Player Matchup

Hel
Hel
Aruca_H
Hel
Level 122
God Stats
2W - 3L
1,339 SR
Queue Stats
202W - 213L
1,440 Elo+
Party 2
Medusa
Medusa
GuilhermeAHP439
Medusa
Level 59
God Stats
5W - 3L
1,612 SR
Queue Stats
144W - 152L
1,494 Elo+
Party 2
Achilles
Achilles
OllllDaffi
Achilles
Level 156
God Stats
10W - 8L
1,570 SR
Queue Stats
438W - 402L
1,545 Elo+
Solo
Shiva
Shiva
WhiteSilence313
Shiva
Level 169
God Stats
15W - 8L
1,547 SR
Queue Stats
710W - 663L
1,522 Elo+
Solo
Bacchus
Bacchus
acmashton
Bacchus
Level 97
God Stats
34W - 15L
1,596 SR
Queue Stats
71W - 45L
1,584 Elo+
Solo
Team Averages
Level 121
1,533 SR
1,517 Elo+

VS

Team Averages
Level 111
1,548 SR
1,488 Elo+
Maui
Maui
 
Maui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
OUROBOROUS756
Kukulkan
Level 127
God Stats
0W - 1L
1,710 SR
Queue Stats
136W - 111L
1,553 Elo+
Solo
Surtr
Surtr
R34P1N6 D347H
Surtr
Level 158
God Stats
18W - 22L
1,500 SR
Queue Stats
517W - 501L
1,484 Elo+
Party 1
Pele
Pele
ThatboiREXX
Pele
Level 94
God Stats
12W - 15L
1,538 SR
Queue Stats
427W - 391L
1,459 Elo+
Solo
King Arthur
King Arthur
joehuntersaul
King Arthur
Level 88
God Stats
3W - 5L
1,492 SR
Queue Stats
40W - 39L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
0 / 5 / 2
6,960
497
2,854
11,308
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 2 / 1
7,124
509
8,827
7,437
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
OllllDaffi
Achilles
15
8 / 0 / 2
9,089
649
12,675
11,082
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
5 / 2 / 4
9,500
679
11,134
14,383
8,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
acmashton
Bacchus
11
1 / 1 / 4
6,920
494
7,056
10,053
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 1 / 0
6,003
429
3,376
9,774
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
OUROBOROUS756
Kukulkan
14
2 / 1 / 2
8,351
597
6,328
6,784
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 6 / 1
7,185
513
7,357
16,478
11,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
7 / 5 / 0
7,329
524
11,425
15,750
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
joehuntersaul
King Arthur
10
0 / 5 / 2
6,084
435
4,031
12,989
6,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
18
Kills
9
10
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
0
0
W
Hel
0
5
2
0.2
W
4
2
1
2.25
L
Kukulkan
OUROBOROUS756
Kukulkan
2
1
2
3
W
Achilles
OllllDaffi
Achilles
8
0
2
9
L
0
6
1
0.08
L
7
5
0
1.4
W
5
2
4
3.5
W
Bacchus
acmashton
Bacchus
1
1
4
3
L
King Arthur
joehuntersaul
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
32,517
54,263
Taken
61,775
28,691
Mitigated
34,018
19,469
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,376
1,138
0
1,635
9,774
7,821
0
2,431
7,343
21,238
0
W
Hel
2,854
158
119
3,862
11,308
3,845
98
3,997
7,311
42,422
0
W
8,827
4,159
0
3,154
7,437
2,619
0
1,494
5,943
0
54,254
L
Kukulkan
OUROBOROUS756
Kukulkan
6,328
1,632
0
401
6,784
2,865
55
1,910
4,874
73,031
0
W
Achilles
OllllDaffi
Achilles
12,675
5,197
0
2,386
11,082
5,023
0
1,853
9,229
0
75,336
L
7,357
2,740
0
4,100
16,478
11,105
0
397
16,081
581
50,934
L
11,425
3,415
0
2,273
15,750
5,687
0
2,023
13,727
0
51,232
W
11,134
2,224
220
5,573
14,383
8,017
331
906
13,477
397
76,646
W
Bacchus
acmashton
Bacchus
7,056
899
0
4,155
10,053
9,187
465
1,822
8,231
19,428
0
L
King Arthur
joehuntersaul
King Arthur
4,031
706
0
1,008
12,989
6,540
0
3,546
9,443
0
41,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
34,952
422
Minions Killed
378
0
Camps Cleared
0
1,371,573
Distance Traveled
1,319,919
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,003
429
28
2
0
280,053
0
W
Hel
6,960
497
72
5
0
214,071
2
W
Medusa
7,124
509
82
6
0
269,251
2
L
Kukulkan
8,351
597
130
9
0
253,796
0
W
Achilles
9,089
649
108
8
0
348,295
0
L
Surtr
7,185
513
97
7
0
262,403
2
L
Pele
7,329
524
63
5
0
259,465
0
W
Shiva
9,500
679
140
10
0
279,626
2
W
Bacchus
6,920
494
20
1
0
260,330
0
L
King Arthur
6,084
435
60
4
0
264,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role