,610
561
2,978
9,593
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
TwoWlrds
Raijin
10
2 / 1 / 1
5,789
579
4,900
4,382
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
V7 Drip
Ah Puch
10
1 / 5 / 0
5,690
569
4,144
10,854
4,187
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
5
5
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BlackWolfBJN
Ix Chel
3
1
4
5
L
Poseidon
CashierDon
Poseidon
0
2
1
0.25
W
Pele
5
1
1
5.5
L
0
0
1
0.5
W
Kukulkan
MrDlad
Kukulkan
0
0
3
1.5
L
2
2
1
1.25
L
Raijin
TwoWlrds
Raijin
2
1
1
2.5
L
Ah Puch
V7 Drip
Ah Puch
1
5
0
0.2
W
Jing Wei
xRetr0
Jing Wei
0
0
1
0.5
W
Zhong Kui
xTanukiJayx
Zhong Kui
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,276
Damage
16,157
30,356
Taken
36,053
16,366
Mitigated
16,135
12,045
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BlackWolfBJN
Ix Chel
8,372
870
60
4,316
7,348
3,035
54
4,831
2,507
48,461
0
L
Poseidon
CashierDon
Poseidon
2,198
136
0
3,095
6,164
1,630
0
1,038
5,126
33,510
0
W
Pele
5,435
1,166
0
1,600
7,251
2,523
0
2,221
4,928
0
43,647
L
1,937
1,775
0
2,633
5,060
1,816
0
747
4,313
0
43,351
W
Kukulkan
MrDlad
Kukulkan
3,376
590
0
500
3,643
1,295
0
1,492
2,033
42,970
0
L
2,978
388
0
3,046
9,593
7,080
0
4,862
4,731
0
16,903
L
Raijin
TwoWlrds
Raijin
4,900
464
0
997
4,382
1,422
0
1,550
2,832
41,055
0
L
Ah Puch
V7 Drip
Ah Puch
4,144
89
0
4,577
10,854
4,187
0
7,264
3,590
35,252
0
W
Jing Wei
xRetr0
Jing Wei
2,380
807
0
2,972
3,993
1,183
0
0
3,993
0
39,012
W
Zhong Kui
xTanukiJayx
Zhong Kui
3,713
568
0
2,597
8,121
8,330
0
2,268
5,653
17,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
28,169
334
Minions Killed
318
0
Camps Cleared
0
1,021,913
Distance Traveled
983,609
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,764
676
86
9
0
204,690
0
L
Poseidon
5,078
508
70
7
0
217,141
2
W
Pele
6,176
618
65
7
0
242,611
0
L
Rama
6,002
600
90
9
0
196,964
0
W
Kukulkan
5,447
545
94
9
0
206,893
0
L
Odin
5,610
561
12
1
0
212,238
1
L
Raijin
5,789
579
79
8
0
184,830
0
L
Ah Puch
5,690
569
67
7
0
172,436
0
W
Jing Wei
5,397
540
68
7
0
181,818
1
W
Zhong Kui
5,376
538
21
2
0
185,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role