Player Matchup

Bacchus
Bacchus
Fx_SassySloth
Bacchus
Level 143
God Stats
5W - 1L
1,548 SR
Queue Stats
152W - 165L
1,409 Elo+
Party 1
Yu Huang
Yu Huang
Seraphic_Blaze
Yu Huang
Level 136
God Stats
10W - 9L
1,565 SR
Queue Stats
296W - 320L
1,479 Elo+
Party 1
Scylla
Scylla
piinkberryy
Scylla
Level 31
God Stats
2W - 0L
1,719 SR
Queue Stats
4W - 4L
1,292 Elo+
Party 1
Team Averages
Level 103
1,610 SR
1,393 Elo+

VS

Team Averages
Level 116
1,422 SR
1,432 Elo+
Nike
Nike
Gh0stHuntr9249
Nike
Level 127
God Stats
1W - 3L
1,506 SR
Queue Stats
15W - 13L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
OneinchPinch
Zhong Kui
Level 68
God Stats
0W - 3L
1,255 SR
Queue Stats
130W - 167L
1,415 Elo+
Solo
Apollo
Apollo
TheBlackRose717
Apollo
Level 154
God Stats
2W - 3L
1,504 SR
Queue Stats
341W - 366L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
2 / 0 / 7
7,861
786
4,824
8,758
10,962
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
12
6 / 0 / 3
8,626
863
9,423
4,676
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
10
1 / 1 / 7
7,722
772
6,111
6,480
2,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,766
677
2,963
8,584
8,327
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
OneinchPinch
Zhong Kui
10
1 / 1 / 0
7,249
725
7,580
6,750
6,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 0
6,581
658
3,304
10,273
3,751
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
9
Kills
1
1
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
0
7
5.5
L
0
3
0
0
L
Zhong Kui
OneinchPinch
Zhong Kui
1
1
0
1
W
Yu Huang
6
0
3
7.5
L
0
6
0
0
W
Scylla
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,358
Damage
13,847
19,914
Taken
25,607
15,201
Mitigated
18,865
1,921
Healing
3,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,824
453
0
1,358
8,758
10,962
0
3,531
5,227
16,511
0
L
2,963
214
55
1,838
8,584
8,327
0
6,396
1,890
0
17,147
L
Zhong Kui
OneinchPinch
Zhong Kui
7,580
510
0
1,812
6,750
6,787
0
5,099
1,457
27,488
0
W
Yu Huang
9,423
179
0
0
4,676
1,871
365
1,460
3,216
27,371
0
L
3,304
1,674
0
0
10,273
3,751
0
8,374
1,619
216
14,195
W
Scylla
6,111
510
0
563
6,480
2,368
456
3,019
3,461
23,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
20,596
79
Minions Killed
75
0
Camps Cleared
0
583,235
Distance Traveled
483,108
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,861
786
10
1
0
210,488
0
L
Nike
6,766
677
17
2
0
172,334
0
L
Zhong Kui
7,249
725
35
4
0
182,204
0
W
Yu Huang
8,626
863
35
4
0
194,615
1
L
Apollo
6,581
658
23
2
0
128,570
0
W
Scylla
7,722
772
34
3
0
178,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role