Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Joshofthewood
Charybdis
Level 93
God Stats
8W - 7L
1,807 SR
Queue Stats
71W - 66L
1,431 Elo+
Party 1
Guan Yu
Guan Yu
Maku98
Guan Yu
Level 67
God Stats
24W - 14L
1,625 SR
Queue Stats
168W - 167L
1,438 Elo+
Solo
Team Averages
Level 75
1,644 SR
1,456 Elo+

VS

Team Averages
Level 46
1,602 SR
1,415 Elo+
Cupid
Cupid
Munja1207
Cupid
Level 46
God Stats
1W - 2L
1,819 SR
Queue Stats
33W - 41L
1,371 Elo+
Party 2
Raijin
Raijin
Raso542
Raijin
Level 24
God Stats
3W - 4L
1,472 SR
Queue Stats
47W - 48L
1,425 Elo+
Party 2
King Arthur
King Arthur
halfblodprinc56
King Arthur
Level 67
God Stats
5W - 4L
1,515 SR
Queue Stats
55W - 48L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 2 / 16
11,447
763
12,993
10,142
7,209
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Joshofthewood
Charybdis
17
10 / 0 / 7
13,595
906
23,731
12,891
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Maku98
Guan Yu
16
7 / 1 / 10
12,486
832
10,203
14,549
18,305
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Munja1207
Cupid
13
2 / 6 / 1
10,441
696
9,890
13,801
4,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Raso542
Raijin
14
1 / 5 / 2
10,574
705
9,741
16,614
5,430
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
halfblodprinc56
King Arthur
12
0 / 6 / 3
9,666
644
10,096
22,141
17,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
17
Kills
3
3
Deaths
17
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
16
4
W
Charybdis
Joshofthewood
Charybdis
10
0
7
13.5
W
Guan Yu
Maku98
Guan Yu
7
1
10
12
L
Cupid
Munja1207
Cupid
2
6
1
0.42
L
Raijin
Raso542
Raijin
1
5
2
0.4
L
King Arthur
halfblodprinc56
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,927
Damage
29,727
37,582
Taken
52,556
31,350
Mitigated
27,261
15,388
Healing
11,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,993
811
0
2,252
10,142
7,209
336
3,526
6,616
45,797
0
W
Charybdis
Joshofthewood
Charybdis
23,731
14,456
0
7,393
12,891
5,836
2,497
2,638
10,253
0
85,101
W
Guan Yu
Maku98
Guan Yu
10,203
305
1,022
4,721
14,549
18,305
35
4,203
10,346
0
31,359
L
Cupid
Munja1207
Cupid
9,890
3,923
291
1,018
13,801
4,397
688
3,078
10,397
0
32,741
L
Raijin
Raso542
Raijin
9,741
1,219
0
6,531
16,614
5,430
374
4,363
11,830
57,241
0
L
King Arthur
halfblodprinc56
King Arthur
10,096
794
179
3,342
22,141
17,434
46
4,450
17,205
0
26,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,528
Gold Earned
30,681
190
Minions Killed
161
0
Camps Cleared
0
920,490
Distance Traveled
711,870
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,447
763
55
4
0
303,745
0
W
Charybdis
13,595
906
107
7
0
272,937
1
W
Guan Yu
12,486
832
28
2
0
343,808
0
L
Cupid
10,441
696
45
3
0
216,486
0
L
Raijin
10,574
705
90
6
0
218,874
0
L
King Arthur
9,666
644
26
2
0
276,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role