Player Matchup

Bacchus
Bacchus
DUSSAMANE
Bacchus
Level 56
God Stats
1W - 0L
1,703 SR
Queue Stats
17W - 18L
1,541 Elo+
Party 1
Zeus
Zeus
MagickThunder
Zeus
Level 127
God Stats
2W - 1L
1,535 SR
Queue Stats
41W - 37L
1,537 Elo+
Party 1
Anhur
Anhur
PracticallyAmp
Anhur
Level 136
God Stats
3W - 1L
1,562 SR
Queue Stats
36W - 42L
1,486 Elo+
Party 1
Team Averages
Level 106
1,600 SR
1,521 Elo+

VS

Team Averages
Level 133
1,662 SR
1,514 Elo+
Awilix
Awilix
 
Awilix
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Heimdalls_Gaze
Anubis
Level 126
God Stats
2W - 4L
1,781 SR
Queue Stats
32W - 42L
1,401 Elo+
Solo
Geb
Geb
Warboxx
Geb
Level 127
God Stats
5W - 2L
1,704 SR
Queue Stats
14W - 7L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DUSSAMANE
Bacchus
10
0 / 1 / 5
7,383
738
4,996
7,429
7,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 0 / 3
8,025
803
6,605
4,186
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 0
7,990
799
4,746
7,130
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 1 / 0
7,303
730
3,127
6,321
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 2
6,787
679
3,627
5,475
2,319
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Geb
8
0 / 2 / 2
6,524
652
4,345
8,178
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
2
2
Deaths
5
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
1
0
2
W
Bacchus
DUSSAMANE
Bacchus
0
1
5
2.5
L
0
2
2
0.5
W
2
0
3
3.5
W
3
1
0
3
L
Geb
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,347
Damage
11,099
18,745
Taken
19,974
11,641
Mitigated
10,055
4,201
Healing
2,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,127
1,092
0
541
6,321
2,371
0
3,467
2,854
0
19,440
W
Bacchus
DUSSAMANE
Bacchus
4,996
404
0
604
7,429
7,658
0
2,629
4,800
9,259
0
L
3,627
0
0
1,470
5,475
2,319
0
4,067
1,408
26,584
0
W
6,605
348
97
630
4,186
1,456
725
2,291
1,895
33,283
0
W
4,746
2,297
0
2,870
7,130
2,527
532
3,197
3,933
0
42,102
L
Geb
4,345
129
0
460
8,178
5,365
0
4,408
3,770
14,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,398
Gold Earned
20,614
124
Minions Killed
88
0
Camps Cleared
0
512,253
Distance Traveled
551,434
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,303
730
33
3
0
205,148
0
W
Bacchus
7,383
738
6
1
0
183,971
0
L
Anubis
6,787
679
42
4
0
175,033
0
W
Zeus
8,025
803
60
6
0
159,856
1
W
Anhur
7,990
799
58
6
0
168,426
1
L
Geb
6,524
652
13
1
0
171,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role