Player Matchup

Artemis
Artemis
Bronze II
Doctordabz0126
Artemis
Bronze II
Level 89
God Stats
19W - 6L
1,556 SR
Queue Stats
161W - 211L
310 MMR
Solo
Bacchus
Bacchus
Bronze I
EpicPowerDump
Bacchus
Bronze I
Level 98
God Stats
5W - 3L
1,468 SR
Queue Stats
49W - 75L
441 MMR
Solo
King Arthur
King Arthur
Bronze I
Pshwe
King Arthur
Bronze I
Level 122
God Stats
1W - 1L
1,265 SR
Queue Stats
56W - 58L
444 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
RioDaKingSCB
Ao Kuang
Silver III
Level 128
God Stats
3W - 3L
1,509 SR
Queue Stats
242W - 250L
643 MMR
Solo
Freya
Freya
Silver IV
Stokey McPokey
Freya
Silver IV
Level 159
God Stats
1W - 2L
1,234 SR
Queue Stats
117W - 136L
559 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,406 SR
480 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,432 SR
476 MMR
Apollo
Apollo
Bronze I
CruZiitO22
Apollo
Bronze I
Level 109
God Stats
1W - 4L
1,503 SR
Queue Stats
92W - 134L
463 MMR
Solo
Sol
Sol
Bronze I
I3GE0RGE
Sol
Bronze I
Level 142
God Stats
15W - 18L
1,469 SR
Queue Stats
290W - 344L
495 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Lordhanma807
Sun Wukong
Silver V
Level 40
God Stats
15W - 29L
1,296 SR
Queue Stats
75W - 119L
660 MMR
Solo
Vulcan
Vulcan
Silver V
VL Pinkly
Vulcan
Silver V
Level 111
God Stats
1W - 2L
1,434 SR
Queue Stats
41W - 68L
487 MMR
Party 1
Thanatos
Thanatos
Bronze II
X1Aquiles1X
Thanatos
Bronze II
Level 117
God Stats
3W - 7L
1,461 SR
Queue Stats
74W - 121L
275 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,877
563
4,888
7,343
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
12
0 / 0 / 5
7,480
534
3,347
9,889
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
Pshwe
King Arthur
14
3 / 1 / 3
8,170
584
7,708
15,199
12,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
RioDaKingSCB
Ao Kuang
15
5 / 0 / 1
8,468
605
5,427
10,278
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 1 / 1
8,114
580
3,293
7,525
2,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ArachneKukulkanAthena

VS

Bans
KaliAnubisMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CruZiitO22
Apollo
13
0 / 1 / 2
7,221
516
3,092
9,327
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
1 / 3 / 0
7,926
566
5,805
7,575
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Lordhanma807
Sun Wukong
7
0 / 0 / 0
5,345
382
1,106
4,933
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
VL Pinkly
Vulcan
13
2 / 4 / 0
7,822
559
8,871
9,823
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
X1Aquiles1X
Thanatos
9
1 / 4 / 2
6,547
468
5,988
10,027
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
CruZiitO22
Apollo
0
1
2
1
W
1
2
1
0.75
W
Bacchus
0
0
5
2.5
L
1
3
0
0.33
L
Sun Wukong
Lordhanma807
Sun Wukong
0
0
0
0
W
King Arthur
Pshwe
King Arthur
3
1
3
4.5
W
Ao Kuang
RioDaKingSCB
Ao Kuang
5
0
1
5.5
W
2
1
1
2.5
L
Vulcan
VL Pinkly
Vulcan
2
4
0
0.5
L
Thanatos
X1Aquiles1X
Thanatos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
24,862
50,234
Taken
41,685
31,972
Mitigated
16,512
16,278
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CruZiitO22
Apollo
3,092
1,427
0
2,664
9,327
3,533
0
2,915
6,326
0
52,733
W
4,888
2,331
0
2,828
7,343
2,699
2,481
1,138
6,149
0
59,015
W
Bacchus
3,347
382
0
2,545
9,889
9,628
70
1,381
8,395
21,311
0
L
5,805
1,320
0
2,312
7,575
2,832
790
3,881
3,482
60,155
0
L
Sun Wukong
Lordhanma807
Sun Wukong
1,106
275
0
387
4,933
2,098
0
198
4,735
0
26,443
W
King Arthur
Pshwe
King Arthur
7,708
669
0
4,110
15,199
12,380
0
6,543
8,212
0
58,991
W
Ao Kuang
RioDaKingSCB
Ao Kuang
5,427
1,490
0
2,510
10,278
4,269
168
942
9,248
71,606
2,065
W
3,293
1,317
0
4,285
7,525
2,996
234
3,689
3,554
58,372
0
L
Vulcan
VL Pinkly
Vulcan
8,871
4,829
0
3,142
9,823
4,104
180
1,295
8,528
54,457
0
L
Thanatos
X1Aquiles1X
Thanatos
5,988
1,690
0
3,706
10,027
3,945
0
3,079
6,908
0
37,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
34,861
428
Minions Killed
379
0
Camps Cleared
0
1,427,081
Distance Traveled
1,219,403
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,221
516
81
6
0
272,109
6
W
Artemis
7,877
563
92
7
0
247,592
0
W
Bacchus
7,480
534
28
2
0
285,940
2
L
Sol
7,926
566
112
8
0
230,389
0
L
Sun Wukong
5,345
382
41
3
0
158,382
0
W
King Arthur
8,170
584
95
7
0
302,171
3
W
Ao Kuang
8,468
605
97
7
0
313,495
0
W
Freya
8,114
580
116
8
0
277,883
3
L
Vulcan
7,822
559
98
7
0
253,081
4
L
Thanatos
6,547
468
47
3
0
305,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role