Player Matchup

Arachne
Arachne
 
Arachne
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
EMABR9513
Bellona
Level 45
God Stats
9W - 8L
1,527 SR
Queue Stats
175W - 183L
1,455 Elo+
Solo
Nox
Nox
Mfernny
Nox
Level 100
God Stats
19W - 25L
1,509 SR
Queue Stats
393W - 373L
1,492 Elo+
Solo
Ra
Ra
MurByte
Ra
Level 148
God Stats
17W - 20L
1,499 SR
Queue Stats
463W - 442L
1,504 Elo+
Solo
Team Averages
Level 112
1,507 SR
1,490 Elo+

VS

Team Averages
Level 144
1,575 SR
1,485 Elo+
Bastet
Bastet
PaezGustavo
Bastet
Level 156
God Stats
12W - 9L
1,635 SR
Queue Stats
106W - 99L
1,589 Elo+
Solo
Ne Zha
Ne Zha
Ronilson8
Ne Zha
Level 128
God Stats
1W - 1L
1,729 SR
Queue Stats
148W - 118L
1,555 Elo+
Party 2
Ullr
Ullr
SombraSombria
Ullr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Sol
Sol
caiqueeoliver
Sol
Level 158
God Stats
15W - 13L
1,544 SR
Queue Stats
226W - 194L
1,548 Elo+
Party 2
Cu Chulainn
Cu Chulainn
zero132340
Cu Chulainn
Level 121
God Stats
5W - 3L
1,467 SR
Queue Stats
626W - 596L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 0 / 1
6,515
592
3,920
7,150
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heimdallr
 
Heimdallr
10
1 / 2 / 2
5,809
528
4,319
8,094
3,126
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
EMABR9513
Bellona
10
1 / 2 / 3
6,018
547
5,921
9,835
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
10
2 / 1 / 2
6,253
568
5,670
5,832
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 0
6,943
631
3,591
3,243
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
2 / 0 / 1
6,303
573
2,586
7,301
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Ronilson8
Ne Zha
8
0 / 3 / 2
5,489
499
3,157
9,173
7,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 1 / 1
4,714
429
767
4,181
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 0
6,420
584
7,394
6,746
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
zero132340
Cu Chulainn
9
1 / 5 / 1
5,681
516
7,197
11,271
8,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
10
Kills
5
5
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
1
3.5
W
Heimdallr
 
Heimdallr
1
2
2
1
W
Bellona
EMABR9513
Bellona
1
2
3
1.25
W
Nox
2
1
2
3
W
3
0
0
3
L
Bastet
2
0
1
2.5
L
Ne Zha
Ronilson8
Ne Zha
0
3
2
0.33
L
0
1
1
0.5
L
2
1
0
2
L
Cu Chulainn
zero132340
Cu Chulainn
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,421
Damage
21,101
34,154
Taken
38,672
17,163
Mitigated
23,783
11,605
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,920
2,935
0
2,828
7,150
2,822
0
706
6,444
0
46,560
W
Heimdallr
 
Heimdallr
4,319
3,154
0
2,190
8,094
3,126
0
4,989
3,105
0
36,839
W
Bellona
EMABR9513
Bellona
5,921
2,497
0
2,197
9,835
7,207
0
75
9,760
0
32,176
W
Nox
5,670
517
0
2,393
5,832
2,778
187
1,154
4,678
31,459
0
W
3,591
107
180
1,817
3,243
1,230
0
0
3,243
53,527
0
L
Bastet
2,586
781
0
5,381
7,301
2,565
0
1,631
5,462
0
41,595
L
Ne Zha
Ronilson8
Ne Zha
3,157
914
0
2,165
9,173
7,208
0
2,421
6,752
0
16,928
L
767
227
0
990
4,181
1,512
0
1,893
2,210
0
23,921
L
7,394
3,811
0
3,386
6,746
3,602
0
1,082
5,664
50,832
12,560
L
Cu Chulainn
zero132340
Cu Chulainn
7,197
1,172
0
690
11,271
8,896
0
1,924
9,323
347
35,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,538
Gold Earned
28,607
334
Minions Killed
297
0
Camps Cleared
0
1,120,890
Distance Traveled
1,017,497
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,515
592
75
7
0
250,160
0
W
Heimdallr
5,809
528
57
5
0
216,099
3
W
Bellona
6,018
547
52
5
0
211,672
0
W
Nox
6,253
568
46
4
0
200,873
3
W
Ra
6,943
631
104
9
0
242,086
0
L
Bastet
6,303
573
75
7
0
270,637
1
L
Ne Zha
5,489
499
16
1
0
225,877
0
L
Ullr
4,714
429
40
4
0
112,473
1
L
Sol
6,420
584
112
10
0
207,309
2
L
Cu Chulainn
5,681
516
54
5
0
201,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role